
RND
[v69] You have been specially assigned to sample the wonderful worlds around the Thistle Nebula!
Last updated | 2 weeks ago |
Total downloads | 140 |
Total rating | 0 |
Categories | Modpacks |
Dependency string | Ardie-RND-1.2.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

404_Dom-Doms_Basic_Suit_Colors
Adds 15 different colored suits unlocked by default. Original Mod by akkowo
Preferred version: 1.4.4
AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6
Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1


Ardie-RND_Assets
All the additional stuff I wanted to add or change for my modpack 'RND', includes a LR and APM music reconfiguration, meltdown music, and more!
Preferred version: 1.5.0
Ardie-RND_CustomTitleScreen
Custom backgrounds, logo, and music for a modpack I am making. If you like the background but not the logo, set 'Main logo:Enable' to 'false' in the 'Darkbrewery.Emblem.cfg' file
Preferred version: 1.0.0
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4
AudioKnight-StarlancerMoons
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Preferred version: 3.1.0
AudioKnight-StarlancerWarehouse
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Preferred version: 1.7.0
Barnitto-LightningItemSlot
Highlights item slot with the item, which is currently being targeted for lightning strike
Preferred version: 0.0.1
Beaniebe-Storage_Complex
A Vanilla friendly storage interior, with some unique generation.
Preferred version: 1.1.0
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.4.0
bigmcnugget-VanillaContentExpansion
Vanilla Friendly Additions. 50 new scrap items
Preferred version: 0.1.8
blink9803-DimmingFlashlights
flashlights get dimmer as the battery gets low
Preferred version: 1.0.1
BlueAmulet-LCBetterClock
Customize the look of the clock and when you can see it
Preferred version: 1.0.3
BMX-LobbyCompatibility
Towards a future with fewer lobby incompatibility errors.
Preferred version: 1.4.0
Bobbie-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0
ButteryStancakes-AccurateStaminaDisplay
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Preferred version: 2.2.0
ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.0
ButteryStancakes-ButteRyBalance
A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!
Preferred version: 0.2.1
ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Preferred version: 1.12.2
ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.1.2
ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.6.5
ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.2.2
ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.4.0
ButteryStancakes-RevisitStingers
Allow an interior's unique stinger music track to replay under certain circumstances.
Preferred version: 1.2.2
ButteryStancakes-SnowyHolidayDropship
Brings back the holiday dropship on snowy moons. Configurable
Preferred version: 1.1.3
ButteryStancakes-VentSpawnFix
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Preferred version: 1.2.2
ButteryStancakes-WeedKillerFixes
Fixes several gamebreaking issues with weed killer.
Preferred version: 1.1.1
CatsArmy-CorporateRestructureWeather
This mod adds color to the weather of the planet you are orbiting.
Preferred version: 1.0.0

cl1ck-Xen_Interior
[V64] Mod includes a custom Interior from Black Mesa (Half-Life Remake).
Preferred version: 0.4.0

COREsEND-Castellum_Carnis
A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay
Preferred version: 1.0.5

darmuh-darmuhsTerminalStuff
A completely configurable All-In-One Terminal expansion mod
Preferred version: 3.8.5
darmuh-ghostCodes
(Reworked for v69!) There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility!
Preferred version: 2.5.2
darmuh-OpenLib
Open-source development library for LethalCompany, initially created for use with darmuh's Mods
Preferred version: 0.3.2
DBJ-BetterScanVision
Light your way through the darkness with every scan. Highly configurable.
Preferred version: 0.0.6


DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 0.6.5
DiFFoZ-CompanyCruiserFix
Fixes Dropship throws NullReferenceException on custom moons
Preferred version: 1.0.5
DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0
DiFFoZ-LethalPerformance
Optimizes the game by using Unity Jobs and Burst API
Preferred version: 0.5.1

DistinctBlaze-ColorfulEnemyVariety
Gives (almost) every vanilla entity in Lethal Company alternate recolor skins to spawn as for variety.
Preferred version: 2.0.1
DistinctBlaze-ExtraEnemyVariety
Gives (almost) every vanilla entity in Lethal Company more unique/referential skins to spawn as for variety.
Preferred version: 1.10.1

egeadam-MoreScreams
This modification allows you to hear players' voices for 2 seconds (adjustable) after they die.
Preferred version: 1.0.3
EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.2.0
Entity378-Lethal_Doors_Fixed
Updated version of Lethal Doors that works with V50 of the game
Preferred version: 1.2.0
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.2
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5

Evaisa-LethalThings
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Preferred version: 0.10.7

explodingMods-LethalMoonUnlocks
Unlock moons permanently or progressively reduce their costs. Add new moon progression mechanics in Discovery Mode. Moon sales and more.
Preferred version: 2.2.0
FlipMods-MoreBlood
V62 Compatibility! Adds more blood for you psychopaths, and for those who want more creepy vibes!
Preferred version: 1.0.3
FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.10
FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions!
Preferred version: 2.0.44
FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.7
Fredolx-SignalTranslatorUpgrade
Fit more characters into transmissions! Fully configurable!
Preferred version: 1.0.0
fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.7.0
Fusition-BetterSpectate
This client-side mod aims to provide highly customizable improvements to the spectator camera.
Preferred version: 1.0.0
FutureSavior-Hold_Scan_Button
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Preferred version: 1.1.2

Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.4
Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.3
Hamunii-JetpackWarning
Adds visual and audio indicators for when your jetpack may explode. Now maintained by Hamunii.
Preferred version: 2.2.0
Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0
Hexnet111-SuitSaver
A plugin for saving your last used suit. (Compatible with v55)
Preferred version: 1.2.1
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.4
ironbean-MeteorShowerChance
v64. Allows you to customize the chance of a meteor shower.
Preferred version: 1.1.1
itsmeowdev-DoorFix
Fixes the hitbox of doors so items can be picked up through open doors more easily.
Preferred version: 1.0.0

JacobG5-ReverbTriggerFix
Attempts to improve performance with AudioReverbTriggers
Preferred version: 0.3.0
jaspercreations-Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Preferred version: 1.1.5
JulianMods-OpenMonitors
An open source variation of CorporateRestructure, with additional features and improvements.
Preferred version: 1.1.1
KawaiiBone-Remnants
Adds store items as scrap, to be found on moons as scrap in Lethal Company. You can now also find the bodies of previous crews accompanying their former gear.
Preferred version: 1.4.1
LC_Into_the_Darkness_Team-CompanyOffices
A brand new vanilla plus interior! It add a new office interior!
Preferred version: 1.0.2
LethalCompanyModding-LCUltrawide_Community
Ultrawide monitor support for the game Lethal Company
Preferred version: 1.2.2
LethalCompanyModding-RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
Preferred version: 0.3.1
LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0
LethalResonance-LETHAL_RESONANCE_MELTDOWN
The OG Resonance Meltdown is Back! Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings.
Preferred version: 1.1.7
LethalResonance-LETHALRESONANCE
MELTDOWN FIXED! STREAM FRIENDLY. Immerse in 700+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.
Preferred version: 4.7.8

loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.1
loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2
loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.4
Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9
luakite-Synthesis_Moon
[v68] Adds new moon named 86 Synthesis with Elevator + Apparatus to enter the facility bunker
Preferred version: 1.1.3
lukeprime-EnhancedTweaks
Faster racking up of "New Profit Quota", customizable seed display, help lightning warnings in GeneralImprovements to work with some hotbar mods, fix player rotation when exiting through a fire exit, and more to come.
Preferred version: 1.0.4

LustrousLuna-Eternal_Void
Interiors made for LunarLights, Made by Devine Jade.
Preferred version: 1.0.2
Magic_Wesley-Acidir
Acidir is a mysterious new moon set in a dark and deadly swamp.
Preferred version: 6.0.1







malco-Lategame_Upgrades
V3.12.2! - Alternate Currency mode, fixes and more!
Preferred version: 3.12.2
mattymatty-AdditionalNetworking
Use more Explicit networking for stuff like selected slot and inventory.
Preferred version: 2.2.1



mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.33
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
MeatBallDemon-VileVendingMachine
Adds a new Entity The Vile Vending Machine and new Scrap The Company Cola.
Preferred version: 1.1.2

MoonsweptTeam-Moonswept
A variety content mod for Lethal Company. Currently adding 2 enemies.
Preferred version: 1.1.1
MrHydralisk-EnhancedLockpicker
Mod for Lethal Company, that enhance Lockpicker
Preferred version: 1.1.6
mrov-ApparatusFix
Disable the sound of apparatus after dropping it in the ship.
Preferred version: 0.0.1






mrov-WeatherTweaks
Difficulty tweaks to the weather system in Lethal Company.
Preferred version: 1.1.1
MrUnrealTeam-SchoolDungeon
[1.3.1 Release] Adds a new dungeon: school, and one special item. (v66 compatibility)
Preferred version: 1.3.1
NomnomAB-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included.
Preferred version: 2.6.0
NutNutty-SellTracker
Displays your quota and the calculated value of the scrap you are currently selling on a new screen at the company building. (Now with configurable colors)
Preferred version: 1.2.1
paradoxum-AmbientPackMusicFork
A fork of AmbientPackMusic to support the latest version of loaforcsSoundAPI [LethalResonance Compatible]
Preferred version: 1.0.1





Regis-ImmersiveCompany
Immersion focused mod. Features include: New scrap, new tools, permanent ladder extension, radar booster overhaul, and lockable doors.
Preferred version: 0.3.4
Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.5.0
rooni-BetterTerminal
A lethal company mod for quality of life improvements on the terminal.
Preferred version: 0.1.1
RosiePies-CozyOffice
[1.3.6] Wander around a cozy office, but something lurks inside..!
Preferred version: 1.3.6

RosiePies-RoseLib
[1.0.1] A collection of tools for RosiesMoons / their standalones.
Preferred version: 1.0.1
RosiePies-Sector0_Interior
[2.1.4] Sector-0's Interior, an ominous secret awaits
Preferred version: 2.1.4
Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.10
Sconeys-abandonedcompanyassets
[TZP FIXED] Over time many Company 'Assets' go missing, this mod will give you the opportunity to find some of them in the facility! (Spawns UNIQUE versions of shop items and new tools in the dungeon which can be sold or used!)
Preferred version: 0.15.79
Scoops-LethalPhones
Company Owned Personal Phones. A more interactive alternative to walkie talkies.
Preferred version: 1.3.8
scoopy-Scoopys_Variety_Mod
Adds two new interiors (Dungeon and Sewer), and some scrap items. This mod aims to add some variety to the base game of lethal company through new content.
Preferred version: 1.2.0





SillySquad-Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Preferred version: 1.8.1

SleeplessKyru-SnapRotateFurniture
Simply adds snapping when rotating decor in your ship! Use the Activation key; default binds: LMB or Right Trigger/R2
Preferred version: 1.0.1

SolidStone-ShockwaveDroneEnemy
Adds a new LC themed drone enemy that randomly wanders the facility
Preferred version: 0.6.3

SpookyBuddy-CustomOutsideObjects
New Outside Objects and a system to add your own
Preferred version: 1.3.0
SpookyBuddy-MapImprovements
Improvements to the various Moons. Can be used as a tool to create improvements for custom moons too.
Preferred version: 0.9.5
SpookyBuddy-SpikeTrapFixes
Some simple changes to make the Spike Traps less annoying.
Preferred version: 1.1.2
Suskitech-AlwaysHearActiveWalkies
Allows you to hear active walkies even when you're not holding them.
Preferred version: 1.4.5
Swaggies-BetterEXP
Lethal Company mod to replace the vanilla EXP system with a more advanced system. Includes custom Performance Report notes too.
Preferred version: 2.6.2
Swaggies-BetterPaycheck
Changes the Paycheck to be more readable, sorting items by value and listing one item per line. Compatible with NoSellLimit.
Preferred version: 0.9.0
Swaggies-BetterShipScreens
Tweaks the ship monitors to show more useful information at a time.
Preferred version: 0.9.0
SylviBlossom-TerminalConflictFix
Narrows down terminal conflicts if more letters match one word than another
Preferred version: 1.2.2
taffyko-NameplateTweaks
Client-side options for player username billboards. Voice activity speaking indicators, options for better visibility or to hide nameplates completely, etc.
Preferred version: 1.0.7
taffyko-NiceChat
Better text chat. Chat for dead players / spectators, infinite scrolling message history, greatly increased character limit, bigger chat area, fade/hide chat when not in use, and more.
Preferred version: 1.2.7
Terraformer9x-JesterDoorSlam
Makes popped Jesters slam open doors, provided they've built up enough speed.
Preferred version: 1.0.0
Terraformer9x-TerrasRebalance
Very specific balance changes for Lethal Company.
Preferred version: 1.2.0


TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 1.11.0
TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.14.2

TheFluff-GetLootForKills
Mod To Add Spawnable Loot/Mob Drops On All Entity Deaths.
Preferred version: 1.2.5
TheWeavers-LethalBestiary
A library for registering new monsters which brings a bunch of useful methods for monsters!
Preferred version: 1.2.1
TrippyTree-PizzaProbability
Adds per-moon chance to the FacilityMeltdown mod. Improves interoperability with PizzaTowerEscapeMusic. Includes optional extras.
Preferred version: 1.2.2
TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.0.9
Unyucord-TransmitPunctuation
The transmit command removes punctuation, this mod removes that limitation.
Preferred version: 1.0.3



ViViKo-NoSellLimit
Remove the limit of items that can be placed on the deposit desk
Preferred version: 1.0.1
Wexop-CountryRoadCreature
[V60] Add a new monster to the game, he's looking at you... Also add 2 scraps items related to him
Preferred version: 1.0.7
WhiteSpike-Custom_Item_Behaviour_Library
Library focused on providing custom GrabbableObject scripts which can be used on item implementations for other modders
Preferred version: 1.2.6
WhiteSpike-Diving_Kit
Mod focused on providing a shop item which can be used to retain oxygen while underwater in flooded weathers
Preferred version: 1.0.2
WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.2.0
WhiteSpike-Shopping_Cart
Mod focused on providing a scrap item in which you can carry items on it to spare your inventory slots
Preferred version: 1.0.2
WhiteSpike-Wheelbarrow
Mod focused on providing a store item in which you can carry items on it to spare your inventory slots
Preferred version: 1.0.3
Wydrop-MANTIF
MANTIF is a moon with an abandoned science lab on it. Mantif Dungeon recommanded
Preferred version: 1.2.5
Wydrop-MantifDungeon
MANTIF Dungeon is a custom interior made for the Mantif moon. Inspired by the Giscardpunk movement.
Preferred version: 1.1.2
x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.1
xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2

XuXiaolan-CodeRebirth
Content Expansion mod with Custom Weathers, Items, Enemies and more!.
Preferred version: 0.15.3
XuXiaolan-ImmersiveScrap
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Preferred version: 1.4.2
YaBoiDucki-men_stalker
add a new dungeon monster who heavily rely on prolonged stalking phase and explosive chase phase
Preferred version: 2.5.5

Yoshify-DiscJockey
An all-in-one custom Boombox solution - featuring song downloading, custom song loading, realtime audio streams and a fully networked media player UI
Preferred version: 1.2.1
Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.3
Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.1.1
Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 0.0.14
zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.1
zealsprince-Malfunctions
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
Preferred version: 1.10.1
Zingar-Atlas_Abyss
[1.2 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.
Preferred version: 1.2.6README
Welcome Research Technician
RND stands for Research and Development, and your job is to collect "samples" for the company.
This is a modpack that focuses on diversifying and expanding the core experience of Lethal Company, while maintaining its horror, cooperative aspects, and feeling of progression and discovery.
Additionally, this modpack is an attempt to highlight the best mods I could find, without sacrificing performance to an unbearable degree.
Key Features
- More store items, scrap (200+ probably), enemies (12), interiors (19), moons (22), weathers (4), gameplay mechanics, and even custom music. More everything, but hopefully not overwhelming.
- Some rare events added, such as malfunctions. Go discover them!
- Each moon you go to should feel unique in every single aspect: scrap, enemies, interiors have all been adjusted and pre-configured.
- New strategies: finding crates, hunting enemies, progressing Late Game Upgrades using the apparatus. Find the strategy that you think works best.
Key Mods
- Central Config: the backbone of this modpack, configures every single aspect of this modpack and offers novel gameplay mechanics.
- FacilityMeltdown + Pizza Probability.
- LateGame Upgrades: has been toned down but still plays a key part in game progression.
- Lethal Moon Unlocks: randomizes moon selection.
- Weather Registry: more weathers and weathers improve scrap value and quantity.
- General Improvements: general QoL improvements and some gameplay additions.
- Lethalphones: good fun, a nice vanilla-esque way to communicate.
Modpack Too Hard?
Try the Easy Mode Add-on. I sure need it to play lol.
Mod link: RND Easy Mode Addon
FULL OVERVIEW
RND includes several gameplay additions and changes from Vanilla Lethal Company, Highlighted below:
Additions:
Moons:
- 22 moons have been added, a selection that I think is rather diverse.
- These moons include a selection from Wesley’s moons: Infernis, Gloom, Atlantica etc…
- StarlancerZero Moons.
- Rosie’s Gordion Saga.
- And a few old moons that stuck around: Orion, Aquatis, Atlas Abyss. The classics.
Interiors:
- 19 interiors have been added (hoo boy!).
- Each moon should have a unique interior selection (1 main interior and 1 rare interior).
- Most of the early game interiors are more for aesthetics and less gimmincky (Cozy Office, Scoopy’s Interiors, few vanilla interiors and more). While later game moons have the more gimmicky or weird interiors (Wesley’s interiors, LC Office, Mantif, and more)
Entities:
- 12 entities have been added/enabled (a few of the mods have some extra entities that I disabled).
- Most of them are hostile interior entities, with 1 passive interior entity.
- Each moon has been configured to have a different selection of vanilla and modded enemies to better round out the uniqueness of each moon.
- Some harder enemies are rare, and gradually become less rare the more you play…
Scrap:
- I didn’t even bother to count how much scrap was added, it is probably 200+
- Each moon has a custom scrap pool to include thematically themed scrap, while keeping some of the weird out of place ones, just like Vanilla.
- Scrap mods such as Immersive scraps, Vanilla Content Expansion, and Wesley’s scraps for their moons are included. And more.
- There are more store items, and these items can be found inside as scrap (using the Remnants mod).
Weather:
- 4 new weather events have been added
- Transitional weather and unknown weather is also active
- Weather will alter the value and quantity of scrap on the current moon in a net positive manner. Find out what each weather does!
- Cloudy: used to not do anything, now it makes rare enemies more common. Watch out for Cloudy!
Events:
- FacilityMeltdown is enabled: when you pull the apparatus; the facility might blow up. Each moon has a different chance of the meltdown occurring, with late game moons having a higher chance. Find out which moons have more unstable energy sources!
- Malfunctions: as you progress, your ship will start having problems. This includes randomly routing or having to wait until night to take off. I made sure some of the more annoying malfunctions were disabled.
- Meteor showers from vanilla are more common.
Custom Assets:
- Custom Emblem (title screen) and theme music.
- A custom intercom voice line, or 5.
- A nice piece of ASCII art on the terminal.
- Custom lore tapes. Go find them!
- Popular mods such as Lethal resonance and PizzaTowerEscapeMusic have been added and tweaked:
- Most moons have unique stingers and ambient music, some of which I made myself (to an extent, I might make some more). These tracks include some music from Lethal resonance (by LethalResonance) and Ambient Pack Music (by Val_de_Travers).
- When the meltdown event occurs. Custom music (I made it!) will play.
Other:
- More traps, ship upgrades, flora, and interactable objects (crates) on the surface of every moon.
- Open Body Cams: watch your friends in first person view!
- Lethalphones: Call your friends by pressing “y”!
Changes:
Enemies:
- Some Vanilla entities have been tweaked:
- Bunker spider: makes more webs, does less damage.
- Ghost girl: Messes with the ship now, no where is safe from ghost girl.
- Coil head: it might not be there when you look back.
- Most Vanilla enemies have been made slightly rarer since modded enemies have been introduced.
- Some modded enemies have been tweaked a little from their default settings, for rebalancing and for fun.
Progression:
- LateGame Upgrades: usually there are a ton of upgrades to choose from, but I disabled most of them and kept the traditional ship upgrades and some scrap modifiers. This was done to reduce time choosing upgrades because of the next change:
- Each apparatus you collect will reward you with ship upgrades, courtesy of the Company! This is to add value to the apparatus in addition to it being another scrap item to throw at the quota. If you want to make it farther in the late game, you don’t want to skip the apparatus.
- Lethal Moon Unlocks: you will start the game with a limited selection of moons. As you progress through each quota, you will unlock harder and harder moons. You will also have temporary access to some moons as well as the ones that are unlocked.
Quality of life:
- Several bugs have been patched through various mods.
- The scanner will give you increase night vision, but beware!
- The terminal feels better, looks better, and has more options for gameplay and fun.
- The ship will automatically route to the company building after the final day: I actually don’t know what causes this.
- Additional inventory slots have been given: a flashlight slot (scanner was feeling a little strong and this just makes sense) and a walkie talkie slot (to offset the strength of a free Lethal Phone).
- Spectating should be better. I rarely die first so I am actually not too sure.
Rebalancing:
- Lock picker, extension ladder, personal radar, signal translator, weedkiller, and inverse teleporter have been buffed.
- Several vanilla maps have a chance to be reworked (Map Improvements mod).
- Embrion scrap has been reworked.
- Each moon has a gameplay “theme” when it comes to scrap: some have more weapons, two-handed items, flash lights, etc... Go discover them!
- Each moon should have a similar value of items as vanilla, or as the mod creators originally intended, the types of scrap have been shuffled. Themed moons will typically have lower value scrap to accommodate for their specialized scrap pool.
Known Issues:
- Crashes when starting the modpack. I think this happens when Faster_Load_Asset_Bundles is loading new data/mods, It usually goes away after starting the modpack a few times.
- Fire exit blocked: Some interiors do not like being too small, this may happen in single player (as interior size scales dynamically) or just randomly. I'll have to do some RND to find the right balance to prevent this issue.
- Inventory desync: Some items cause it, low performance may cause it, I would love to know a solution to it. But it hasn't happened to me recently.
- Gordion planet desync: Sometimes a player can't leave the ship on gordion and everyone else can. I don't know what causes it, and it hasn't happened in a bit for me. But it still might happen idk.
- Can't land or interact with ship: This seems to be an autosave bug, I am looking into it, but it might just be a large modpack problem. I have also had it happen in vanilla.
- Can't hear my friends: There might be a mod to fix this. I have definitely had this happen in vanilla.
- It won't be fixed if I don't know about it! Let me know if you run into problems and I will try to get back in a timely fashion. I am pretty busy so please be patient!
Future Plans (maybe):
- Rebalancing: I have limited playtesting in the modpack and don't know if there are busted moons, strategies, or if there is something too difficult (I play on easy mode).
- More moons: I am thinking about adding some of the Generic moons and any other mods that I think would fit. It takes a lot of time though so no promises.
- More custom stuff: maybe even-even more unique stingers for each moon, maybe an ARG, I have thought about it!
- Shrimp: I want to add shrimp, everything is ready for it to be implemented. Waiting for bug fixes.
- Lethal Elements: Waiting for the stable release to add the extra two weathers.
- More daytime entities: Maybe Biodiversity? I'll have to think about it.
- Hard Mode
Special Recognition:
- SillySquad for making Central Config. I probably spent more time on Excel than actually playing the modpack.
- loaforc for making FacilityMeltdown. Awesome mod and using PizzaTowerEscapeMusic inspired me to make my own music for the modpack.
- Scoops for making Lethalphones. Love this mod. I had some issues integrating it initalially, but the issues were resolved.
- I only made a few of the assets for this modpack and curated/configured the mods, everything else was made by the very talented modding community. Go check out the Lethal Company modding discord.