5. Survivors - False Son

Updated 5 days ago

False Son

Fixing up his weird proc coefficients and nerfing his survivability a bit.

Passive

  • Reduced health from 180 (+54) -> 160 (+48)

  • Increased Growth cost by 60%

    Bison Steak, Infusion, and Titanic Knurl buffs make it a lot easier to stack Growth compared to Vanilla. With the new HP + Growth values, it now takes 2 Steaks to get +2 Spikes like in Vanilla, but overall scales slightly faster compared to Vanilla still.

  • Armor per held spike increased from +2.5 -> +5

    Compensating for the reduced max health, while also making the survivability bonus of holding spikes more relevant.

  • Health Regen bonus per missing spike reduced from +2.5 flat -> +0.5 level-scaled

    Being able to easily get +10hp/s of regen earlygame trivializes the first few stages. New regen value makes the earlygame regen just a bit higher than other melee survivors, and at level 20 it breaks even with the original flat amount.

Primaries

  • Club of the Foraken
    • (RiskyTweaks) Airslam proc coefficient reduced from 1.5 -> 1.0
    • (RiskyTweaks) Removed hidden non-scaling cooldown on the slam.

Specials

  • Laser of the Father

    • (RiskyTweaks) Proc coefficient increased from 0.5 -> 1.0
    • Reduced charge duration from 2s -> 1.5s
    • Increased fire rate to reduce total state time from 4s -> 3s
    • Removed falloff.

    This has fallen by the wayside ever since Laser Burst got buffed.