5. Survivors - Bandit

Updated 2 months ago

Bandit

Squishier, more mobile, and Hemorrhage is much more powerful.

General

  • (RiskyFixes) Slayer (bonus damage to low health) now applies to procs.
  • (RiskyTweaks) Cloak position update frequency slowed from 2s -> 3s

Stats

  • Reduced health from 110 (+33) -> 100 (+30), the original stats for the RoR2 Alpha Bandit.

Passive

  • Backstab

    • Reduced crit multiplier from 2.0 -> 1.5
    • Crit chance is now converted to crit damage.
  • Hemorrhage

    • Increased proc coefficient from 0 -> 0.5
    • (RiskyTweaks) Ignores positive armor.

Primaries

  • Burst

    • Damage reduced from 5x100% -> 5x90%
    • Proc coefficient increased from 0.5 -> 0.7
    • Shot radius increased from 0 -> 0.3
  • Blast

    • Damage increased from 330% -> 360%
    • Pierces enemies.
    • Halved spread.
    • Shot radius increased from 0 -> 0.5

Secondaries

  • Serrated Blade

    • (RiskyTweaks) Lunges forwards when used.
    • (RiskyTweaks) Increased hitbox size.
    • No longer interrupts reloading.
  • Serrated Shiv

    • Increased damage from 240% -> 2x240%
    • Stuns on hit.
    • No longer interrupts reloading.

Utilities

  • Smokebomb
    • Increased cooldown from 6s -> 7s

Specials

  • (AssistManager) On-kill effects now have a brief grace period to trigger.

  • Revolver Passives

    • Revolver damagetype is now separate from the actual revolver skill.
    • Available Damagetypes:
      • Gunslinger
        • Reset cooldowns on kill.
      • Desperado
        • Increase revolver damage on kill, for the duration of the stage.
      • Standoff
        • Increase damage by 20% for 15s on kill, stacks up to 5 times.
  • Rack em Up (New)

    • Slayer. Rapidly fire revolver shots for 6x100% damage. Each consecutive hit deals 20% extra damage.