PAXANDDOS-AurelionPack icon

AurelionPack

[V81] All-in-one modpack for fun times. ~100 balanced mods, 50+ moons, 15+ enemies, diverse gameplay. Highly optimised for performance.

CHANGELOG

[5.2.3] - 2026-04-27

Added

Updated

Removed

  • Gnomes : likely causes MissingMethodException ~160 errors per second with its old usage of EnemyAI.PlayerIsTargetable

[5.2.2] - 2026-04-25

Changed

  • ScienceBird Tweaks:
    • added teleporter cord, long tube, monitor wires
    • removed helmet
    • enabled consistent catwalk collision
    • disabled shotgun shell count (handled by Quality Company)

Updated

Removed

[5.2.1] - 2026-04-25

Removed

[5.2.0] - 2026-04-25

Dangerous update for you. Brings 5 enemies, set of moons, interiors and a couple utilities. Plus major config overhaul to enhance performance and overall experience.

Added

Changed

  • BepInEx: disabled disk logging & unity listening for performance
  • Dawn Lib: allowed LLL to override vanilla moon locked/hidden status
  • FOV Adjust: increased field of view (66 -> 75)
  • General Improvements: now keeping all items during teleport
  • LC Ultrawide: increased gameplay camera resolution (x1 -> x1.9), increased terminal resolution (x1 -> x1.25)
  • Lead Me Out: switched navigation to compass, always enabled
  • Lethal Sponge:
    • enabled mesh, texture and audio deduplication
    • disabled motion blur and bloom
    • reduced security and ship camera framerate (15 -> 10)
    • reduced map camera framerate (20 -> 15)
  • More Suits: load all suits, unlock all suits
  • Open Body Cams:
    • increased camera FOV (65 -> 90)
    • reduced render distance (25 -> 15)
    • capped framerate at 20fps
    • disabled camera while target is on ship
    • enabled picture-in-picture body cam in terminal
    • ship upgrade disabled (always enabled)
  • ScienceBird Tweaks:
    • removed bottom ship collision (easier to get underneath)
    • removed teleporter cord, long tube, generator, monitor wires and cruiser clipboard decorations
    • restored ship helmet
    • disabled consistent catwalk collision
    • hazards disabled after apparatus removal or when breaker is off
    • enabled apparatus true blackout
    • excluded animated lights, guidance poles and emergency exit lights from blackout
    • enabled low angle player cam
    • enabled mine cooldown animation
    • enabled zap gun rework (can disable traps)
    • revamped zap gun tutorial
    • shotgun shell count shown in HUD
    • can eject shells from empty shotgun
    • can place furniture while afraid
    • weight resets when inventory is emptied
    • Wesley's Moons: enabled Galetry video tape skip
  • Wider Ship: disabled inner walls

Updated

Removed

[5.1.1] - 2026-04-22

Small changes to the configs. Added new modpack icons and banner.

Changed

  • General Improvements: removed ship clipboard and sticky note
  • ScienceBird Tweaks:
    • enabled ship clipboard and sticky note
    • enabled rotating floodlight upon landing
    • increased floodlight range (45 -> 300)
    • removed ship helmet
  • Ship Windows:
    • enabled shutter
    • enabled right window
    • disallowed enemy triggering through side windows
  • Too Many Emotes: reverted unlock all emotes

Updated

Removed

[5.1.0] - 2026-04-22

After some testing I was able to make some significant changes. Removed large yet useless mods and replaced most of them with lighter alternatives. Using the freed space I was able to fit one more good bundle of moons (Beanies Moons) and still come out with a overall lighter modpack. Also included good utility mods to make gameplay better.

Added

Changed

  • ScienceBird Tweaks:
    • removed ship clipboard
    • removed ship sticky note
    • enabled ship rotating floodlight
    • enabled ship fancy panel board
    • enabled ship dynamic occupancy sign
    • enabled death notification
  • Chaos Events:
    • reduced minimum mines (5 -> 4)
    • reduced maximum mines (10 -> 8)
    • reduced minimum turrets (2 -> 1)
    • reduced maximum mines (5 -> 3)
    • increased minumum event interval (20 -> 40)
  • Too Many Emotes: unlocked all emotes
  • General Improvements: removed chat (opacity 0.2 -> 0)
  • All the host mods from AurelionPack Host are now part of the main modpack

Removed

[5.0.4] - 2026-04-20

Added

Changed

  • Immersive Visor now packaged into the modpack because the original mod went missing from the store

[5.0.3] - 2026-04-20

Added

Updated

[5.0.2] - 2026-04-19

Added

Removed

[5.0.1] - 2026-04-19

Added

[5.0.0] - 2026-04-19

Complete repackage of the modpack for Lethal Company v80. This is a major release with significant mod compatibility changes. Many mods from previous versions are no longer compatible due to game API breaking changes. Recommend fresh installation for this version.

Dependency strategy has also changed, modpack now requires only top-level dependencies. Meaning all the other mods (dependencies of the dependencies) are handled automatically, meaning you should always update any mods that require it.

[4.2.1] - 2025-06-28

Routine mod updates across client, host, and performance packs.

Updated

[4.2.0] - 2025-06-15

I'm still alive! It's an update with a bunch of chores to keep the modpack alive and also align with recent Lethal Company updates.

Added

Updated

[4.1.2] - 2025-03-30

Just some readme updates. Added Gale mod manager as recommended option.

Updated

[4.1.0] - 2025-03-29

Mixed together regular suits and model replacements. Testing new enemy. Also a lot of chores. Host-only pack now included by default.

Might also be the last update for this pack since all of my friends are playing repo... Anyway, all of the mods are stable (except for LethalElements) and you can just update the mods without relying on this pack updates.

Added

Updated

Removed

[4.0.1] - 2025-03-10

Changed

  • Fixed Emblem behavior
  • Fixed couple text issues in readme/changelog

Updated

[4.0.0] - 2025-03-10

Major update yippee! Finally got myself to debug this sh*t because it's getting worse. Thanks to Imperium and Lethal Sponge I was able to identify all heavy stuff.

I've also added a huge load of fix/performance mods, as well as config changes. Moved host-only mods and performance mods to separate manifests.

Added

Changed

  • Huntdown:
    • disabled Bug Mafia mission
    • disabled Thumper mission
    • enabled Good Boy mission
    • enabled Infestation mission
    • enabled Last Months Interns mission
    • enabled Last Months Interns mission
  • Less Logs:
    • disabled "warning" log level for Scarlet Mansion, Little Company, Biodiversity, Weather Registry, Buttery Fixes, Lethal Level Loader, Mattys Fixes, Additional Networking, Loadstone, Dungeon Generation Plus, Remnants, Reserved Item Slot Core, Solids Library, Too Many Emotes Scrap, MoreHead, Terminal Formatter, Lethal Fixes
    • disabled "error" log level for Wesleys Interior Shenanigans
  • Async Loggers:
    • reduced sqlite max size (100MB -> 50MB)
    • changed Unity log level (Warning -> Error)
  • Problematic Pilotry:
    • reduced landing ship probability (100% -> 80%)
    • reduced dropship probability (100% -> 70%)
  • MajorityVote:
    • reduced vote percentage (0.5 -> 0.4)
    • increased minumum votes needed (1 -> 2)
  • Lethal Sponge:
    • disabled fixFoliageLOD
    • enabled minimal logging
    • increased fog budget (0.15 -> 0.16)
  • Lethal Fixes: disabled prop shadows
  • Ghost Codes: disabled extensive logging
  • JLL: reduced logging (User -> ImportantOnly)
  • Buyable Shotgun Plus: reduced shotgun price (666 -> 300)
  • Weather Registry: disabled debug logging
  • Ship Windows: enabled window shutter

Updated

Removed

[3.2.1] - 2025-03-01

Added

Updated

[3.2.0] - 2025-02-28

Due to performance reasons we're removing models, quite sad but I'll see if it helps the situation (my friends literally play in 20fps). Adding cosmetics instead.

Added

Changed

  • Too Many Emotes (not enough):
    • increased number of emotes in store rotation (6 -> 8)
    • increased starting emote credits (100 -> 300)
    • increased credits multiplier (0.333 -> 0.4)
    • increased likelyhood of epic emote (0.135 -> 0.18)
    • increased likelyhood of legendary emote (0.015 -> 0.09)
    • reduced likelyhood of common emote (0.5 -> 0.45)
    • reduced epic emote price (200 -> 150)
    • reduced legendary emote price (300 -> 200)
  • Telepathic Object:
    • increased spawn chance (50 -> 150) (wtf slider range is 0 through 99999)
    • reduced speed in chase (6 -> 4.5)
    • reduced distance to melee (7.5 -> 6)
  • Suits Terminal:
    • disabled banner hints
    • set change page as default menu
  • Lethal Progression:
    • increased health regen multiplier (0.05 -> 0.09)
    • increased stamina multiplier (2 -> 3.2)
  • Huntdown:
    • disabled Bracken mission
    • disabled Good Boy mission
    • disabled Infestation mission
    • disabled Last Months Interns mission
  • Ship Windows:
    • unlocked door windows by default
    • disabled Wesley shutter voice
    • disable shutter scan node
    • disabled window shutter
  • More Suits: reverted to defaults
  • Too Many Suits: reverted to defaults

Updated

Removed

[3.1.3] - 2025-02-24

Added

Updated

Removed

[3.1.2] - 2025-02-23

Added

Changed

  • Whiteboard: reduced price to 50
  • Faster Item Dropship: reduced delivery time to 5

Updated

Removed

[3.1.1] - 2025-02-22

Changed

  • Elads HUD: slightly decreased scale
  • General Improvements: added danger level and total deaths to the monitors
  • Lethal Fixes: removed voice activity icon, removed prop shadows

Updated

[3.1.0] - 2025-02-22

Modpack is now public!

Added

Changed

  • BepInEx config: disabled console for potential performance improvement. For debugging use %AppData%\r2modmanPlus-local\LethalCompany\profiles{profile}\BepInEx\LogOutput.log
  • GeneralImprovements config
  • Diversity config: disabled cutscene, posters, and speaker
  • ReservedItemSlotCore config: hid empty slots

Updated

Removed

[3.0.0] - 2025-02-14

Repackaged with new mods.