6. Enemies - Spawnpools

Updated 2 months ago

Stage 1

  • Titanic Plains

    • Removed Jellyfish
    • Removed Alpha Constructs
    • Removed Xi Constructs
    • Added Bighorn Bisons when looping
  • Distant Roost

    • Removed Lesser Wisps
    • Jellyfish can now spawn on the first loop
    • Added Alpha Constructs when looping
  • Siphoned Forest

    • Removed Beetles
    • Removed Lesser Wisps
    • Blind Vermin can now spawn on the first loop
    • Added Bighorn Bisons

Stage 2

  • Wetland Aspect

    • Gups are now locked to postloop.
    • Geeps now spawn.
  • Abandoned Aqueduct

    • Clay Apothecaries can now spawn on the first loop
    • Added Magma Worms when looping
    • Added Overloading Worms when looping

Stage 4

  • Stadia Jungle

    • Removed Lemurians
    • Removed Clay Dunestrider
    • Mushrums have a lower spawnrate
    • Added Alloy Vultures
    • Added Grovetender
  • Siren’s Call

    • Added Overloading Worms

Stage 5

  • Sky Meadow
    • Removed Alpha Constructs
    • Removed Xi Constructs
    • Removed Lesser Wisps
    • Removed Bronzongs
    • Removed Gups
    • Added Jellyfish
    • Added Imps
    • Added Lunar Golems
      • HP/Director Cost is scaled to be the same as Elder Lemurians
    • Magma Worms now spawn even when SotV is enabled.