5. Survivors - Engineer
Updated 2 months agoEngineer
Mostly the same.
Secondaries
- Pressure Mines
- Only detonates when fully armed, for the full 900% damage.
Utilities
- Thermal Harpoon
- Removed targeting range limit.
Specials
-
General
- Turret base damage reduced from 16 -> 12, skill damage proportionally increased to remain the same.
- This prevents Turrets from getting extra damage from base damage procs like Bleed.
- Turret base damage reduced from 16 -> 12, skill damage proportionally increased to remain the same.
-
(RiskyTweaks) Mobile Turrets
- Always sprints.
- Increased targeting range from 25m -> 45m.
- Fixed health regen being set to early access levels, increased from 0.6 -> 1.0
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus