6. Enemies
Updated 2 months agoGeneral
- (RiskyTweaks) Enemy fall damage increased 50% and can now die from falls.
- (RiskyTweaks) AI now always knows where the player is so that they get stuck less.
- (RiskyTweaks) Removed passive HP regen from all enemies.
- Active HP regen skills unaffected. (ex. Mushrum healing, Mending Elites)
- Most explosive/AoE attacks now use SweetSpot falloff instead of Linear falloff.
- Linear falloff scales damage from 100% to 0% based on how far away you are from the center of the blast.
- Sweetspot deals 100% damage in the inner half of the radius, 25% damage in the outer half.
Expanded AI blacklist
- Tougher Times
- Safer Spaces
- Shuriken
- Shipping Request Form
- Regenerating Scrap
- Tesla Coil
- N'kuhana's Opinion
- Frost Relic
- Spare Drone Parts
- Empathy Cores
Mithrix
- (RiskyTweaks) No longer takes fall damage.
- Prioritizes targeting players.
Voidling
- Lowered HP 25%
- (RiskyTweaks) Fog now does fixed damage instead of scaling with time. (Same values as Void Fields)
False Son
- (RiskyTweaks) Removed iframes.
Bosses
-
Stone Titan
- Faster attack/skill animations.
- Fist count increased from 1 -> 3
- Laser now scales with attack speed.
- Rock projectiles are more accurate.
-
Beetle Queen
- Larger and stronger acid pools.
- Beetle Juice debuff now reduces armor by -5 per stack.
-
Wandering Vagrant
- Nova no longer scales with attack speed.
- Jelly Barrage and Tracking Bomb now use sweetspot falloff.
- Increased maximum falloff damage from 25% -> 50%
-
Magma Worm/Overloading Worm
- Prioritizes targeting players.
-
Grovetender
- Tracking Wisps no longer proc on-kill effects.
-
Solus Control Unit/Alloy Worship Unit
- Damage increased significantly.
-
Xi Construct
- Takes 50% more damage while using its laser.
- (RiskyTweaks) Attempts to stay closer to players.
-
Grandparent
- (RiskyTweaks) Sun damage stops the moment you break LOS.
Void
-
Voidtouched Elites (EliteReworks takes precedence, does the same thing)
- Applies Nullify instead of Collapse.
- Removed damage penalty, now has a +50% damage bonus like EliteReworks/Honor Elites.
- (Global) Nullify now only takes 2 stacks to root.
-
Void Reaver
- Applies 2 stacks of Nullify.
-
Void Infestors
- No longer possess allies on the Player Team.
Lunar
- Lunar Wisp
- Now fires projectiles with slight homing instead of hitscan.
- (RiskyTweaks) Increased director cost.
- (RiskyTweaks) Now affected by Stun/Shock/Freeze.
Common Enemies
-
Blind Pest
- Shot damage reduced from 30 -> 15 (Vulture damage -> Slightly higher than Lemurian damage)
- HP reduced from 80 -> 60 (Lemurian HP -> Jellyfish HP)
- Removed force offscreen miss from the SotS update.
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Beetle
- Bigger attack hitbox.
- Slightly increased move speed.
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Lemurian
- Bite attack lunges forwards slightly.
-
Imp
- Lunges forwards when attacking.
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Brass Contraption
- Stun/Shock now cancels attacks.
-
Bighorn Bison
- Increased speed while charging.
- Lower self-stun duration after charging.
-
Stone Golem
- Removed radius falloff from melee attack.
-
Child
- Reduced projectile damage from 84 -> 56
- Increased min falloff damage from 25% -> 50%
- (RiskyTweaks) Removed iframes.
-
Scorch Wurm
- Reduced projectile damage by 20%
- HP reduced from 580 -> 480
- (RiskyTweaks) Removed iframes.
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus