All mods
Scrap more items at once at the scrapper using a in-game slider
Last updated: 4 months ago
Config for removing any enemy from stage spawnpools. Server-side and Vanilla-compatible.
Last updated: 4 months ago
aaaaand down he goes.
Last updated: 4 months ago
Makes the primordial teleporter set to loop by default instead of going to the moon. Server-side and vanilla compatible.
Last updated: 4 months ago
Fixes RoR2 by making End Cities 3x less common.
Last updated: 4 months ago
Saves your progress at the start of the stage so you can load later
Last updated: 4 months ago
Makes Shadow the Hedgehog say "Damn, not here!" whenever you die.
Last updated: 4 months ago
Fixes X4 Stimulant and Insecticide never spawning in the Starstorm 2 beta by removing each item's broken achievement.
Last updated: 4 months ago
Radar Scanner replaces question marks with ping icons and info is posted into the chat.
Last updated: 4 months ago
Adds randomly-selected color schemes to stages.
Last updated: 4 months ago
Fighting Time itself: Custom difficulty and scaling overhaul mod that encourages faster gameplay. Highly configurable.
Last updated: 4 months ago
Scavs will spawn on actual loops. also some enemy config.
Last updated: 4 months ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 4 months ago
Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.
Last updated: 4 months ago
changes ZetAspect aspects to Highlander tier.
Last updated: 4 months ago
Re-creates the pre-SOTV behavior of sprint-canceling Acrid's primary.
Last updated: 4 months ago
Adds a DamageSource to all vanilla & DLC enemy attacks. Does almost nothing on it's own.
Last updated: 4 months ago
It's just that skrimple!
Last updated: 4 months ago
Adds item displays onto ally cards when using artifact of devotion! (im not sure what im doing sorry! removed additional inventory display!!)
Last updated: 5 months ago
Makes the Engineer bubble shield ability last until you deploy a new one.
Last updated: 5 months ago
Makes attacks not collide with your allies
Last updated: 5 months ago
Makes AtG Missile Mk. 1 lore accurate by giving it a max ammo capacity of 120.
Last updated: 5 months ago
Makes the boss health bar numbers show as question marks instead of negative 32-bit integer limit when boss health is past said limit.
Last updated: 5 months ago