1. General - Run Scaling
Updated 10 months ago- 40% increased Director Credits.
- Pre-spawned enemies now give as much gold as Teleporter enemies.
- Enemies no longer heal when leveling up.
- Enemy level cap increased to 9999
- Slightly lower per-player scaling exponential so that large lobbies work better. (0.2 -> 0.15)
- Loops permanently add 1 Mountain Shrine worth of credits to the teleporter boss.
- Gold scaling tweaked to make farming remain relevant even into loops.