3. Items - Tier 1 Common

Updated a week ago

Reworks

  • Crowbar

    • New Effect: Deal 45% (+45%) bonus damage on your first hit against an enemy.
    • Bonus damage affects procs, unlike Vanilla.
    • Only triggered by damage with a non-zero proc coefficient.

    Aims to be more multiplayer-friendly.

  • Delicate Watch

    • New Effect: Deal 15% (+15%) more damage while Out of Danger.
  • Power Elixir

    • New Effect: Gain 50% health as barrier when falling below 50% health. Recharges every stage.

Buffs

  • Bison Steak

    • Gives +1 level worth of health.
  • Monster Tooth

    • Lifetime and pickup radius doubled.
  • Personal Shield Generator

    • Shield Gating.
  • Stickybomb

    • Increased damage from 180% -> 240%
    • Fuse time reduced from 1.5s to 1.2s
    • Disabled physics to prevent it from falling off enemies in MP.
  • Warbanner

    • Added extra effects:
      • +15% damage
      • 1% max health healed every second
    • (RiskyTweaks) Spawns in Simulacrum and Mithrix.
  • Bolstering Lantern

    • Max buff stacks reduced from 4 -> 3
    • Attack speed bonus increased from 7.5% -> 12%

    SotS Part 2 nerf made this straight up worse than taking Syringes. New numbers are based around the idea that Focus Crystal is worth 2 generic White items.

  • Elusive Antlers

    • Max buffs increased from 3 (+1) to 3 (+2)

    First stack is great, additional stacks were worse than just taking Hooves.

Nerfs

  • Tougher Times

    • Block stat reduced from 15 -> 10

    3 nerfed Bears = 2 unnerfed Bears

Tweaks

  • Gasoline

    • (RiskyTweaks) Stack burn damage is applied faster.
    • Removed range scaling, increased base radius from 12m -> 16m
  • Fireworks

    • Once rockets exceeds 32 per use, increases damage instead.