Lethal Company
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Edited · Nov 15, 2026

BaconPackRPG

Lethal Company with RPG classes. Pick a class, level up, and unlock skills only your class has.

8 classes with their own skills · XP and promotions · 27 moons to open · Quota cards from Doomed to Miracle · 1 to 10 players


What's different

Pick a class Pick a class. Scout, Hauler, Security, Operator, Medic, Engineer, Hacker or Unemployed. Each plays differently: the Scout hears through doors and sends fake footsteps, the Hauler throws loot, Security taunts monsters off the crew, the Medic revives, the Hacker opens secure doors from across the room.
Level up as you work Level up as you work. Bring scrap home, survive, kill monsters and meet the quota for XP. Every level is a funny new job title and a point to spend.
Use your skills on a field tablet Use your skills on a field tablet. Tap Q to ping anything for the crew. Hold Q and a see-through tablet comes up in your hand: it locks on to what your skills work on, left click uses one, the mouse wheel picks another, and your crew's pings show on it. Its signal breaks up when the power goes out, in storms and near monsters. Hold X for a Mayday. Your crew sees you hold the tablet, and sees and hears every skill you use.
Draw cards at every quota Draw cards at every quota. A reward card opens new moons and brings a bonus. A mystery card, picked blind, can be anything from a Doomed curse to a Miracle, for the rest of the run. The run gets harder the longer you survive.
  • The Masked speak with your crew's voices. Like Mirage, what you say in voice chat becomes their lines: whole sentences and a word or two, mostly from the moon you're on, so a friend calling from the dark may not be your friend (LethalMimics). Clips stay in memory, never on disk. Recording by key is off; set LethalMimics' RecordKey in LethalConfig to record your own.
  • Made for groups and for solo. Balanced for 1 to 10 players, with a ready check, crew list and a quarterly review that grades everyone.
  • Everyone in the lobby needs this pack.

In game

A perk hand every fifth level The Operator's Ops Console
A perk hand every fifth level The Operator's Ops Console
A mystery card, picked blind: this time a Miracle Level up and get promoted after every day
A mystery card, picked blind: this time a Miracle Level up and get promoted after every day
The crew, with everyone's class, level and profile Your last photos, shared with the crew
The crew, with everyone's class, level and profile Your last photos, shared with the crew

How a run works

  1. Do the job. Scrap you carry onto the ship, coming back alive, kills, bodies brought back and the quota all give XP. About a third is the crew's and two thirds are yours.
  2. Get promoted. You start with 3 points. Every level is a new job title, from Probationary Intern up, and one more point. Levels have no top.
  3. Spend points. After each day the career screen opens in orbit (or press K): Lategame Upgrades' personal upgrades, for you alone, and your department's passives and specialty. Click one to see it, and hold it down to buy it. Lategame Upgrades' terminal store sells nothing: its upgrades come from here and from the quota cards.
  4. Ready up. With two or more players the lever waits until everyone clicks I'M READY. The host can hold the lever for 3 seconds to go anyway.
  5. Meet the quota, draw cards. Take a reward card (a new moon and a bonus), then pick a mystery card blind (a debuff for the rest of the run). The host picks while everyone watches, or the whole crew votes.
  6. Miss the deadline once, and the crew gets a bailout. BAILOUT moves the deadline a full quota period out, for the same quota with one Doomed debuff. GET FIRED is the usual firing.
  7. Getting fired ends the run. Levels, moons and debuffs start over, but veterans start the next run with up to 4 more points for the best level they reached. Achievements and unlocked departments stay on your PC.

Hold P for the crew list, press R in orbit to ready up, and M opens your settings. Every key can be changed in the game's keybinds.


Classes

Department Plays Its passives Its specialty
Scout Moves fast, finds the way Pathfinder: the way out. Point Man: hear what waits behind a door. Lure: send fake footsteps down a corridor. Danger Sense: a warning when a monster comes for you
Hauler Carries the loot Haul Bonus: +25% scrap XP. Heave: throw what you hold. Express Delivery: beam an item to the ship once a day. Tight Grip: keep your loot when the teleporter beams you up
Security Fights the monsters Stun Hits: melee stuns. Cover: take half of a teammate's hits. Deer in Headlights: freeze a monster with your flashlight. Taunt: the monsters near you come after you instead
Operator Runs the ship Overseer, built in: XP from the crew's haul while you stay out. Radar Ping: monsters on the ship's map. Overwatch and Insertion: help a teammate from the monitor. Remote Override, Taser Uplink and Turret Hijack: switch off traps, stun monsters and turn turrets on them from the full-screen Ops Console. Lifeline: a teammate who would die is beamed up by the teleporter instead
Medic Keeps the crew alive Field Medic: heal a teammate. Revive: once per quota, on the ship. Pry Off: tear off a Snare Flea or what's biting. Field Surgeon: Revive more often, and in the end anywhere
Engineer Turns traps on the monsters Field Hacker: switch off a trap by hand. Mechanic: a tougher Cruiser. Reprogram: turn a mine or turret on the monsters. Overclock: traps stay off longer, and in the end all around
Hacker Works the facility's systems Lockdown: lock a door for 20 seconds. Ghost Signal: a monster can't see or hurt you for a few seconds. Trap Codes, Spoof and Map Download: their tablet shows door and trap codes through walls and works them from 25 m. Backdoor: open big secure doors from across the room, later unlock locked doors
Unemployed Takes whatever job is left Odd Jobs: +15% XP. Fill In: take a dead teammate's job for the day. Jack of All Trades: borrow other departments' passives

You can transfer any time the ship is in orbit, and the points you spent come back. RESET POINTS gives back every point you spent, to buy again from scratch. In a big lobby the host can give each department one or two slots, and players left over are Unemployed.

Random draft: the host can make a save a random draft instead. Everyone gets a random department for the whole run as they join, with 3 start cards to pick, and each level-up deals three more cards to take one from: an upgrade level, a passive, a specialty level or a perk. Perks only add what Lategame Upgrades doesn't have, and some are cursed, with a catch. Picking your own, every fifth level deals a hand of perks too. Every department also has X key skills, and everyone gets Callout and Mayday. Details in BaconRPG.


Quota cards

  • Reward cards, face up, roll Common (55%), Rare (28%), Epic (14%) or Legendary (3%, two bonuses). Each opens 1 to 3 new moons, more for rarer cards. Bonuses: credits, a store sale, a free delivery, more scrap value on the new moon, a free crew upgrade, more XP, free XP or a skill point right away, a Cleanse of your worst debuff, an extra day, four cards at the next quota, or a lucky charm buff.
  • Mystery cards, face down, in 8 tiers from Doomed to Miracle: one from the bad end (Cursed, Hexed or Doomed), one from the middle (Cursed, Jinxed or Normal) and one from the good end (Normal, Lucky, Blessed or, rarely, Miracle, with a buff). Prices, traps, monsters, scrap, fines, the quota and the weather can all get worse, or better, and each stacks up to 3 times. The host can turn mystery cards off in Game Rules.
  • New monsters, traps and weathers stay away until a card brings them in: Peepers, Mimics, Lockers, Biodiversity's Aloes, Ogopogos and Boom birds (its harmless critters roam from the start), the Immortal Snail, harsh elements (Heatwave, Blizzard, Toxic Smog and more), wild weather (Hurricanes, Earthquakes, Minefields, Forsaken and Hallowed), and Blood and Majora Moons.
  • Your bonuses and debuffs sit under your health on the HUD, and the Escape menu lists them all. Details in BaconCards.

Moons

You start with nine free moons. Each quota's reward card opens 1 to 3 more, tier by tier. Every moon keeps its own trip price. The terminal lists them the same way: open moons first, then tier 1 to 4.

Tier Moons
Open Experimentation, Assurance, Vow, Offense, March, Adamance, Halation, Baykal, Acheron
1 Rend, Dine, Rockwell, Makron, Reign, Triskelion
2 Titan, Calypso, Veld, Kanie, Mazon, Thallasic
3 Artifice, Embrion, Auralis, Harloth, Praetor
4 Lithium, Ultimatum, Calt Prime

Interiors: DemonMae's Dungeons Ultimately Lacking Liveliness, made to fit the game's own look: Gray Apartments, the Recording Studio, Sub Systems, Raven Manor, Spelunker's Caverns (a cave type for each kind of moon), the ACF and the Abandoned Foundry, each at its author's chance for every moon. Lead Interiors adds the Lead Factory, Lantern Manor, the Goldstay Hotel, the Belleville Appartements, the Crimson Keep and the Treatement Amenity, also at its author's chances. Melanie's Museum comes up more often on harder moons (its Mausoleum is turned off). Wesley's Expanded Facility and Expanded Mineshaft are the game's own with more rooms, and they replace the game's Facility and Mineshaft on every moon (Expanded interiors in Game Rules, where Follow the run brings the plain versions back for half the days early in a run and more later). The higher a moon's tier, the wilder its interiors: the game's own Facility, Mansion and Mineshaft and their expanded versions come up less on each tier up, and not at all on tier 4, while the other interiors' chances even out, so rare ones come up about as often as the rest (Custom interiors in Game Rules).


Your rules

BaconGameRules adds Game Rules to the host screen. Each save file gets a difficulty (Normal by default) and Scaled for, the crew size the save is balanced for (4 by default, up to 10):

  • Fewer players: scrap is worth more, and there are fewer monsters and traps.
  • More players: more scrap, and a few more monsters and traps.
  • It never changes the quota, the days or how long a day lasts.

The same window holds BaconRPG's and BaconCards' rules: the career mode (pick your own or a random draft), department slots, a late joiner's starting level, a level ceiling, the XP speed, whether the host or the crew picks the quota cards, and the bailout. SEED in the terminal shows each landing's map seed, and the host can land on a seed again.


Playing together

  • Lobbies hold up to 10 players. Hosting a public lobby fills in the lobby tag careers1, and the server list searches it, so you find other Careers lobbies.
  • Join in orbit. A player who joins a running save starts at the host's late joiner level, and someone who leaves and comes back keeps their file.
  • Turn a crewmate up past the game's loudest with their slider in the pause menu, and they stay at your volume next time. Your mic gets AI noise removal, and Mic boost if you're quiet: BaconAudio in LethalConfig.
  • Everyone needs the same pack version. The server list shows a lobby on another version as incompatible and names the versions, so update the pack in your mod manager when it does. Mod managers don't remove mods the pack dropped, so the main menu lists any you still have: delete them, or joining friends can fail.
  • The host's game keeps everyone's levels, so nobody can join with an edited save. The pack turns on LobbyImprovements' Validate Steam Sessions once, so nobody can take someone else's file.

Performance and first launch

The first start takes longer: BaconMemory makes lighter copies of the moons' sound files, and later starts are quicker and use less RAM. The pack carries the fixes and performance mods of The Company Adventures, without its biggest content.

Every setting a click away
Every setting a click away, with performance options for other mods


The Bacon mods

This pack comes with all seven Bacon mods.

Mod What it does
BaconFixer BaconFixer Fixes only, for any modpack: $0 store prices, load errors, dark interiors, scrap you can't scan, and Chameleon, FacilityMeltdown and door portals on modded moons and interiors.
BaconMemory BaconMemory Less RAM, same game: about 1.7 GB less in a round of a 100+ mod pack.
BaconTerminal BaconTerminal Modern tables for the moons and the store, moon pages with loot, interiors, day length and dangers, and terminal themes and styles.
BaconGameRules BaconGameRules Easy, Normal, Hard, Brutal or your own rules for each save, scaled for 1 to 10 players, and every landing's map seed to replay.
BaconAudio BaconAudio Crewmates louder than the game allows, each one's volume remembered, AI noise removal and a boost for your mic, and Mirage-style lines for LethalMimics.
BaconRPG BaconRPG Climb the Company ladder: XP for doing the job, a promotion every level, a points tree of Lategame Upgrades or a random draft of cards, departments with their own skills, and a ready check.
BaconCards BaconCards A hand of cards at every quota: a reward card with new moons and a bonus, and a mystery card picked blind, a debuff for the rest of the run or now and then a buff. Moons open tier by tier.
The Company Adventures The Company Adventures A modpack with BaconFixer, BaconMemory, BaconTerminal, BaconGameRules and 100+ more mods: 53 new moons, 13 new interiors and 5 new weathers.
BaconPackRPG BaconPackRPG
You're here
Lethal Company with RPG classes: a modpack with all seven Bacon mods, plus new moons, interiors and monsters.

Credits

Thanks to every author whose mod is in this pack.

All 144 other mods

303Acheron by TheWildSkelaah · 69 Kanie by TheWildSkelaah · 74 Veld by Beaniebe · 85 Reign by Beaniebe · 93 Thallasic by Beaniebe · AccurateStaminaDisplay by ButteryStancakes · AdditionalNetworking by mattymatty · ApparatusFix by mrov · AsyncLoggers by mattymatty · Auralis by AudioKnight · AutoHookGenPatcher by Hamunii · BarberFixes by ButteryStancakes · Baykal moon by DemonMae · Beanie Lib by Beaniebe · BepInEx Faster Load AssetBundles Patcher by DiFFoZ · BepInExPack by BepInEx · BetterPaycheck by Swaggies · Biodiversity by super_fucking_cool_and_badass_team · BloodVFX by Y4NGZ313 · ButteRyBalance by ButteryStancakes · ButteryFixes by ButteryStancakes · CaltPrime by Tolian · Calypso moon by DemonMae · Camera Overhaul by seechela · ChuxiaFixes by chuxiaaaa · Coroner by EliteMasterEric · CruiserImproved by DiggC · CSync by Sigurd · CullFactory by fumiko · DawnLib by TeamXiaolan · DestroyItemInSlotFix by JacobG5 · DestroyTemporaryEffects by Tomatobird · DetourContext Dispose Fix by Hamunii · DungeonGenerationPlus by Alice · Dungeons Ultimately Lacking Liveliness by DemonMae · EnemySoundFixes by ButteryStancakes · EntranceTeleportOptimizations by mattymatty · Expanded Facility by Magic_Wesley · Expanded Mineshaft by Magic_Wesley · FinallyCorrectKeys by Rminin · FixPluginTypesSerialization by Evaisa · FriendPatches by Lauriichan · GeneralImprovements by ShaosilGaming · GoodItemScan by TestAccount666 · Halation moon by DemonMae · Harloth by Tolian · HarmonyXTranspilerFix by DiFFoZ · HealthMetrics by matsuura · HookGenPatcher by Evaisa · HotbarPlus by FlipMods · Immersive Visor Fork by SleepyMiles · ImmersiveEntrance by Zehs · ImmortalSnail by AmesBoys · Interactive Terminal API by WhiteSpike · InventoryFix by Madarvadasz · JetpackFixes by ButteryStancakes · JLL by JacobG5 · Lategame Upgrades by malco · LCMaxSoundsFix by Hardy · Lead Interiors by BLB_Thunderstore_Mods_LOL · LegendWeathers by Zigzag · LethalCompany InputUtils by Rune580 · LethalConfig by AinaVT · LethalElementsForky by seechela · LethalError by chuxiaaaa · LethalFixes by Dev1A3 · LethalHUD by s1ckboy · LethalLateCompnanyFixer by baer1 · LethalLevelLoader by IAmBatby · LethalLib by Evaisa · LethalMimics by Deja · LethalModDataLib by MaxWasUnavailable · LethalNetworkAPI by xilophor · LethalPerformance by DiFFoZ · LETHALRESONANCE by LethalResonance · LethalSponge by Scoops · LightsOut by mrov · Lithium moon by DemonMae · LoadingInfo by chuxiaaaa · loaforcsSoundAPI by loaforc · loaforcsSoundAPI LethalCompany by loaforc · LobbyCompatibility by BMX · LobbyControl by mattymatty · LobbyImprovements by Dev1A3 · Locker by zealsprince · Makron moon by DemonMae · MaskedInvisFix by VirusTLNR · MaskFixes by ButteryStancakes · MaterialAssetRestorerCore by Sniper1_1 · Matty Fixes by mattymatty · Mazon moon by DemonMae · Melanie Interiors MelanieMelicious by MelanieMelicious · MeleeFixes by ButteryStancakes · Mimics by x753 · MonkeyInjectionLibrary by mattymatty · MonoDetour by MonoDetour · MonoDetour BepInEx 5 by MonoDetour · MoreCompany by notnotnotswipez · MrovLib by mrov · NestFix by PureFPSZac · No Console Spam by 4902 · NoMaskMaskeds by Wallet · OdinSerializer by Lordfirespeed · OpenBodyCams by Zaggy1024 · PathfindingLagFix by Zaggy1024 · PathfindingLib by Zaggy1024 · Peepers by x753 · Praetor moon by DemonMae · ReservedFlashlightSlot by FlipMods · ReservedItemSlotCore by FlipMods · RevisitStingers by ButteryStancakes · ReviveDesyncPatch by DaanSmoki · ReXuvination by XuXiaolan · Rockwell by DemonMae · RuntimeIcons by LethalCompanyModding · RuntimeIcons BetterRotations by debit_card_debit · Scandals Fixes by Scandal · Scandals Tweaks by Scandal · ShowCapacity by Piggy · SmartEnemyPathfinding by Zaggy1024 · SoftMaskKiller by XuXiaolan · SpawnCycleFixes by ButteryStancakes · SpectateEnemies by AllToasters · SpectreLib by BLB_Thunderstore_Mods_LOL · SpiderPositionFix by Fandovec03 · StarlancerAIFix by AudioKnight · StaticNetcodeLib by xilophor · TerminalConflictFix by SylviBlossom · TerminalFormatter by mrov · TerminalUtils by mrov · TerraMesh by v0xx · TestAccountCore by TestAccount666 · Triskelion by AudioKnight · TypeLoadExceptionFixer by Hamunii · UISellTracker by SlapItNow · Ultimatum moon by DemonMae · Universal Radar by ScienceBird · VertexLibrary by LethalCompanyModding · WaterAssetRestorer by Sniper1_1 · WeatherRegistry by mrov · WeedKillerFixes by ButteryStancakes · Wesley's Enemy Variants by Magic_Wesley · Wesley's Shenanigans by Magic_Wesley · Wesley's Weathers by Magic_Wesley


Feedback

Found a bug, or a balance that feels off? Message me on Discord: bac_kun.


AI disclosure

BaconRPG, BaconCards and this README were made with Claude Code, Anthropic's AI coding agent. The author directed the work and tested the pack in game.

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