3. Items - Tier 2 Uncommon
Updated 2 months agoReworks
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Berzerker's Pauldron
- New Effect: Gain +15% attack speed and move speed on kill for 6s, stacks up to 3 (+2) times.
Makes this more of a thing that you actively play around where you try to maintain the buff, instead of being a sudden all-or-nothing buff that can't be triggered by a lot of characters earlygame.
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Lepton Daisy
- Vanilla effect is still present.
- New Effect: Creates a healing field on the Teleporter that heals for 5% (+2.5%) max health.
- Spawns during Mithrix.
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Hunter's Harpoon
- New Effect: Increase move speed by 125% for 1.5s (+1s) on kill, stacks up to 25s.
From Returns.
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Old Guillotine
- New Effect: Deal 30% (+30%) extra damage to enemies below 50% health.
Reworked due to being banned from setups for trivializing elites.
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Old War Stealthkit
- Removed Vanilla trigger condition.
- Triggers based on damage taken
- 5% minimum chance
- Scales up to 100% chance when the damage reaches 75% of your max health.
Reverted to how it used to work in Early Access, but with better chances.
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Squid Polyp
- Removed Vanilla trigger condition.
- Triggers based on damage taken
- 5% minimum chance
- Scales up to 100% chance when the damage reaches 75% of your max health.
- Turrets distract enemies they damage.
- Does not work on Champion (boss) enemies.
- Can have 3 active at a time.
- Gains attack speed (+100%) and HP (+50%) with each stack.
- Decay time remains the same regardless of HP.
- Increased lifetime from 30s to 40s
- Now scales with Ambient Level.
Meant for "on damage taken" builds.
Buffs
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Bandolier
- Fully restores primary stocks.
- Lifetime and pickup radius doubled.
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Chronobauble
- Additional Effect: -20% attack speed
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Ignition Tank
- Additional Effect: 5% chance to ignite enemies for 50% TOTAL damage. Affected by the burn damage amplification.
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Infusion
- Removed health gain limit.
- Every 100 health gained, the next 100 health costs +150 more kills.
- 100 -> 250 -> 400, etc.
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Leeching Seed
- Heal for 1hp and 2% (+1%) of the damage dealt.
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Predatory Instincts
- (RiskyTweaks) New stacks refresh buff duration.
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Red Whip
- Additional Effect: Passive +10% move speed
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Rose Buckler
- Gives passive +10 armor
- Reduced Sprint Armor from 30 -> 20
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War Horn
- Additional Effect: +50% move speed on trigger.
Nerfs
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AtG Missile
- Reduced damage from 300% (+300%) -> 300% (+210%)
- Removed proc coefficient.
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Kjaro's Band
- Reduced damage from 300% (+300%) -> 250% (+150%)
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Runald's Band
- Reduced damage from 250% (+250%) -> 200% (+120%)
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Razor Wire
- Stacks now increase damage by 80% base damage.
- Reduced target count from 5 (+2) -> 3 (+2)
- Removed range scaling.
- Reduced proc coefficient from 0.5 to 0.1 when triggered via DoT.
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Ukulele
- Removed range scaling, increased base range from 20m -> 25m
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Will o' the Wisp
- Removed radius scaling, base radius increased from 12m -> 16m
- Removed proc coefficient.
Tweaks
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Ghor's Tome
- (RiskyTweaks) All gold is given to the player that picked it up.
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Shuriken
- (RiskyTweaks) No longer procs Elemental Bands.
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus