All mods
Revives every dead player after the boss has been defeated.
Last updated: 4 years ago
Prevents shopkeeper Newt from kicking you out of the bazaar.
Last updated: 4 years ago
Make spawn rates faster to help the early game.
Last updated: 4 years ago
Improves UI by adding full item descriptions to tooltips, scrollable Command panel, as well as a pause, DPS meter, survivor stats, fully configurable.
Last updated: 2 weeks ago
Makes AI target players and stay in combat mode more often.
Last updated: a month ago
Tweaks MUL-T to be more balanced. No longer a single change!!!
Last updated: 3 months ago
Tweaks Mercenary to be more fun, balanced and scale with attack speed properly.
Last updated: 3 months ago
Makes Artificer primaries scale with attack speed instead of cooldown. Client-Side and Vanilla-Compatible!
Last updated: 6 months ago
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Last updated: 7 months ago
Gives silly names to allies, such as Drones, Turrets, Beetle Guards, etc.
Last updated: 8 months ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 10 months ago
Fixes Artificer primary projectiles disappearing at long range. Server-Side and Vanilla-Compatible!
Last updated: 10 months ago
Fixes Huntress Flurry losing arrows at high attack speed. Server-Side and Vanilla-Compatible!
Last updated: 11 months ago
Adds the UES Safe Travels in the sky while playing as Captain.
Last updated: a year ago
Like Rob's VoidFieldsQoL minus R2API, rewritten and for SotV. Can be configurated. Has options for Void Locus.
Last updated: 2 years ago
Happy SpeedyBday!
Last updated: 2 years ago
Enables damage falloff on Lunar Wisp hitscan attacks. Server-side and Vanilla-Compatible.
Last updated: 2 years ago
A couple of quality of life tweaks. Fully configurable!
Last updated: 2 years ago
Syncs Engineers items with turrets whenever he gains/loses an item.
Last updated: 2 years ago
Now with new config that makes it charge faster after killing a boss.
Last updated: 2 years ago
Makes Engi mobile turrets target those damn wandering vagrants and alloy worship units (other flying enemies included).
Last updated: 4 years ago
Fixes attacks not always aiming where your crosshair is. Also known as the "Pierce Bug".
Last updated: 2 months ago
Allows you to enable/disable artifacts during a run via console commands
Last updated: 3 months ago