5. Survivors - Captain

Updated 2 months ago

Captain

Mechanically the same, but with a lot of tweaks. Beacons now refresh on a cooldown.

General

  • (RiskyFixes) Orbital Skills care usable in Hidden Realms.
  • Shock is no longer interrupted by damage.

Passive

  • Defensive Microbots
    • No longer deletes stationary projectiles. (ex. Gas Clouds, Fire Pools)
    • No longer scales off of attack speed.
    • Scales off of drone count.

Primaries

  • Vulcan Shotugn

    • Damage reduced from 8x120% -> 7x110%
    • Attack Speed increases pellet count, instead of reducing pump duration.
      • Can be toggled in-game with Risk of Options.
    • Fully charging removes falloff.

    Damage was a bit too high, outdamaging a lot of more mechanically complex survivors by simply mashing the fire button.

Secondaries

  • Power Taser
    • Shock chains to nearby targets on the initial hit.
    • Slows unshockable enemies.

Utilities

  • Diablo Strike

    • Increased proc coefficient from 1.0 -> 3.0
    • Bandoliers reduce cooldowns by 20s, instead of a full reduction.

    Hacky change due to skill restock beacons being a thing.

Specials

  • General

    • Beacons now recharge on a 60s cooldown, unaffected by Bandoliers and other cooldown restock effects.
    • Hack beacons are excluded from this, unless you enable the rework in the config.
  • Beacon: Shocking

    • Radius increased from 10m -> 15m
    • Slows unshockable enemies.
  • Beacon: Resupply (Reworked)

    • Reduced Equipment restock from +1 Stock -> -20s cooldown
    • Now restores skill charges.
      • 3 uses, each use recharges after 20s.
      • 1 Bandolier worth.