All mods
Adds a photo mode the game with fly camera and FOV control. Now with controller support and can be used in multiplayer.
Last updated: 5 months ago
Changes the version (buildId) of the Dedicated Server to 1.2.4.4 so that you can connect to it from the latest version of the RoR2 until Gearbox releases an update
Last updated: 5 months ago
Voidtouched enemies nullify instead of collapse on hit. Standalone version of feature from EliteReworks by Moffein
Last updated: 6 months ago
Adds healing and a few other boosts to War Banners, configurable.
Last updated: 6 months ago
The Equipment Drone uses the Recycler on command.
Last updated: 6 months ago
Fixes Frost relic Fov
Last updated: 6 months ago
Buffs Beetle Guards by making them absolute units.
Last updated: 6 months ago
Accounts for more initialization in the loading screen. Reduces amount of time spent frozen on 100% when using lots of mods
Last updated: 6 months ago
Improves the game feel of bullet damage falloff by increasing the hit effect size at optimal range and changing the damage number color at maximum falloff
Last updated: 6 months ago
SimulacrumBossStageMod
Last updated: 6 months ago
Fixes non-Simulacrum stages so they can be used in Simulacrum mode. By its own, it does nothing.
Last updated: 6 months ago
Adds the buffs Hunter's Harpoon recieved in Risk of Rain Returns
Last updated: 6 months ago
If you have Aegis Barrier no longer decays. A suitable simple buff.
Last updated: 6 months ago
A collection of tweaks I made for DaltonGoesFast
Last updated: 6 months ago
Makes Artificer primaries scale with attack speed instead of cooldown. Client-Side and Vanilla-Compatible!
Last updated: 6 months ago
Allows configuration of singularity band and its scaling
Last updated: 6 months ago
Make your game look how you want to. Highly customizable!
Last updated: 6 months ago
Boosts spawn rate for stages 1 & 2. Configurable.
Last updated: 6 months ago
Gives Artificer no fall damage
Last updated: 6 months ago
Assortment of server-side tweaks
Last updated: 6 months ago
Prevents multiple instances of the same sound from playing within the same frame, resulting in a sound potentially becoming very loud. Clientside.
Last updated: 6 months ago
Makes Eulogy Zero be per person instead of per team.
Last updated: 6 months ago
Locks-in your modded Eclipse levels, loadouts, and logbook entries to live through any lapses in their linked mod.
Last updated: 6 months ago