1. General - Character Mechanics

Updated 2 weeks ago

True Oneshot Protection

  • No longer counts shields or barrier.
  • Now triggers if you go from >90% HP to 0% in under 0.5s
    • Grants 0.5s grace period when triggered.
  • Recharges when >90% HP and out of danger (no damage taken for 7s)
  • Transcendence ignores this and uses Vanilla OSP rules.
    • This is due to technical issues I ran into when attempting to implement it.

Shield Gating

  • Shields now gate against HP damage like in RoR1.
    • Champion enemies (bosses) ignore shieldgating.
  • Disabled while carrying Transcendence.

General

  • Freeze

    • Counts as a debuff.
    • Can execute bosses at 10% HP.
  • Barrier

    • (RiskyTweaks) Decays faster at high amounts and slower at low amounts.
  • Shock

    • (RiskyTweaks) No longer gets interrupted by damage.