All mods
Adds item drop on killing the Shopkeeper, and several new items.
Last updated: 5 months ago
Reworks Captain to be more interesting and cohesive.
Last updated: 3 months ago
Displays available charges count for Railgunner with Backup Magazines
Last updated: 2 years ago
Fixes void fog damage that was bypassing HiddenInvincibility buff. Also no longer bypasses armor and block procs.
Last updated: 2 years ago
Allows players to respawn as a monster when they die.
Last updated: 5 months ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 10 months ago
Kookeh's Drop Item Mod ported to BepInEx and R2API
Last updated: 2 years ago
Makes Jump Pads not lock your momentum and removes their fall damage.
Last updated: 3 months ago
Lets you know how many items each player has
Last updated: 4 years ago
Automatically fires Engineer's Bouncing Grenades when fully charged. Client-side and vanilla compatible.
Last updated: a year ago
Various graphics tweaks of Wetland Aspect's Water.
Last updated: 2 years ago
Now with new config that makes it charge faster after killing a boss.
Last updated: 2 years ago
Tweaks Railgunner to be more skillful and balanced.
Last updated: 3 months ago
Adds a radial menu for finer control of ping messages.
Last updated: 2 years ago
Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.
Last updated: 2 years ago
Allows you to look straight down, and straight up. Configurable
Last updated: 3 months ago
Tweaks Bandit to be more fun and balanced. Also makes his abilities sidegrades.
Last updated: 3 months ago
A mod that removes the default ally cap and allows custom caps! Now you can destroy your frames again with Backup Drone spam! Updated for 1 Year Anniversary update!
Last updated: 2 years ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 10 months ago
Alternate flame bolt skill for Artificer that scales with attack speed.
Last updated: 2 years ago
Adjusts the multiplayer ready-check to wait for all players to ready up before starting the timer
Last updated: 2 years ago
Stops Power-Saw and a few other skills from canceling sprint on activation, configurable.
Last updated: a year ago
Skips the teleporter charging after the boss is defeated while still adding the time it would have taken.
Last updated: 2 years ago
A couple of quality of life tweaks. Fully configurable!
Last updated: 2 years ago