1. General - Run Scaling

Updated 10 months ago
  • 40% increased Director Credits.
  • Pre-spawned enemies now give as much gold as Teleporter enemies.
  • Enemies no longer heal when leveling up.
  • Enemy level cap increased to 9999
  • Slightly lower per-player scaling exponential so that large lobbies work better. (0.2 -> 0.15)
  • Loops permanently add 1 Mountain Shrine worth of credits to the teleporter boss.
  • Gold scaling tweaked to make farming remain relevant even into loops.