Lethal Company
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Lethal Company v81 Friends Pack

A vanilla-plus modpack for Lethal Company v81, built for a group of friends who want the game to feel like Lethal Company, only smoother, bigger and with more to discover.

What you get

  • Bigger lobbies (up to 16 players) and proximity-friendly quality of life.
  • Bug fixes and performance mods so v81 runs cleanly for everyone.
  • A curated slice of new moons, interiors, monsters and scrap that fit the vanilla tone.
  • Emotes, suits and cosmetics for fun, plus richer weather and ambience.
  • No difficulty overhauls. Everything is configurable and the defaults are tuned for a casual-to-medium crew.

Every mod in this pack was checked against Thunderstore on 5 September 2026 for a v81-compatible release. If an update to the game lands, check the CHANGELOG or re-run the build script (see below).

Installing

  1. Install a mod manager: Thunderstore Mod Manager or r2modman (lighter, no Overwolf).
  2. Select Lethal Company, create a profile, open Online, search for this pack and hit Download. All dependencies install automatically.
  3. Press Start modded. The host and every friend must be on the same pack version.

Everyone should install the same version of the pack. Client-only mods (cosmetics, HUD, sound) are safe to toggle per person, but keep the server-side mods identical to the host or you will desync.

Mod list

Core, libraries, fixes and performance

Mod Version Tier What it does
AdditionalNetworking by mattymatty 2.4.1 essential Explicit networking for held slot, inventory, shotgun ammo/safety, boombox state and crouch (fixes Old Bird/Giant ignoring crouched players)
AutoHookGenPatcher by Hamunii 1.1.1 essential Generates MMHOOK assemblies on demand (multithreaded, cached) for every mod that uses MonoMod hooks
BepInExPack by BepInEx 5.4.2305 essential The mod loader itself
ButteryFixes by ButteryStancakes 1.17.19 essential The largest vanilla-compatible bug-fix collection (dropship, Cruiser, nutcracker clock, conductive items, v70 manor breaker rooms, grading errors)
CullFactory by fumiko 2.0.11 essential Portal occlusion culling of interior tiles/items/lights with zero visual change by default
DetourContext_Dispose_Fix by Hamunii 1.0.9 essential Preloader patcher that fixes MonoMod DetourContext.Dispose so hook priorities apply correctly
EnemySoundFixes by ButteryStancakes 1.9.15 essential Restores missing/incorrect enemy SFX (bracken stun, snare flea loops, hurt sounds) and mutes Cruiser audio in orbit
FixPluginTypesSerialization by Evaisa 1.1.4 essential Native preloader patcher that lets Unity deserialize Serializable types from plugin assemblies
HarmonyXTranspilerFix by DiFFoZ 1.1.0 essential Backports HarmonyX upstream fixes (transpiler misbehaviour, TargetMethods double-call)
LCMaxSoundsFix by Hardy 1.2.0 essential Raises Unity's simultaneous-voice cap so footsteps/enemy audio stop dropping out in modded lobbies
LethalFixes by Dev1A3 1.3.3 essential Bundles many host/client fixes (stormy weather, rank sync, kick message, Cruiser seat/steering desync, old-bird desync, terminal scan) plus the Dissonance/RPC log-level lag fixes
LethalPerformance by DiFFoZ 1.3.0 essential Caches FindObjectOfType-style lookups, reduces allocations, save hitching and HDRP memory
MaskFixes by ButteryStancakes 1.6.2 essential Fixes Masked lag spike on spawn, stuck roaming loops, proximity warning not working for clients, and mimic suit/radar desync - all relevant with 4-8 players
MonkeyInjectionLibrary by mattymatty 1.0.2 essential Preloader library that injects interfaces into base-game classes
MonoDetour by MonoDetour 0.7.15 essential Detouring library required by MonoDetour_BepInEx_5, TypeLoadExceptionFixer and LethalLib
MonoDetour_BepInEx_5 by MonoDetour 0.7.15 essential BepInEx 5 logger + HarmonyX interop for MonoDetour
PathfindingLagFix by Zaggy1024 2.4.2 essential Threads vanilla enemy pathfinding off the main thread - the main host-side frametime fix
PathfindingLib by Zaggy1024 2.4.1 essential Native-hooked async pathfinding library required by PathfindingLagFix, DawnLib and SmartEnemyPathfinding
StarlancerAIFix by AudioKnight 3.13.2 essential Assigns correct indoor/outdoor AI when an enemy ends up on the wrong side of the door, fixing stuck/teleporting enemies
TypeLoadExceptionFixer by Hamunii 1.0.4 essential Preloader patcher that stops Assembly.GetTypes and Unity Input System init from exploding when a stale/unloadable mod type exists - the classic 'one broken mod kills the whole...
AsyncLoggers by mattymatty 2.2.3 recommended Moves BepInEx/Unity logging to its own thread and adds per-source log-level filtering
BarberFixes by ButteryStancakes 1.3.1 recommended Makes Barbers actually work when more than one spawns and fixes freezes/errors after a non-host kill
BepInEx_Faster_Load_AssetBundles_Patcher by DiFFoZ 1.1.0 recommended Decompresses asset bundles once to a cache
ChuxiaFixes by chuxiaaaa 1.0.7 recommended Fixes late-join gift box, spectator death-box names/avatars, 'unknown' player names, NetworkObject parent refs and disables the perf-hurting network analyzer - very useful for...
DestroyItemInSlotFix by JacobG5 1.0.0 recommended Patches the one line Zeekerss missed when v80 added the utility slot, so any mod calling DestroyItemInSlotAndSync stops throwing
DunGenReferenceFixer by Zaggy1024 0.0.1 recommended Repairs interior asset references for custom interiors that were not rebuilt for v80+
EntranceTeleportOptimizations by mattymatty 1.0.0 recommended Caches EntranceTeleport instances to remove expensive GetObjectsByType calls during teleports and dungeon generation
JetpackFixes by ButteryStancakes 1.6.3 recommended Removes the bogus 'overheat' explosions caused by collider detection (belt bags, tulip snakes) and fixes the proximity beep
LethalConfig by AinaVT 1.4.6 recommended In-game config menu so friends can flip settings without editing cfg files
LethalError by chuxiaaaa 1.0.6 recommended Removes the vanilla 'An error occurred!' popup spam and shows useful detail instead
LethalLib by Evaisa 1.2.0 recommended Content library that most custom items, enemies and shop entries are registered through
LethalSponge by Scoops 1.4.3 recommended Client-side FPS suite: input-system rework (fixes growing input lag), ship camera frame limiting, item LODs, optional asset de-duping
LoadingInfo by chuxiaaaa 1.1.4 recommended Shows which players have not finished loading on the seed screen - removes the 'who are we waiting for' problem in 8-player lobbies
LostEnemyFix by JacobG5 1.1.1 recommended Kills enemies that lose the NavMesh instead of letting them spam errors every frame (v80 only partially fixed this in vanilla)
MaskedInvisFix by VirusTLNR 0.0.3 recommended Fixes Masked going invisible after a player dies (SetVisibilityOfMasked bug) - a common v81 complaint
Matty_Fixes by mattymatty 1.1.41 recommended 100% vanilla-compatible fixes: cabinet items falling on load, item clipping into ground, orphaned radar icons, items spawning inside furniture, conductive-mesh warnings
MeleeFixes by ButteryStancakes 1.5.1 recommended Fixes shovel becoming unusable after a mid-swing death, knife wasting hits on corpses, shotgun multi-target damage and a lag-causing search on every hit sound
NestFix by PureFPSZac 1.3.0 recommended Stops Baboon Hawk nests spawning inside walls or overhanging ledges
RevisitStingers by ButteryStancakes 1.3.1 recommended Lets the once-per-save interior stinger tracks replay under configurable conditions
ReviveDesyncPatch by DaanSmoki 1.0.0 recommended Adds a timeout to the end-of-round revive check that can softlock the lever at '[Wait for ship to land]' with MoreCompany-sized lobbies - directly relevant to the bigger-lobby...
SpawnCycleFixes by ButteryStancakes 1.2.2 recommended Fixes double spawns at day start and other spawn-cycle inconsistencies so enemy pressure is fair and predictable
SpiderPositionFix by Fandovec03 1.6.5 recommended Stops bunker spider mesh/agent desync and failed wall climbs
VertexLibrary by LethalCompanyModding 1.1.0 recommended OBB helper library required by Matty_Fixes (and CruiserImproved-era mods)
WeedKillerFixes by ButteryStancakes 1.2.0 recommended Fixes weed-killer cooldown wasting sprays on the Cruiser and the severe lag spike when spraying with no Cadavers present
Chameleon by ButteryStancakes 2.4.3 optional Cohesive visual polish (planet preview on ship camera, door/window fixes, fog quality, moon-appropriate entrance doors)
HookGenPatcher by Evaisa 0.0.5 optional Legacy MMHOOK generator
ReXuvination by XuXiaolan 1.1.0 optional Preloader that trims collision-layer work (EnemyAICollisionDetect, physics regions, traps)
SmartEnemyPathfinding by Zaggy1024 0.0.4 optional Lets Masked use custom-moon elevators and roam via fire exits through PathfindingLib's smart API

Quality of life

Mod Version Tier What it does
Coroner by EliteMasterEric 2.4.1 essential Cause-of-death on the end-of-round report with easter eggs
CruiserImproved by DiggC 1.6.4 essential Fixes Cruiser desyncs (steering, radio, wheel torque, floating items on reload) and adds lean-to-look-back, scan while seated, sane collision damage
GeneralImprovements by ShaosilGaming 1.5.5 essential The single best vanilla-plus QoL bundle: hotbar ordering, number-key slot switching, flashlight/walkie shortcuts, faster scrolling/terminal, 14 configurable ship monitors, suit +...
GoodItemScan by TestAccount666 2.1.0 essential Replaces the flaky vanilla scanner with a reliable, performant one (up to 666 nodes, no missed items, configurable node colors/fade)
ScienceBird_Tweaks by ScienceBird 4.7.5 essential Ship-collider fixes (teleport button, suit rack, catwalk), hover-tip fixes, head-cam tweaks, shotgun QoL and dozens of small vanilla-feel fixes
AutoScroll by mrov 0.0.1 recommended Ship monitor text auto-scrolls so long moon/weather descriptions are readable
BetterEXP by Swaggies 3.0.1 recommended Makes the XP/rank system reward scrap collection and teamwork with fun end-of-day notes
BetterPaycheck by Swaggies 0.9.2 recommended Readable itemised 'Paycheck!' screen when selling
CoronerIntegrations by Turkeysteaks 0.7.0 recommended Adds Coroner death messages for common modded monsters (Locker, Rolling Giant, SirenHead, Biodiversity, LegendWeathers, etc.)
LCBetterSaves by Pooble 1.7.3 recommended Unlimited, renamable save slots so the host can keep separate files per friend group
LobbyImprovements by Dev1A3 1.1.4 recommended Lobby passwords, invite-only toggle, copyable lobby IDs, recently-played-with integration and better ban prompts
NameplateTweaks by taffyko 1.0.7 recommended Bigger nameplates, speaking indicator above heads, nameplates follow crouching, distance limit
NicheTweaks by mr_hat 0.5.1 recommended Grab-bag of small fixes and QoL: global voice volume slider + per-player volume saving (great for 8 friends), FPS uncap, audio warmups to kill first-play lag spikes, hoarder-bug...
RuntimeIcons by LethalCompanyModding 0.3.3 recommended Renders real item icons in the hotbar instead of the generic vanilla silhouettes
RuntimeIcons_BetterRotations by debit_card_debit 1.2.17 recommended Hand-tuned icon angles for RuntimeIcons so items are recognisable at a glance
ScannableCodes by Dev1A3 1.0.9 recommended Scanning a turret/landmine/big door shows its terminal code
SellMyScrap by Zehs 1.15.3 recommended 'sell quota' / 'sell <amount>' / 'sell all' terminal commands with confirmation and overtime preview
ShipWindows by TestAccount666 2.11.1 recommended Five purchasable ship windows (type 'windows' in terminal) with shutters and a space skybox
SpectateEnemies by AllToasters 2.9.1 recommended Dead players can spectate monsters (with flashlight and zoom) instead of only teammates
TerminalFormatter by mrov 0.3.7 recommended Cleanly reformats Store/Moons/Buy/Route/Bestiary/Storage terminal pages with tables, weather and prices
TerminalUtils by mrov 0.0.16 recommended Required library for TerminalFormatter 0.3+ (moon/store catalogue logic that works with both LLL and DawnLib)
ToggleMute by quackandcheese 1.3.1 recommended Rebindable mute hotkey (default M) with on-screen muted indicator
TwoRadarMaps by Zaggy1024 1.6.5 recommended Terminal radar and front-monitor radar become independent so one friend on the terminal and another watching the map do not fight over 'switch'
Universal_Radar by ScienceBird 1.2.4 recommended Auto-generates contour maps and radar meshes for modded moons and restores old radar in interiors without sprites
AccurateStaminaDisplay by ButteryStancakes 2.2.1 optional Stamina bar reflects real stamina (vanilla lies at both ends) with a red 'can't sprint' segment
CoronerMimics by EliteMasterEric 1.0.2 optional Coroner death messages for x753-Mimics
DiFFoZTweaks by DiFFoZ 1.6.1 optional Soft-mask fix, cap on rendered MoreCompany cosmetics (default 15, helps 8-player lobbies), plugin blacklist, taskbar flash when loaded
FinallyCorrectKeys by Rminin 1.6.1 optional Control tips and hover prompts show your actual rebound keys
KilledByAFake by ZTM 1.0.1 optional Coroner + Mirage integration: the end-of-round report says 'Was killed by a fake Bob' naming the friend the masked was imitating - cheap fun for a Mirage pack that already ships...
OpenBodyCams by Zaggy1024 3.0.12 optional High-quality first-person body cam on the ship monitor with cosmetics support and terminal PiP

Multiplayer, emotes and cosmetics

Mod Version Tier What it does
LobbyControl by mattymatty 2.5.12 essential Late-join while in orbit (terminal 'lobby open'), join-queue that fixes player-in-wall/no-voice on join, save hot-load, and removal of item/scrap sync limits
Mirage by qwbarch 1.29.1 essential Synced voice mimicking (everyone hears the same clip) with masked enemies copying the mimicked player's suit and cosmetics
MirageCore by qwbarch 1.0.4 essential Hard dependency bundle for Mirage (pulls NAudio, OpusDotNet, Concentus, LethalSettings, AutoHookGenPatcher)
MoreCompany by notnotnotswipez 1.14.0 essential The de-facto stable lobby-size expansion (up to 8+ players) with built-in cosmetics
FashionableCompany by Smxrez 1.2.1 recommended 20 clothing/accessory cosmetics (scarf, beret, bowler, tie, crown...) from the same author
Generic_Cosmetics by Generic_GMD 1.1.0 recommended 20 'underpaid disposable worker' cosmetics (antenna, technician hat, wrench, holstered tools) plus a Storehouse suit when More_Suits is present
More_Suits by x753 1.5.4 recommended Adds 9 clean suits and is the loader library for every PNG suit pack
SimpleCompany by Smxrez 2.0.4 recommended 21 vanilla-esque equipment cosmetics (hardhat, headset, toolbelt, medkit, O2 cage...) for MoreCompany
SyncedSkinwalkers by Enchanted_Games 2.1.1 recommended Config preset for Mirage that keeps masked enemies fully vanilla (vanilla spawning, mask on, arms-out, no held items) while letting most other monsters occasionally mimic voices -...
TooManyEmotes by FlipMods 2.3.17 recommended 300+ emotes with a radial wheel, sync-with-teammate prompts, third-person emote camera, optional emote store progression, and masked enemies emoting (pairs with Mirage)
TooManySuits by Verity 2.0.4 recommended Adds in-world page buttons to the suit rack so multiple suit packs stay usable instead of overflowing the rack
ClassicSuitRestoration by ButteryStancakes 2.1.3 optional Adds the brown teaser/anniversary suit as a vanilla-faithful extra
MoreCompanyCosmeticSorter by POTATOH 1.3.1 optional Sorts the MoreCompany cosmetic list by body slot with filters and a Clear All button - worth it once 3-4 cosmetic packs are installed
Thighs_Cosmetics by Thighs 1.2.6 optional A well-made grab bag of hats, glasses, goggles and a few jokes (jester hat, ushanka, cat ears, night-vision goggles) - taste-dependent but actively maintained

Items, shop and scrap

Mod Version Tier What it does
TerrasScrap by Terraformer9x 81.4.2 essential The canonical 'Zeekerss-styled' vanilla-plus scrap pack (lava lamp, toaster, fan, coffee pot, stapler, trophies, etc.) - looks and sounds like it shipped with the game
Casino_v81_Patch by lethal_coder 1.0.0 recommended Tiny patch that makes LethalCasino load on v81
FacilityMeltdown by loaforc 2.7.5 recommended Pulling the apparatus starts a 2-minute reactor meltdown escape sequence
Lategame_Upgrades by malco 3.14.1 recommended The standard 'something to spend credits on' mod: 30+ terminal-purchased upgrades (stamina, speed, health, night vision, lightning rod, etc.)
LethalCasino by mrgrm7 1.1.3 recommended A casino at the Company building (slots, roulette, blackjack, wheel, bar, jukebox, ATM) where you gamble scrap
NeedyCats by Jordo 1.2.5 recommended Cats roam facilities, meow loudly unless petted, and can be brought home
SigurdsScrap by cookiecaker 1.0.3 recommended Six lore-friendly scrap items that Sigurd's logs mention but vanilla never shipped (frying pan, big nail, scissors, box of stamps, bundle of cords, metal grinder)
UsualScrap by etherealemil 2.0.7 recommended Big, polished pack of new scrap (fuel cylinder, capsules, crowbar, sledgehammer, padlock, candy dispenser, mansion/other scrap packs) plus purchasable equipment (handlamp,...
Beanies_Furniture by Beaniebe 1.0.4 optional 'Vanilla plus furniture' store items (oak chair, stool, beanbag, tables, carpets, shelf, lamp, cabinet, fridge/freezer) - cheap ship decor that matches the vanilla catalogue
Company_Globes by DeviousEquine 1.1.1 optional Antique globe scrap depicting the moons - pure vanilla-plus flavour scrap
PizzaProbability by TrippyTree 1.2.4 optional Makes FacilityMeltdown a 50% (configurable, per-moon) chance instead of guaranteed, and scales apparatus value by risk - keeps apparatus runs closer to vanilla while retaining the...
UpturnedVariety by ButteryStancakes 2.3.0 optional Alternate skins for vanilla scrap plus one boombox and one record-player track, all built from Zeekerss's own Upturned assets

Monsters

Mod Version Tier What it does
Biodiversity by super_fucking_cool_and_badass_team 0.2.9 recommended Adds variants of vanilla creatures (Aloe/Bracken, Ogopogo/Leviathan, Boom birds & Coil-crabs, Prototax, Leaf boys) plus a Scrap Radar
Locker by zealsprince 1.6.3 recommended Coil-head-like situational threat that reacts to flashlights and scanning
Mimics by x753 2.7.4 recommended The classic fire-exit mimic: subtle, vanilla-looking, teaches observation
Observer by Reiko88 2.0.1 recommended High-quality ghostly spectre that marks greedy scrap hoarders and resurrects a weapon-wielding chaser
Peepers by x753 1.0.5 recommended Cute non-lethal outdoor critters that cling to you and add weight
RollingGiant by SoftDiamond 2.6.3 recommended The iconic Rolling Giant with multiple AI modes
CoilHeadStare by TwinDimensionalProductions 1.1.0 optional Purely cosmetic client-side patch: Coil Head slowly turns to face you and its spring bounces when hit
FairAI by TheFluff 1.6.1 optional Makes landmines and turrets affect enemies too, which feels like a fairness fix rather than a difficulty change
LightBat by Necessitas 1.0.8 optional Non-hostile light-feeding fauna (like locusts) that drain your flashlight

Moons and interiors

Mod Version Tier What it does
LethalLevelLoader by IAmBatby 1.7.12 essential The loader every custom moon and interior in this list depends on
33Granductor by MrSaltedBeef 1.5.2 recommended Single high-quality 450-credit stormy mountain moon with lightning-rod gimmick
57_Harbringer by WaterGun 2.6.1 recommended Author-described "1 new vanilla moon": a frozen ocean moon with a bridge and motorboat fire-exit route
Atlas by dopadream 1.0.7 recommended Client-side HDRI skyboxes chosen by LLL content tags
Deepcore_Mines by Beaniebe 1.0.9 recommended 5-floor mine interior acting as a Mineshaft variant with tag-based cave themes
DistinctMoonVariety by DistinctBlaze 3.0.5 recommended Four moons explicitly designed to "fit into the vanilla moon roster" (C free, B free, A 550, S 250)
E_Gypt_Moon by KayNetsua 2.0.27 recommended Classic intermediate pyramid moon (10-EGypt), one of the most downloaded moons ever, still actively maintained
Generic_Interiors by Generic_GMD 5.2.0 recommended The most widely shipped interior pack: 6 vanilla-friendly interiors (Storehouse, Bunker, Drains, Substation, Tower, Liminal Facility) with separate asset bundles so unwanted ones...
Liminal_House by Beaniebe 1.1.6 recommended Vanilla-themed modern-house interior built as a Manor counterpart
StarlancerMoons by AudioKnight 4.0.1 recommended Four polished, vanilla-feeling moons covering every tier: Solace (free, B), Triskelion (350, B+), Auralis (850, SS) and a hidden moon
Tomb by Tolian 0.3.5 optional Egyptian tomb interior by KayNetsua/Tolian that thematically completes E_Gypt

Weather, ambience and audio

Mod Version Tier What it does
loaforcsSoundAPI by loaforc 2.0.13 essential The sound-replacement framework used by every modern sound pack (UniqueItemSounds, LETHALRESONANCE, Ardie, NoSqueak)
loaforcsSoundAPI_LethalCompany by loaforc 1.0.2 essential Lethal Company condition bindings (moon name, dungeon, time of day, player location) for SoundAPI
WeatherRegistry by mrov 0.8.8 essential The weather framework every modded weather depends on
Kenjis_Weathers by rectorado 1.1.0 recommended Three simple, well-scoped weathers (Gusty, Infested, Acid Rain) explicitly designed to feel like vanilla and to combine with other weathers
LegendWeathers by Zigzag 2.2.2 recommended Two rare, high-production-value event weathers (Blood Moon, Majora Moon) with low default weights - a memorable 'curated slice' of content rather than a constant difficulty change
LethalElementsForky by seechela 1.4.2 recommended The maintained v81 fork of Lethal Elements: Heatwave, Solar Flare, Snowfall, Blizzard, Toxic Smog with proper snow accumulation and auroras
LightsOut by mrov 0.2.1 recommended Disables the ship's decorative lamps/apparatice light sources to gain FPS
UniqueItemSounds by debit_card_debit 0.2.3 recommended Hand-recorded grab/drop sounds for ~20 vanilla scrap items plus a few modded ones
ArtificeBlizzard by ButteryStancakes 1.2.0 optional Restores Zeekerss's original snowy Artifice as a pseudo-weather

Light balance and progression

Mod Version Tier What it does
Configurable_Quota by seechela 1.6.0 recommended Quota tuned for the 2x-loot economy: higher starting quota and increase, and a mild per-player quota scale above 4 players
Fairer_Fire_Exits by MikuOreo 2.0.2 recommended Places fire exits in the tile furthest from every other exit and guarantees they spawn, ending 'fire exit is 5 m from main' days

Libraries pulled in as dependencies

Mod Version Tier What it does
Auralis by AudioKnight 4.0.1 essential Library required by AudioKnight-StarlancerMoons
Beanie_Lib by Beaniebe 1.0.9 essential Library required by Beaniebe-Deepcore_Mines, Generic_GMD-Generic_Interiors
Concentus by qwbarch 2.3.0 essential Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore
CSync by Sigurd 5.0.1 essential Library required by etherealemil-UsualScrap, malco-Lategame_Upgrades
DawnLib by TeamXiaolan 0.9.25 essential Library required by AudioKnight-StarlancerMoons, DeviousEquine-Company_Globes, Reiko88-Observer, Terraformer9x-TerrasScrap, TestAccount666-ShipWindows, cookiecaker-SigurdsScrap, etherealemil-UsualScrap, loaforc-FacilityMeltdown
Generic_Doorscript by Generic_GMD 1.0.2 essential Library required by Generic_GMD-Generic_Interiors
Interactive_Terminal_API by WhiteSpike 1.3.3 essential Library required by TestAccount666-ShipWindows, malco-Lategame_Upgrades
itolib by pacoito 0.9.3 essential Library required by Beaniebe-Deepcore_Mines, MrSaltedBeef-33Granductor
JKConfig by rectorado 1.0.1 essential Library required by Generic_GMD-Generic_Interiors
JLL by JacobG5 1.10.1 essential Library required by Beaniebe-Beanies_Furniture, Beaniebe-Deepcore_Mines, Beaniebe-Liminal_House, DistinctBlaze-DistinctMoonVariety, Generic_GMD-Generic_Interiors, KayNetsua-E_Gypt_Moon, MrSaltedBeef-33Granductor, Tolian-Tomb, rectorado-Kenjis_Weathers
KenjiLib by rectorado 0.7.1 essential Library required by Generic_GMD-Generic_Interiors, MrSaltedBeef-33Granductor, rectorado-Kenjis_Weathers
LethalCompany_InputUtils by Rune580 0.7.13 essential Library required by AllToasters-SpectateEnemies, FlipMods-TooManyEmotes, Rminin-FinallyCorrectKeys, malco-Lategame_Upgrades, quackandcheese-ToggleMute
LethalNetworkAPI by xilophor 3.4.2 essential Library required by seechela-Configurable_Quota
LethalSettings by willis81808 1.4.1 essential Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore
ManuLib by Generic_GMD 1.1.1 essential Library required by Generic_GMD-Generic_Interiors, rectorado-Kenjis_Weathers
MrovLib by mrov 0.4.15 essential Library required by mrov-TerminalUtils, mrov-WeatherRegistry
NAudio by Bobbie 2.2.2 essential Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore
NAudioLame by qwbarch 2.1.1 essential Library required by Enchanted_Games-SyncedSkinwalkers
OdinSerializer by Lordfirespeed 2024.2.2700 essential Library required by xilophor-LethalNetworkAPI, xilophor-StaticNetcodeLib
OpusDotNet by qwbarch 1.0.30 essential Library required by Enchanted_Games-SyncedSkinwalkers, qwbarch-MirageCore
Solace by AudioKnight 4.0.1 essential Library required by AudioKnight-StarlancerMoons
StarlancerZero by AudioKnight 4.0.1 essential Library required by AudioKnight-StarlancerMoons
StaticNetcodeLib by xilophor 1.2.0 essential Library required by EliteMasterEric-Coroner
TerraMesh by v0xx 1.2.0 essential Library required by ScienceBird-Universal_Radar, seechela-LethalElementsForky
TestAccountCore by TestAccount666 1.18.0 essential Library required by TestAccount666-GoodItemScan, TestAccount666-ShipWindows
Triskelion by AudioKnight 4.0.1 essential Library required by AudioKnight-StarlancerMoons

Suits and player models

Mod Version Tier What it does
1000_Quota_Stare by ManiaBania 1.0.0 recommended The Lethal Company '1000 quota stare' meme suit
AmongUsSuits by ViViKo 1.0.2 recommended Red, Blue, Green and Orange crewmate suits with glowing visors
ClassicDoomguy by Regretti 1.0.0 recommended Doomguy Praetor armour with normal map
CudisRealisticSuits by kidcudilovers 1.0.0 recommended Vanilla-tone work suits: Construction, Maintenance, Custodian, Relay, Squad I (orange), Squad II (blue)
Fashion_Company by Dwarggo 1.3.1 recommended Company-issued variants: Arctic, Dog, Elite, Highclass, Hightech, Speedster, Used, Workout (two with emissive trim)
GlowStickSuits by Norman 1.0.4 recommended 11 glow-in-the-dark colour suits (Red through White, numbered in rainbow order) for finding each other on dark moons
LethalFashion by BatTeam 1.0.8 recommended Host-only: unlocks the six vanilla store suits (Green, Hazard, Pajama, Purple, Bee, Bunny) free from day one; clients do not need it
ODST_Suit by TeamClark 1.0.0 recommended Halo ODST armour
RustHazmatSuit by TeamClark 1.0.0 recommended Yellow hazmat suit from Rust
Scooby_Doo_Crew_Suits by CoNcept_Temple_Modding 1.0.4 recommended Fred, Daphne ('Daphane' in-game), Velma, Shaggy and Scooby - a five-piece set for a whole squad
SCP_Foundation_Suit by TeamClark 1.1.0 recommended SCP Facility Guard tactical security uniform
SuitsPlus by FREAKS 3.0.0 recommended 17 plain colour suits (prefixed '(Color)') so a big crew can tell each other apart, plus 10 '(Custom)' cartoon/fun suits; 2 customs disabled in config as duplicates of Fashion_Comp
True_Team_Company by TrueCompany 1.1.0 recommended Role-labelled crew suits: Civilian, Commander, Corpsman, Grunt, Mechanic, Medic, Quartermaster, Scientist, Sergeant, Technician
Vault_Boy_Suit by TeamClark 1.0.0 recommended Fallout Vault Boy blue/yellow jumpsuit (author cleared it for modpacks)

Config notes

Configs shipped in this pack (found in config/ and applied automatically by the mod manager):

  • MoreCompany: player count set to 16. The game UI and most HUD mods are only really tested up to 8, so expect small layout quirks above that. Lower it in the mod manager's Config Editor if you prefer.
  • Mirage (masked enemies mimic player voices): the SyncedSkinwalkers preset is included, which keeps masked spawning fully vanilla and lets most monsters mimic voices. Its config files are the Mirage config; do not add a second copy. Voice recording can be turned off per player in the Mirage settings menu.
  • GeneralImprovements: tools are scannable (ScannableTools = All). Everything else is GI's default, which is mostly off; browse its LethalConfig page, there is a lot of good stuff in there.
  • ButteryFixes: BodiesCollectSelf is off because GeneralImprovements owns body collection.
  • ArtificeBlizzard: snow on Artifice is a 25% roll on clear days instead of permanent.

Loot and pressure tuning (1.1.x)

Version 1.0.0 played harder and stingier than vanilla. The causes were measured from real session logs and the mods' generated configs, and fixed with config rather than by removing content:

  • Weather (WeatherRegistry): modded weathers shipped with weights of 50 to 100 each plus per-moon overrides like Blizzard 120 on every snow moon, so most weather rolls were modded and a Blood Moon could land on the free starter moon on day one. Modded weights are now 5 to 25 with small per-moon values, a modded day rolls back into vanilla odds the next day, and the first day of a new save is clear everywhere like vanilla. WeatherTweaks was removed from the pack (see the host checklist: it stays installed until you uninstall it).

  • More loot on the floor (1.2.0): every weather in mrov.WeatherRegistry.cfg carries a scrap amount multiplier of 2.0 and a scrap value multiplier of 0.6, applied by the host on every moon. So a moon that spawns 12 items in vanilla spawns about 24, each worth 60 percent, and a full clear is worth about 1.2x vanilla. Weathers keep their own character on top (a Heatwave still spawns fewer, richer items). To change the feel, edit the two keys in every weather section; the ratio is what matters.

  • Quota to match (Configurable Quota): starting quota 160 instead of 130 and base increase 120 instead of 100, the same 20 percent as the loot. Above 4 players the quota increase also scales by 8 percent per extra player (8 players = 1.32x). Every other feature of that mod (death penalties, scrap loss on wipe, buy-rate randomness, dynamic scaling) is off. Tune it in com.seeya.configurablequota.cfg.

  • Interiors (LethalLevelLoader): the custom interiors were injected at the same weight as the vanilla Facility on the thinnest moons (Storehouse on Experimentation, Tower on Assurance, Drains on Vow, Bunker on March, Liminal House on Offense and Rend, Deepcore Mines on Titan), and Tower multiplies the dungeon by 1.5 on top. Scrap count is a per-moon number, so a bigger interior only spreads the same items thinner. Weights are now about a third of the vanilla interior's, and Tower (1.2x), Deepcore Mines and Liminal House (1.25x) are size-capped. Nothing is disabled. Liminal House keeps a lot of its scrap inside drawers and cabinets, so open them.

  • Moons: Retinue and Detritus had Titan-tier outside enemy power on free-tier moons; Harbringer and EGypt ran well above the vanilla moon at their price; the Starlancer moons had high inside power for their tier. All brought in line. Solace, Auralis and Granductor had too few items for their interior size and got Offense, Titan and Titan-tier counts respectively.

  • Suits (1.2.0): 14 packs, about 75 suits on the rack, all plain PNG suits loaded by More_Suits, so nothing else changes. The shipped x753.More_Suits.cfg turns on Ignore !less-suits.txt (four of the packs ship a marker file that would otherwise silently delete More_Suits' own nine suits), hides two duplicate suits, unlocks the store-priced modded suits, and raises the suit cap to 150. Trim the rack by adding file names to Disabled Suit List; the pack pages are alphabetical by mod author, so the plain colour suits sit under F (SuitsPlus) and the glow suits under N. LethalFashion makes the six vanilla shop suits free, but only on a save started after it was installed.

  • Monsters: Rolling Giant weights halved on its six vanilla moons, max 2, classic Coil-Head behaviour. Locker 15/30/40 on Experimentation/Assurance/Offense (was 25/75/100), max 2. LightBat weight 20 (was 45). Observer at most 2 chasers (was 6), angered by 10 hoarded scrap (was 6). Coil-crab at most 2 per day and half as common on Offense. Meltdowns spawn 3 extra monsters instead of 5.

Every one of these is a plain config value, so the host can nudge any of them in the mod manager's Config Editor or the in-game LethalConfig menu. Delete a shipped file to return that mod to its defaults.

Things the host should do once, after the first launch

Only the host's settings count. Weather, which interior generates, how much scrap spawns and how many enemies appear are all decided by whoever hosts the lobby. If the host is on an old version or still has WeatherTweaks installed, everyone gets the old experience no matter what the clients run.

  1. If you updated from 1.0.0 or 1.1.0, uninstall WeatherTweaks. The mod manager updates the pack's mods and copies the new config files, but it does not uninstall mods the new version stopped listing. In the profile's Installed tab find WeatherTweaks and click Uninstall, or start a fresh profile from the pack. If the tuning still does not seem to apply, delete the shipped files from BepInEx/config (they start with "Shipped by the Lethal Company v81 Friends Pack") and let the manager re-copy them.
  2. Check it took, as host, after one launch: in the terminal type simulate vow, simulate titan and simulate offense (LethalLevelLoader prints interior odds; the vanilla interior should be around 70 to 80 percent) and weather forecast artifice (WeatherRegistry prints weather odds; clear should be around a third and there should be no combined entries with + or >).
  3. Lategame Upgrades: it is the biggest departure from vanilla in this pack. For a vanilla-plus feel, turn off Contracts, Interns (UsualScrap's Defibrillator is the revive item), Midas Touch, Scavenger Instincts, Item Duplicator, Scrap Keeper, Life Insurance and Deeper Pockets. Keep the stat upgrades.
  4. UsualScrap: set Disable Item Icons to true so RuntimeIcons draws the hotbar icons, and turn off the Traffic Cone (TerrasScrap has one too). If your group prefers safe scrap, also disable the Fuel Cylinder, Radioactive Cell and Sacrificial Capsule.
  5. PizzaProbability / FacilityMeltdown: if a modded moon turns red during a meltdown, disable meltdown for that moon in PizzaProbability's per-moon list.
  6. OpenBodyCams: with LethalLib installed the body cam is a 200-credit antenna upgrade in the store. Everyone has the pack, so that is fine; set Enabled = false under Ship Upgrade if you want it free.
  7. Optional, Mimics: fire-exit mimics only spawn in the interiors on their whitelist, which is the vanilla ones plus a few popular custom interiors. Adding more is possible in the Mimics config but the mod warns not every interior works with it, so the pack leaves it alone.

Everything not listed ships with the mod author's defaults.

Known caveats

  • LethalCasino is a v73 build kept alive by the Casino v81 Patch. Chip bags despawn from the ship on reload.
  • AsyncLoggers writes an extra SQLite log database and fetches the SQLite library on first run. Harmless, and it can be disabled in its config folder if you do not want it.
  • Generic Interiors includes a "Liminal Facility" backrooms-style interior. It has no weight on any moon in this pack, so it will not generate unless you add it. Do not blacklist its bundle: Storehouse lives in the same file.

Building or updating this pack yourself

The pack is generated from modlist.json with build_modpack.py. The script asks Thunderstore for the newest release of every mod, refuses to build if anything is deprecated or a dependency is missing, rewrites the mod table above, and produces the upload-ready zip.

python build_modpack.py --check   # dry run: resolve versions and report problems
python build_modpack.py           # write manifest.json, README table and the zip

Bump version_number in modlist.json before each upload.

Credits

All credit goes to the mod authors linked in the table. This pack only assembles their work.

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