6. Enemies

Updated 2 months ago

General

  • (RiskyTweaks) Enemy fall damage increased 50% and can now die from falls.
  • (RiskyTweaks) AI now always knows where the player is so that they get stuck less.
  • (RiskyTweaks) Removed passive HP regen from all enemies.
    • Active HP regen skills unaffected. (ex. Mushrum healing, Mending Elites)
  • Most explosive/AoE attacks now use SweetSpot falloff instead of Linear falloff.
    • Linear falloff scales damage from 100% to 0% based on how far away you are from the center of the blast.
    • Sweetspot deals 100% damage in the inner half of the radius, 25% damage in the outer half.

Expanded AI blacklist

  • Tougher Times
  • Safer Spaces
  • Shuriken
  • Shipping Request Form
  • Regenerating Scrap
  • Tesla Coil
  • N'kuhana's Opinion
  • Frost Relic
  • Spare Drone Parts
  • Empathy Cores

Mithrix

  • (RiskyTweaks) No longer takes fall damage.
  • Prioritizes targeting players.

Voidling

  • Lowered HP 25%
  • (RiskyTweaks) Fog now does fixed damage instead of scaling with time. (Same values as Void Fields)

False Son

  • (RiskyTweaks) Removed iframes.

Bosses

  • Stone Titan

    • Faster attack/skill animations.
    • Fist count increased from 1 -> 3
    • Laser now scales with attack speed.
    • Rock projectiles are more accurate.
  • Beetle Queen

    • Larger and stronger acid pools.
    • Beetle Juice debuff now reduces armor by -5 per stack.
  • Wandering Vagrant

    • Nova no longer scales with attack speed.
    • Jelly Barrage and Tracking Bomb now use sweetspot falloff.
    • Increased maximum falloff damage from 25% -> 50%
  • Magma Worm/Overloading Worm

    • Prioritizes targeting players.
  • Grovetender

    • Tracking Wisps no longer proc on-kill effects.
  • Solus Control Unit/Alloy Worship Unit

    • Damage increased significantly.
  • Xi Construct

    • Takes 50% more damage while using its laser.
    • (RiskyTweaks) Attempts to stay closer to players.
  • Grandparent

    • (RiskyTweaks) Sun damage stops the moment you break LOS.

Void

  • Voidtouched Elites (EliteReworks takes precedence, does the same thing)

    • Applies Nullify instead of Collapse.
    • Removed damage penalty, now has a +50% damage bonus like EliteReworks/Honor Elites.
    • (Global) Nullify now only takes 2 stacks to root.
  • Void Reaver

    • Applies 2 stacks of Nullify.
  • Void Infestors

    • No longer possess allies on the Player Team.

Lunar

  • Lunar Wisp
    • Now fires projectiles with slight homing instead of hitscan.
    • (RiskyTweaks) Increased director cost.
    • (RiskyTweaks) Now affected by Stun/Shock/Freeze.

Common Enemies

  • Blind Pest

    • Shot damage reduced from 30 -> 15 (Vulture damage -> Slightly higher than Lemurian damage)
    • HP reduced from 80 -> 60 (Lemurian HP -> Jellyfish HP)
    • Removed force offscreen miss from the SotS update.
  • Beetle

    • Bigger attack hitbox.
    • Slightly increased move speed.
  • Lemurian

    • Bite attack lunges forwards slightly.
  • Imp

    • Lunges forwards when attacking.
  • Brass Contraption

    • Stun/Shock now cancels attacks.
  • Bighorn Bison

    • Increased speed while charging.
    • Lower self-stun duration after charging.
  • Stone Golem

    • Removed radius falloff from melee attack.
  • Child

    • Reduced projectile damage from 84 -> 56
    • Increased min falloff damage from 25% -> 50%
    • (RiskyTweaks) Removed iframes.
  • Scorch Wurm

    • Reduced projectile damage by 20%
    • HP reduced from 580 -> 480
    • (RiskyTweaks) Removed iframes.