5. Survivors - Quick Overview
Updated 2 months ago-
Commando (Moderately Changed)
- Double Tap no longer has a bugged fire rate cap.
- Phase Round
- No longer ramps up damage on hit.
- Increased damage and added lightning AoE.
- Tactical Dodge
- Reduces cooldowns by 1s when used.
- Suppressive Fire
- Higher damage.
- No falloff.
- Deals damage in a small AoE (Counts as a 2nd hit)
- Frag Grenade
- Explodes on direct hit if it hasn't bounced.
- No longer has falloff.
Buffs to his less-used skills. Frag Grenade exploding on directs makes it lose a bit of personality, but removes occassions where flying enemies can become completely unhittable (especially online with ping and such).
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Huntress (Slightly Changed)
- Higher damage on primary.
- Flurry no longer loses arrows at high attack speed.
- Slightly lower cooldown on default Blink and Specials.
- Arrow Rain damage/proc buffed, and now drags enemies downwards.
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Bandit (Significantly Changed)
- Slightly lower HP due to other buffs.
- Backstab reworked
- Crit multiplier stat reduced from 2 to 1.5
- Crit chance is now converted to crit damage.
- Slightly different numbers on primaries, Blast is buffed.
- Serrated Dagger
- Lunges forwards and has a better hitbox.
- Hemmorhage ignores armor and can proc items (0.5 proc for each tick)
- Serrated Shiv stuns enemies and hits twice.
- Smokebomb
- Slightly longer cooldown.
- Slightly longer delay between position updates for enemy AI.
- Specials reworked.
- Slayer (low HP bonus) now affects proc damage.
- Sprint no longer cancels.
- Can hold R to aim, release to fire.
- Can select between Lights Out (single pistol shot) and Rack em Up (rapidfire fanning).
- New Passive slot to chose between cooldown resets, Desperado, and Standoff from RoRR.
- On-kill effects have a 0.25s grace period so they work lategame.
Overall aimed at making Bandit work better postloop. Slight HP nerf since he's a lot more mobile now that his resets are more consistent and his knife gives a dash. Hemmorhage buffed since it's underwhelming compared to just shooting your gun lategame.
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MUL-T (Moderately Changed)
- Nailgun has more reliable hitreg and always triggers the shotgun blast when swapping off it.
- Rebar Puncher damage slightly buffed.
- Scrap Launcher damage buffed and reload now scales with attack speed instead of cooldown.
- Power Saw gives barrier and has more-reliable self-physics.
- Blast Canister knocks enemies downwards.
- Retool reloads your primary.
- Power Mode has less armor.
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Engineer (Slightly Changed)
- Pressure Mines only detonate when fully armed.
- Thermal Harpoons have a higher targeting range.
- Mobile Turrets always sprint and have better range.
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REX (Slightly Changed)
- Seed Barrage's self damage is now affected by armor (to match his other skills).
- DIRECTIVE: Drill proc coefficient buffed.
- DIRECTIVE: Disperse heals for half of what Bramble Volley heals.
- DIRECTIVE: Inject causes fruiting enemies to heal attackers when hit.
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Mercenary (Slightly Changed)
- HP regen reverted to the standard melee regen value.
- M1's third hit no longer scales with attack speed to make it work better with Expose extension tech.
- Eviscerate no longer gets caught on allies.
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Artificer (Significantly Changed)
- (Global) Freeze now allows bosses to be executed at 15% HP.
- Primaries
- Damage buffed, both can now reliably 1shot wisps earlygame.
- Reload scales with attack speed instead of cooldown.
- Nanobomb Gravity removed.
- Utilities
- Snapfreeze
- Can now be aimed at airborne targets (causes a small AoE freeze explosion if no valid wall can be created).
- Has high self-knockback if your jetpack isn't active.
- Blocks ranged attacks from enemies (does not block allies).
- Ion Surge moved to Utility slot.
- Snapfreeze
- Flamethrower burn chance increased to 100%
Artificer is fine in solo but very weak in MP, consistently underperforming compared to other survivors. Freeze Execute gives her a niche of being a boss killer, and self-knockback on Snapfreeze allows her be less reliant on Feathers for survivability.
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Loader (Slightly Changed)
- Less HP and no more armor.
- Pylon deals less damage, but attracts lightweight enemies.
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Acrid (Completely Reworked)
- Poison/Blight are built into skills, to emulate how RoR1 Acrid is based on stacking multiple different types of DoT.
- M1 Poison
- M2/Shift Blight
- R is a powerful proccing DoT.
- New Passives:
- Virulent: Extend DoT duration.
- Contagion: Poison and Blight spread to nearby enemies on kill.
- Blight duration resets when new stacks are applied, like Bleed.
Mainly stems from my desire for a more interactive Acrid compared to Vanilla's kite 24/7 Poison playstyle. Blight buffed because it falls off hard in MP/loops.
- Poison/Blight are built into skills, to emulate how RoR1 Acrid is based on stacking multiple different types of DoT.
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Captain (Significantly Changed)
- Defensive Microbots
- No longer delete fire pools/gas puddles.
- Now scales off of drone count instead of attack speed.
- Vulcan Shotgun
- Attack Speed now affects pellet count instead of animation speed, so there's less spam clicking.
- Taser
- Shock chains to nearby targets.
- Diablo Strike
- Increased proc coefficient to 3.0
- Ammopacks only give -20s cooldown.
- Beacons
- Now recharges every 60s.
- Shock Beacon
- Increased radius.
- Hack Beacon
- Now only reduces prices by 50% (cannot stack)
- Resupply Beacon
- Now only gives 1 Ammopack and -20s Equipment cooldown.
- Passively regains uses, 20s per use.
Mechanically mostly the same to play, with Beacons becoming more like a deployable that you can move around and interact with, rather than a once-per-map thing that you just put in the TP and forget about.
- Defensive Microbots
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Railgunner (Slightly Changed)
- (Global) Freeze now allows bosses to be executed at 15% HP.
- Polar Field reduces projectile damage.
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Void Fiend (Significantly Changed)
- Corruption Rework
- Kills give corruption.
- Decays a bit faster and passively builds a bit slower.
- No longer affected by Healing/Crit.
- Corrupted form no longer passively gives armor.
- M2 and M1 can be used simulatenously.
- Utility gives fall immunity.
- Corrupted Crush is faster and no longer has a use limit.
Corruption Rework aims to remove the weird antisynergies that Vanilla Corruption has.
- Corruption Rework