Enemies/Hoarding Bug

Updated 4 days ago

Hoarding bug

Settings Description
Anger Management Once hoarding bugs enter chase with someone, their "annoyance meter" (from player proximity) will be reset.

Commentary

The only change I've made to hoarding bugs is something which might be a bugfix anyway. Hoarding bugs have an "annoyance meter" that increases when you spend time close to them, and once it gets too high, they will attack you.

In vanilla, there is absolutely no way to decrease this meter. So any time the hoarding bug exits chase, it re-enters chase immediately once you get close to them again. This can lead to annoying loops where you're running away from a pursuing hoarding bug, it de-aggros, but it coasts into you while it's still airborne, and then it gets pissed off again and re-enters chase. Reallllly annoying.

Again, I'm partly convinced this could be unintended behavior. Either way, now hoarding bugs will "let off some steam" from chasing players around, and then you will have a little bit of time before they go ballistic again. Yay