3. Items - Tier 2 Uncommon

Updated 2 months ago

Reworks

  • Berzerker's Pauldron

    • New Effect: Gain +15% attack speed and move speed on kill for 6s, stacks up to 3 (+2) times.

    Makes this more of a thing that you actively play around where you try to maintain the buff, instead of being a sudden all-or-nothing buff that can't be triggered by a lot of characters earlygame.

  • Lepton Daisy

    • Vanilla effect is still present.
    • New Effect: Creates a healing field on the Teleporter that heals for 5% (+2.5%) max health.
      • Spawns during Mithrix.
  • Hunter's Harpoon

    • New Effect: Increase move speed by 125% for 1.5s (+1s) on kill, stacks up to 25s.

    From Returns.

  • Old Guillotine

    • New Effect: Deal 30% (+30%) extra damage to enemies below 50% health.

    Reworked due to being banned from setups for trivializing elites.

  • Old War Stealthkit

    • Removed Vanilla trigger condition.
    • Triggers based on damage taken
      • 5% minimum chance
      • Scales up to 100% chance when the damage reaches 75% of your max health.

    Reverted to how it used to work in Early Access, but with better chances.

  • Squid Polyp

    • Removed Vanilla trigger condition.
    • Triggers based on damage taken
      • 5% minimum chance
      • Scales up to 100% chance when the damage reaches 75% of your max health.
    • Turrets distract enemies they damage.
      • Does not work on Champion (boss) enemies.
    • Can have 3 active at a time.
    • Gains attack speed (+100%) and HP (+50%) with each stack.
      • Decay time remains the same regardless of HP.
    • Increased lifetime from 30s to 40s
    • Now scales with Ambient Level.

    Meant for "on damage taken" builds.

Buffs

  • Bandolier

    • Fully restores primary stocks.
    • Lifetime and pickup radius doubled.
  • Chronobauble

    • Additional Effect: -20% attack speed
  • Ignition Tank

    • Additional Effect: 5% chance to ignite enemies for 50% TOTAL damage. Affected by the burn damage amplification.
  • Infusion

    • Removed health gain limit.
    • Every 100 health gained, the next 100 health costs +150 more kills.
      • 100 -> 250 -> 400, etc.
  • Leeching Seed

    • Heal for 1hp and 2% (+1%) of the damage dealt.
  • Predatory Instincts

    • (RiskyTweaks) New stacks refresh buff duration.
  • Red Whip

    • Additional Effect: Passive +10% move speed
  • Rose Buckler

    • Gives passive +10 armor
    • Reduced Sprint Armor from 30 -> 20
  • War Horn

    • Additional Effect: +50% move speed on trigger.

Nerfs

  • AtG Missile

    • Reduced damage from 300% (+300%) -> 300% (+210%)
    • Removed proc coefficient.
  • Kjaro's Band

    • Reduced damage from 300% (+300%) -> 250% (+150%)
  • Runald's Band

    • Reduced damage from 250% (+250%) -> 200% (+120%)
  • Razor Wire

    • Stacks now increase damage by 80% base damage.
    • Reduced target count from 5 (+2) -> 3 (+2)
    • Removed range scaling.
    • Reduced proc coefficient from 0.5 to 0.1 when triggered via DoT.
  • Ukulele

    • Removed range scaling, increased base range from 20m -> 25m
  • Will o' the Wisp

    • Removed radius scaling, base radius increased from 12m -> 16m
    • Removed proc coefficient.

Tweaks

  • Ghor's Tome

    • (RiskyTweaks) All gold is given to the player that picked it up.
  • Shuriken

    • (RiskyTweaks) No longer procs Elemental Bands.