ScaryCompanyNeW
A collection of 105 customized mods that add some comfort and scary content to the game, including dependencies[v64].
Last updated | 2 hours ago |
Total downloads | 37 |
Total rating | 0 |
Categories | Modpacks |
Dependency string | PackTeam-ScaryCompanyNeW-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Bobbie-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.5.10loaforc-loaforcsSoundAPI
A soundtool made to give Soundpack creators ultimate control.
Preferred version: 1.1.7Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0LethalResonance-LETHALRESONANCE
OLD BIRD! STREAM FRIENDLY. Immerse in 700+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.
Preferred version: 4.7.5Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5BMX-LobbyCompatibility
Towards a future with fewer lobby incompatibility errors.
Preferred version: 1.2.0loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.6.20AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.3www_Day_Dream-CessilCellsCeaChells
Allows installed plugins to request creation of Fields, Properties, Methods, and more in Managed DLLs.
Preferred version: 0.3.6Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7Suskitech-AlwaysHearActiveWalkies
Allows you to hear active walkies even when you're not holding them.
Preferred version: 1.4.5Entity378-SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Preferred version: 1.10.1FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions!
Preferred version: 2.0.37FlipMods-ReservedWalkieSlot
Gives a dedicated Walkie slot on the right side of your screen that can optionally be purchased! You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 2.0.6FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.8RogueCodes-ReservedKeySlot
Gives a free, dedicated Key slot on the left side of your screen.
Preferred version: 2.0.0x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.3jaspercreations-Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Preferred version: 1.1.5no00ob-LCSoundTool
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Preferred version: 1.5.1Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.3.2Crazybloglog-Horrifying_Bracken
Brackens now have new chase sound that's terrifying [UPDATED]
Preferred version: 2.0.0x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.6.4qwbarch-BarchLib
A collection of libraries and utility functions for my mods.
Preferred version: 1.0.2qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.10.0Onyx_Inoculum-Longer_Day
This mod increases day length in Lethal company, default value is 0.5 (2x slower than usual), you can change it in the config section of bepinex.
Preferred version: 1.0.0Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5KlutzyBubbles-BetterEmotes
[v60/61/62] Alters the integration method of more emotes and adds some config options. See github for more info.
Preferred version: 1.5.4Epicool-InsanityRemastered
Adds new features and mechanics to the insanity mechanic of Lethal Company. Fork of original by BudgetAirpods.
Preferred version: 1.2.1IntegrityChaos-Diversity
Diversity is a mod that revamps few aspects of the game. Generally the entities itself.
Preferred version: 2.1.2readthisifbad-SnatchinBracken
SnatchinBracken modifies the behavior of Bracken enemies. Instead of instantly killing players on contact, Brackens now capture and drag players to the infamous Bracken Room.
Preferred version: 1.5.1Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.4BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.4.0FlipMods-MoreBlood
V62 Compatibility! Adds more blood for you psychopaths, and for those who want more creepy vibes!
Preferred version: 1.0.3Zaggy1024-PathfindingLagFix
Lethal Company mod to fix stutters caused by the AI of Brackens and Snare Fleas. Updated for v60+.
Preferred version: 1.4.0TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 1.10.2veri-ShipWindows_4K_Skybox
[See readme] Bundles a high definition (4K) outer space skybox for Ship Windows.
Preferred version: 1.0.3ZER227-LETHAL_RESONANCE_MELTDOWN_REUPLOAD
Dive into the captivating, high stakes audio of the LETHAL RESONANCE MELTDOWN mod, even after it was intergrated into LETHAL RESONANCE!
Preferred version: 1.0.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.1taffyko-NameplateTweaks
Client-side options for player username billboards. Voice activity speaking indicators, options for better visibility or to hide nameplates completely, etc.
Preferred version: 1.0.7willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.0Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.4qwbarch-NAudioLame
Wrapper for libmp3lame.dll to add MP3 encoding support to NAudio.
Preferred version: 2.1.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.3SweetOnion-LethalSnap
Add a polaroid. Take pictures of the worst moment of your expeditions and try to sell them to the evil company
Preferred version: 1.5.7YaBoiDucki-men_stalker
add a new dungeon monster who heavily rely on prolonged stalking phase and explosive chase phase
Preferred version: 2.4.0zealsprince-Malfunctions
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
Preferred version: 1.9.1Entity378-Motion_Tracker_V2
Adds a Motion Tracker similar to the one in Alien: Isolation
Preferred version: 1.1.4299792458-ScanForEnemies
Scan for the type and amount of each enemy on the map.
Preferred version: 1.2.1Wexop-CountryRoadCreature
[V60] Add a new monster to the game, he's looking at you... Also add 2 scraps items related to him
Preferred version: 1.0.7woah25-LethalEscapeUpdated
A mod that aims to allow almost every inside creature to escape to the outside so that nowhere is safe, a fork that is getting updated by me, xCeezyx is the king.
Preferred version: 0.9.1ironbean-MeteorShowerChance
v64. Allows you to customize the chance of a meteor shower.
Preferred version: 1.1.1ShipMeltdown-ShipMeltdown
Maybe you should not rely too much on the autopilot...
Preferred version: 1.9.56TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.0.9orekushii-CoilHeadStareUASound
Plays a *sound* when Coil Head starts turning its head.
Preferred version: 1.0.0Axeron-SellYourStuff
Adds ability to sell store-bought items in company building
Preferred version: 1.0.1zeus1000-RealisticWeather
Replaces all weather sounds by realistic ones. [V64]
Preferred version: 1.2.3Squid-ReservedBeltBagSlot
A mod that adds a quickly made Utility Belt slot, created using the Reserved Slots and Reserved Json Slots mod.
Preferred version: 1.0.3Sehelitar-Zaprillator
Use your zapgun to turn your dead friend into a living one.
Preferred version: 1.0.2coffeecat-HalfLife2WalkieTalkieSounds
Changes the sounds for the walkie talkie so you now sound like the combine from Half-Life 2!
Preferred version: 1.0.0MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits (Configurable)
Preferred version: 1.3.0Zingar-Atlas_Abyss
[1.2 Release] A new moon of dark secrets, jagged terrain and carved stone. Below the surface, the Masked Men have broken free. The abyss below extends *redacted* metres and none have survived the fall.
Preferred version: 1.2.3RosiePies-RoseLib
[1.0.1] A collection of tools for RosiesMoons / their standalones.
Preferred version: 1.0.1RosiePies-127_Eve
[2.1.2] A custom forest moon, filled with canyons and life. Why is the population missing?
Preferred version: 2.1.2AudioKnight-StarlancerMoons
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Preferred version: 2.4.0egeadam-MoreScreams
This modification allows you to hear players' voices for 2 seconds (adjustable) after they die.
Preferred version: 1.0.3AllToasters-QuickRestart
Allows you to easily restart your game via a command.
Preferred version: 1.2.0blink9803-DimmingFlashlights
flashlights get dimmer as the battery gets low
Preferred version: 1.0.1README
Scary Company
A balanced collection of mods makes the game a little more comfortable and scarier. Requires about 6.5 gigabytes of RAM.
I AM NOT THE OWNER OF THE MODS AVAILABLE IN THE COLLECTION. Unofficial prehistory: The events unfold against the backdrop of the 20th century when humanity began actively exploring space. As Earth's production capabilities developed, resources started to rapidly deplete, leading to the decision to explore potentially resource-rich objects (planets, moons) and establish settlements there for efficient resource extraction.
Soon, serious conflicts erupted between the colonies due to capitalist disagreements between Western and Eastern spheres of influence, ultimately resulting in a large-scale war. During this confrontation, corporations began to develop biological weapons based on data from extraterrestrial life obtained from other planets. These experiments led to the creation of monstrous creatures, which eventually took over many colonies, causing massive human casualties and the collapse of most production. Contact with Earth was lost as a result of a nuclear war.
In one of the surviving colonies, under the conditions of a severe economic crisis when the population had almost no resources left, Lethal Company rose to prominence. It offered solutions to these problems—gathering and processing resources from abandoned, monster-infested planets, and sustaining the population with the help of a creature living behind the walls, beyond which lay an urbanized city. This creature essentially serves as a highly efficient biological factory, capable of processing any material into uniform raw resources. Even under severe resource shortages, using researched technologies, necessary goods—possibly even food—could be produced. All the creature needs is to be fed... Such a factory became part of the company's infrastructure, which it used to maintain the vitality of the city.
Initially, the company attracted many workers while hiding the monstrous casualties among the employees. However, over time, information about the catastrophic working conditions began to leak, and people started avoiding employment with the company. The only stable source of labor for Lethal Company was the state, which sent people unable to repay their loans or debts. However, dissatisfaction and conflicts among the population began to rapidly intensify due to the hopelessness of the indebted citizens, who were forced to compromise with Lethal Company to settle their debts. During the economic crisis, nearly a third of the population had to take out loans, and after learning about the horrific working conditions at Lethal, left-wing socio-economic views gained even more popularity among the populace. To avoid the threat of a coup or revolution, the decision was made to immediately develop employee cloning technology.
This allowed the company to ensure a constant influx of labor without the need for new volunteers, make loan repayment conditions more favorable, and improve the standard of living, which helped calm the population temporarily. However, to avoid unnecessary questions and potential memory issues among the workers, the company used a technology that selectively blocked memories while preserving cognitive functions. This explains why one of the ship’s crews, around whom the game events revolve, does not remember each other and has no recollection of how they ended up in their jobs—their past has been blocked but not erased, ensuring that their cognitive abilities remain intact. The crew members exist merely as functional units to carry out the company's tasks.
According to the onboard computer's data, the game takes place in the year 2532, although the recordings found on the moons were made in 1968. It is likely they are returning to the same star system they visited hundreds of years ago. The main character, who left the recordings, no longer remembers them, as his memories were blocked by a chip after his cloning. Most likely, the company decided to clone him as the most valuable employee—the last survivor of his crew.
Each crew member is a clone of the same individual. This explains why none of them remember their name or past. Moreover, the appearance of a ghost girl, who can appear to all crew members during panic attacks, may be related to the fact that the original person had a relative deeply embedded in his memory. The girl manifests as a reaction to stress and the clone's attempt to recall their past, which the company tries to suppress using memory chips designed to create memory barriers. If a clone encounters the girl too often and starts remembering, their head will explode as the chip automatically activates to prevent the breach of the memory barrier.
However, during one of their missions, a "Nutcracker" injured one of the clones, damaging the chip implanted behind his right ear and rendering it inoperable. Gradually, the clone began to recover memories of the long-dead original and, after surviving five more quotas, managed to free his fellow clones from their chips. Together, they built a drill from materials found on the moons beneath the platform of their ship on the moon "71-Gordion" Yet, they were missing two powerful energy sources, which they tragically failed to obtain before their demise... "