3. Items - Quick Overview
Updated 2 months agoThere's a lot of minor changes, so I'll just list the most noticeable ones that will actually affect your item choices.
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General
- Proc Chaining nerfed.
- Only Ukuleles and a few other items can trigger other items.
- Most items don't get increased range with stacks to prevent lategame instant map wiping.
- Most on-kills can trigger on assists.
- Some Uncommon/Legendary damage items are less effective when stacked.
- Proc Chaining nerfed.
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Notable Reworks
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Crowbar
- Procs on your first hit against an enemy instead of being based on HP remaining.
- Damage bonus now affects procs.
- Damage bonus lowered.
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Delicate Watch
- No longer breaks.
- Lower bonus damage, now gives bonus damage when Out-of-Danger.
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Power Elixir
- Refreshes between stages.
- Gives barrier instead of healing, triggers at 50% HP instead of 25% HP.
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Berzerker's Pauldron
- Applies a stacking buff on-kill, instead of being an all-or-nothing buff on multikill.
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Lepton Daisy
- On top of the Vanilla effect, now spawns a healing zone at the teleporter.
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Old Guillotine
- No longer executes, instead increases damage to enemies below 50% HP.
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Old War Stealthkit
- Reverted to pre-Anniversary behavior. (Chance to go invisible when taking damage, scaled to HP lost)
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Squid Polyp
- No longer procs on interactable use.
- Now has a chance to proc when taking damage, scaled to HP lost.
- Squids distract non-Champion enemies on-hit. (non-"Boss" enemies)
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Hunter's Harpoon
- Now works like in RoRR, where you can stack up to 25s of speed boost.
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Notable Buffs
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Topaz Brooch, Berzerker's Pauldron (Rework), Infusion, Hunter's Harpoon, Soulbound Catalyst, Resonance Disc, Frost Relic, Brainstalks, and Wake of Vultures can trigger on assists.
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Bison Steak
- Increased bonus HP to 1 level worth of HP.
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Personal Shield Generator
- Shields gate against HP damage and don't count towards OSP.
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Stickybomb
- Higher damage and lower chance of falling off enemies.
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Warbanner
- Now increases armor and damage, and heals a bit.
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Infusion
- No longer has an HP cap (like in RoR1).
- Every 100 HP increases the kill requirement for the next 100HP by +150 (100, 250, 400, etc.)
- No longer has an HP cap (like in RoR1).
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Leeching Seed
- Heals for a small percentage of damage dealt. (before crit and other modifiers)
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Red Whip
- Gives +10% passive move speed on top of the Out-of-Combat move speed.
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Shuriken
- No longer steals band procs.
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Aegis
- On top of the Vanilla effect, now reduces Barrier decay rate as well.
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Frost Relic
- Bigger radius, faster radius increase per kill, longer decay time.
- No longer messes with FOV.
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Wake of Vultures
- Gives bonus damage against Elites
- No longer converts your HP to shields when killing Perfected enemies.
- Installing EliteReworks will prevent it from messing with your HP when killing Overloading enemies as well, due to the Overloading rework from that mod.
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Defense Nucleus
- Constructs inherit the Elite type of the enemy that was killed.
- Constructs distract non-Champion enemies on-hit. (non-"Boss" enemies)
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Notable Nerfs
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AtG, Plasma Shrimp, Will o' the Wisp, Voidsent Flame, Tesla Coil, Frost Relic, Ceremonial Dagger, Molten Perforator, Charged Perforator no longer proc items.
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Gasoline, Will o' the Wisp, Voidsent Flame, Razor Wire, Ukulele, Frost Relic no longer scale range with stacks.
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Plasma Shrimp
- Proc chance is now affected by proc coefficient.
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Shatterspleen
- Removed Bleed-On-Crit and Crit Chance.
- Replaced with +10% Bleed Chance.
- Removed Bleed-On-Crit and Crit Chance.
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Shaped Glass
- Scales linearly instead of exponentially.
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Transcendence
- Stacking beyond the first stack increases shield regen delay (due to Shieldgating changes making it a lot stronger).
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