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4581-4600 of 6303 results
[AI-generated] Two client-only patches for Stackmaster 1.2.0: (A) Quick Grab Materials never debited chests (duplication); (B) its new remembered-chest fallback refills chests you just emptied (intentional upstream, not a bug) - disabled.
Build into cliffs and higher with late materials: beams set a third into rock or a foundation wall hold like the ground, and black marble, grausten and flametal finally carry more than iron.
Makes Korean text render in mod UIs that use fonts without Hangul glyphs. No effect on other languages.
Season gate for the Vargheim server: one fresh start per character per season, armed in the world save. Required to join; does nothing elsewhere.
Shoot bows, crossbows, spears and staffs from the saddle without being thrown off. Client-side, vanilla content only.
Disable damaging projectiles from Eitr refineries and dropped Eitr with independent settings. Inspired by No Eitr Projectiles by joryjuky_team.
A true-to-scale Valheim world based on southwest Donegal, featuring Sliabh Liag cliffs and a completed Ashlands biome. Requires BetterContinents for terrain and biome integration.
Enhances Valheim's Signs with bigger character limit, rich-text codes kept in the editor, custom colour, neon, neon physical light & render distance.
Experimental Tunnelheim companion: Canal planning, continuous point placement, toggle menu interaction and guarded Ultra Lazy scenery clearing.
New character select: your five latest characters gather round the menu campfire on logs by a cooking cauldron, every character is in one menu on the right, and hovering makes them stand and emote. Matches Cartur's UI or RuneUI.
Fixes Staff of Protection overflow so excess damage spills through the shield instead of being fully blocked.
Control the pace of your server: unlock bosses by game day, boss order, personal progress, portal ores per boss, dungeons locked by boss and biome rewards.
Dynamic thermodynamic climate engine with microclimates, thermal radiation, gear insulation, and progressive hypothermia/hyperthermia.
