5. Survivors - Acrid

Updated 2 weeks ago

Acrid

This mod used to have a gameplay rework, but that's been condensed into a selectable alt passive.

General

  • (RiskyTweaks) Regenerative now counts as healing, and is unaffected by difficulty regen modifiers.
    • Still affected by Eclipse healing modifier.

Passives

  • (RiskyTweaks) Poisonous

    • Removed hidden damage cap.
  • Blight

    • Duration refreshes on new stack.
    • Now gives +5% damage vulnerability per stack.
    • DoT damage no longer scales with stack.
    • Duration increased from 5s -> 10s.

    Shifts this towards being based aroud amplifying Acrid's direct damage. Increased duration means that earlygame, a single Epidemic can kill a Lemurian from full health.

  • Contagion (New)

    • Reduces base damage by 20%.
    • Every skill applies a different DoT effect.
      • Primary: Poison on 3rd hit.
      • Secondary: Blight
      • Utility: Blight
      • Special: Infects for 6x100% damage, can trigger item effects.
        • 0.5 proc coefficient

    Gameplay rework is now a selectable alt passive to improve cross-mod compatibility.

Primaries

  • (RiskyTweaks) Vicious Wounds
    • Increased hitbox size.

Utilities

  • Caustic Leap

    • Increased acid puddle proc coefficient from 0.1 -> 0.7
    • Knocks enemies downwards.
  • Frenzied Leap

    • Reduced cooldown from 10s -> 6s
    • Reduced cooldown reduction from 2s -> 1s
    • Knocks enemies downwards.

    Lower cooldown should make this less of a liability to take since it's on-par with Caustic Leap now. Cooldown reduction lowered to compensate, though the real choice between the 2 is being able to stack debuffs versus being able to spam.