Phreels Modpack
My own relatively medium-sized kitchen sink modpack that tries to stick to the mod author's initial ideas.
By Phreel
Last updated | 3 weeks ago |
Total downloads | 1575 |
Total rating | 2 |
Categories | Modpacks Skins Maps Player Characters Tweaks Items Enemies NSFW Artifacts Skills Survivors of the Void Seekers of the Storm Update |
Dependency string | Phreel-Phreels_Modpack-1.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
TheRealElysium-EmptyChestsBeGone
Removes empty lootables upon opening them.
Preferred version: 1.1.112GaugeAwayFromFace-Artificer_Academic_Skin
Give Artificer a new skin with a skirt replacing her cape.
Preferred version: 1.0.4MagnusMagnuson-ItemExchangeNotifier
Notification for which items you exchange at the 3D Printer/Forge.
Preferred version: 1.4.1KingEnderBrine-LobbyVotesSave
Saves chosen difficulty, character and artifacts between the game restarts
Preferred version: 1.3.0TheMysticSword-ModdedCharEclipseFix
Fixes Eclipse progress not saving for modded characters
Preferred version: 1.0.0DestroyedClone-FasterPickupText
Adds options to change pickup notification durations. Now includes New, First Stack, and Subsequent Stacks duration.
Preferred version: 1.1.0RandomlyAwesome-CompactSave
Very small mod that makes your save file smaller by removing unnecessary data.
Preferred version: 1.0.0RandomlyAwesome-ModdedDifficultyStatFix
Fixes Tracking of Stats related to non-standard difficulties.(Simulacrum etc.)
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2MagnusMagnuson-BiggerBazaar
Expands the Bazaar with random items that can be bought with money you have left at the end of the stage (now lunar coins, too).
Preferred version: 1.13.1312GaugeAwayFromFace-Risque_Loader
[NSFW] Gives loader a risque skin, alongside a few recolors. Complete with jiggle physics.
Preferred version: 1.0.0KingEnderBrine-LobbySkinsFix
Fixes issues with switching to modded skin and back to vanilla in lobby
Preferred version: 1.2.1RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.2UndauntedK-Bastion_Guard_Enforcer
Gives enforcer an extra knight skin with four colour schemes to choose from.
Preferred version: 1.0.1not_carl-MagmaMeadow
Adds magma worms back to sky meadow, without removing any boss.
Preferred version: 1.0.0OakPrime-NoBossNoWaitHostOnly
NoBossNoWait by mrchous but only host needs mod. All credit to mrchous
Preferred version: 1.0.3RiskofThunder-R2API_StringSerializerExtensions
Increased string serializer support
Preferred version: 1.0.0SpikestripModding-Spikestrip2_0
A content mod that should not exist. New items, monsters, skills, and more!
Preferred version: 1.1.6BoneCapTheTweet-NewtDrop
Adds item drop on killing the Shopkeeper, and several new items.
Preferred version: 2.0.0Moffein-FixGenesisLoopConsoleSpam
Fixes console spam from Genesis Loop when playing with certain custom skins and survivors. Client-side and Vanilla-compatible!
Preferred version: 1.0.0Stars_In_The_Sky-ChirrStorm2
A very buggy skin pack for our favorite friend maker!
Preferred version: 1.0.3DarkLordLui-GrandDuchessEnforcer
Gives enforcer a new skin based on the Grand Duchess cosmetic from tf2.
Preferred version: 1.0.0RiskofThunder-R2API_SceneAsset
API for retrieving assets that live exclusively in game scenes
Preferred version: 1.1.2RiskofThunder-BepInEx_GUI
Graphical User Interface meant to replace the regular console host that is used by BepInEx when the config setting is enabled.
Preferred version: 3.0.3Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1RiskofThunder-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.0.4TheMysticSword-DontCareAboutLunarCoins
Infinite lunars, free lunar costs, lunar command essences
Preferred version: 1.0.3Goorakh-Mercenary_Skins_Fix
Attempts to fix Mercenary skins broken by the Devotion update. Clientside. See README.
Preferred version: 1.2.0pein-RiskOfRain2BlurFix
Removes forced anti-aliasing added in the Seekers of the Storm update.
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4Phreel-LaIncubadabraRevived
Returns the Ancestral Incubator as a findable item to the game. Gearbox Compatibility.
Preferred version: 1.1.4Phreel-WickedRingRevived
Adds the unused red tier item Wicked Ring. Updated to work with gearbox update
Preferred version: 1.0.5bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Moffein-EliteWorms
Removes Elite restrictions from Magma Worms and Overloading Worms. Server-side and Vanilla-compatible.
Preferred version: 1.0.3Moffein-AutoSkipCredits
Automatically skips the ending credits. Can set config to skip the outro cutscene as well. Server-Side and Vanilla-Compatible!
Preferred version: 1.0.2Moffein-KookehsDropItem_Fork
KookehsDropItem with a few extra options and fixes.
Preferred version: 2.4.3Moffein-AI_Blacklist
Lets you blacklist items from Monsters, Vengeance Doppelgangers, Scavengers, and Mithrix. Server-Side and Vanilla-Compatible.
Preferred version: 1.6.4Rune580-StopStealingMyMouse
Stops RoR2 from stealing your mouse during load.
Preferred version: 1.3.0Moffein-MoreSacrificeInteractables
Allows Equipment Barrels, Lunar Pods, and Void Cradles to spawn while Sacrifice is enabled. Server-Side and Vanilla-Compatible!
Preferred version: 1.0.2Moffein-NoVoidFieldsInteractables
Sets Void Fields scenedirector interactable credits to 0. Server-Side and Vanilla-Compatible!
Preferred version: 1.0.1kking117-WarBannerBuff
Adds healing and a few other boosts to War Banners, configurable.
Preferred version: 5.3.0KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.9.0Moffein-Joker_Mode
Adds a Special skill to Void Fiend to make him go Joker Mode.
Preferred version: 1.2.1EnforcerGang-Direseeker
Adds the Direseeker from Risk of Rain 1 as a unique AWU-tier boss to replace the Abyssal Depths legendary chest.
Preferred version: 1.4.7Bog-Mortician
The Mortician is a slow, yet durable melee necromancer who excels at controlling territory with his army of undead.
Preferred version: 0.1.5Moffein-Potmobile
Adds the unused Potmobile and Hauler as playable survivors. Expect jank! Enemy versions available in config.
Preferred version: 1.4.126thmoon-HistoryFix
Prevent arbitrary deletion of run reports. Minor improvements to logbook functionality.
Preferred version: 1.0.06thmoon-HealthBarViewer
Improve enemy health bar visibility in combat. Fully configurable.
Preferred version: 1.0.0Nuxlar-SOTS_AV_Effect_Options
Enable or disable various items' AV effects. Updated for SOTS.
Preferred version: 1.0.1Gnome-ChefMod
Adds the CHEF robot from RoR1 as a survivor. Multiplayer-compatible!
Preferred version: 2.3.8TeamAugmentum-Augmentum
Featuring balanced vanilla friendly items and the Highlander item tier! It currently features two new item tiers, over 25 new items and equipment, and a new elite type!
Preferred version: 1.1.2Flyingcomputer-Exchange_Changes
A mod to simply change the time exchange interactions happen, letting you have faster printers, faster scrappers, and faster shrines of chance!
Preferred version: 1.1.1rob_gaming-OutOfBoundsItemsFix
Fixes items dropping out of bounds by respawning them on the nearest ground node. Updated for SOTS
Preferred version: 1.0.1rob_gaming-TeleporterBeam
Adds a green beam of light to unactivated teleporters, making it easier to find them. Updated for SOTS
Preferred version: 1.0.1K0FFE1NE-RemoveGilded
Remove the second most annoying elite type in the game
Preferred version: 1.0.1xiaoxiao921-BetterChefPrimary
Add a Skill Variant for Chef's Primary. No more stocks, can keep the fire primary button pressed, cleavers automatically returns to you upon reaching their max range.
Preferred version: 1.0.2Zeeboon-ZeebsZitems
Adds 4 new items (1 white, 3 greens) and 1 equipment to the game. No unlocking necessary.
Preferred version: 1.1.4EnforcerGang-Pilot
BETA RELEASE. Adds the Pilot from Risk of Rain Returns.
Preferred version: 0.3.18Goorakh-AudioOverlapFix
Prevents multiple instances of the same sound from playing within the same frame, resulting in a sound potentially becoming very loud. Clientside.
Preferred version: 1.2.1Goorakh-LoopingSoundFix
Fixes looping sounds sometimes not ending and playing indefinitely. Clientside.
Preferred version: 1.1.1EnforcerGang-SniperClassic
Adds the Sniper from Risk of Rain 1 along with his Spotter drone. Multiplayer-compatible!
Preferred version: 1.5.15William758-ContentDisabler
Config to hide items, equipment, artifacts, difficulties, survivors, skills, skins, monsters and interactables from existence.
Preferred version: 1.3.0Dragonyck-VerdantFallsReshaded
Reshades Verdant Falls to look more like the original concept, also adds some lights, particles, disables the terrible background, and better cloud visiblity and movement! All Configurable!
Preferred version: 1.0.3Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.2Goorakh-PizzaSoundFix
Fixes Mithrix Pizza attack sound playing too early. Clientside.
Preferred version: 1.0.0Paladin_Alliance-PaladinMod
Adds Paladin, a fully fleshed out custom survivor | 2.0.0 animation overhaul
Preferred version: 2.0.3RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0Chen-ChensHelpers
This mod includes helpers that may aid other mod creators. Fully documented, so feel free to check it out.
Preferred version: 1.1.3Chen-ChillDrone
A fully functional drone, powered by Chen's Gradius Mod, that slows groups of enemies. Reused assets, but it can be improved. Contact Chen if interested to enhance the drone's visuals.
Preferred version: 2.1.3viliger-RestoreGrandparentRock
Randy Bobandy broke my gamandy. Restore Grandparent's rock projectile ghost.
Preferred version: 1.0.0JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2Chen-ChensGradiusMod
This mod aims to implement features from classic shoot-em-up games. It contains a fully functional Drone API, fully documented. It also improves behavior and mod compatibility of drones.
Preferred version: 3.6.0Bog-Deputy
(Early Access) Adds The Deputy as a playable survivor. The Deputy is a hyper-aggressive speed demon who dispenses justice via her twin revolvers and lethal kick attacks.
Preferred version: 0.3.3Moffein-AssistManager
Allows certain on-kill effects to trigger off of kill assists. Server-side and Vanilla-compatible.
Preferred version: 1.2.0RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3rob_gaming-YoungVagrant
Adds a new miniboss tier enemy that replaces Greater Wisps in certain stages. Updated for SOTS
Preferred version: 1.0.2ThinkInvis-TILER2
ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.
Preferred version: 7.4.2TheTimesweeper-SurvivorSortOrder
Sorts all survivors to your configurable liking. Force modded characters to the end, individually set survivor's sort order, etc | now supports custom survariants.
Preferred version: 1.1.2Keroro1454-Supply_Drop
Incoming Supply Drop! Adds 10 new items to enhance your Risk of Rain 2 experience.
Preferred version: 1.4.12TheTimesweeper-FastArtificerBolts
Alternate flame bolt skill for Artificer that scales with attack speed.
Preferred version: 2.2.2Goorakh-PizzaClientLagFix
Fixes unpredictable multiplayer lag for Mithrix's pizza (big spinny) attack
Preferred version: 1.3.1tsuyoikenko-Spy
Adds the Spy, a survivor that plays around his lethal backstabs! Multiplayer compatible.
Preferred version: 1.2.2tsuyoikenko-Scout
Adds the Scout, a speedy survivor that combos his trusty bat and scattergun.
Preferred version: 0.9.6tsuyoikenko-Cadet
Revives the Cadet Survivor from the Tsunami Mod. The pac is bac baby. Sots fixes.
Preferred version: 1.1.7amogus_lovers-StandaloneAncientScepter
1.1.34 - Fixed for SOTS, no new skills | A full port of ThinkInvisible's Ancient Scepter, complete with a custom model, item displays, and no extra dependencies.
Preferred version: 1.1.34tsuyoikenko-Interrogator
Adds the Interrogator, a survivor that hurts himself and allies to increase his damage.
Preferred version: 0.7.0tsuyoikenko-Wanderer
Adds the Wanderer, a mobile survivor with lethal combos.
Preferred version: 0.8.1prodzpod-HuntressMomentum2
Continuation of TeamGoose's HuntressMomentum. Gives huntress a passive.
Preferred version: 2.0.3prodzpod-RealerCheatUnlocks
Right-click unlockables to unlock/relock them. AFFECTS STEAM/EGS ACHIEVEMENTS!
Preferred version: 1.0.4IEye-Stage_Rearrange
Rearange Stages! Visit Golden Dieback stage 3 without using a shrine?! Fix the Path of Colossus! With Risk of Options now!
Preferred version: 0.4.1dweet-Hatsune_Miku_Append_Huntress
Add a skin for Huntress of Tda's Hatsune Miku Append.
Preferred version: 1.0.0prodzpod-RealerExtraChallengeShrines
Adds new Shrine of the Mountain-like shrines that affect boss fights and their rewards
Preferred version: 1.0.3rob_gaming-Regigigas
Adds a new boss to the game, Regigigas. Fully compatible with multiplayer! Includes playable and ror2-fitting versions in config. Updated for SOTS and under new management!
Preferred version: 1.5.3viliger-IDodgedThat
Adds chat messages on player death with information on what killed them.
Preferred version: 1.0.0Zenithrium-VanillaVoid
Adds more void variants for vanilla items, and tweaks and expands upon some void content.
Preferred version: 1.5.18ruudschouten-MagneticPickups
Changes pickups from Monsters Tooth, Bandolier, and Ghors Tome to automatically fly towards you.
Preferred version: 1.2.0prodzpod-Bandit_Dynamite_Toss
Adds Bandit's classic Dynamite Toss from RoR1 as an alt skill.
Preferred version: 1.1.5FortunesTeam-Skillsmas
Adds new skills. Has nothing to do with Christmas. Sorry! Reupload maintained by FortunesTeam.
Preferred version: 1.3.8HIFU-Inferno
A hard unique difficulty that changes enemy skills, AI, scaling and more! Features 6 Mastery Skins. Small patch.
Preferred version: 1.7.6EnforcerGang-MinerUnearthed
Adds the Miner from Risk of Rain 1. | translation updates
Preferred version: 1.9.19Phreel-MoreVieldsOptions
Adds in a bunch of potential enemies to Void Fields, now with configs & modded enemy supports! Improved Sandswept compatibility & EliteVariety support.
Preferred version: 1.5.0Phreel-SanctumWispSpawnFix
Makes Forgotten_Relics' Sanctum Wisp spawn on configurable stages!
Preferred version: 1.0.2RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.1Risky_Lives-RiskyFixes
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side. SotS fixes not included.
Preferred version: 1.0.11Forced_Reassembly-SweepingBarrage
Adds Commando's unused Special ability, Sweeping Barrage back into the game. Multiplayer Compatable
Preferred version: 1.2.1prodzpod-Nemesis_Rising_Tides
Reworks RisingTides elites and Adds 2 new elites. Highly configurable.
Preferred version: 1.0.9JaceDaDorito-FogboundLagoon
I can't even see my reflection in the water... only those mysterious crimson lights...
Preferred version: 1.1.5RandomlyAwesome-PassiveAgression
Mod that adds 21+ alternate skills (including passives,as well as skills for modded chars). Multiplayer Compatible, untested.
Preferred version: 1.3.2RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.0.4EnforcerGang-Enforcer
Adds the Enforcer from Risk of Rain 1 as a fully fleshed out playable survivor.
Preferred version: 3.11.2duckduckgreyduck-LazyBastardEngineer
Factorio-based skin and unlock for the Engineer and their turrets! The Factory grows...
Preferred version: 2.3.1rob_gaming-SteelMechorilla
Adds a new tier 1 boss to the game, the Steel Mechorilla. Fixed for SOTS
Preferred version: 1.1.0prodzpod-RecoveredAndReformed
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Preferred version: 1.1.4PlasmaCore3-Forgotten_Relics
Realms left to time. A content pack focused on maps and monsters
Preferred version: 1.1.30CheeseWithHoles-Celestial_War_Tank
Adds a customizable playable character with variety of weapons.
Preferred version: 1.3.1KingEnderBrine-ProperSave
Saves your progress at the start of the stage so you can load later
Preferred version: 2.11.2TheTimesweeper-Red_Alert
Electrician in the field. Adds 3 survivors based on Red Alert 2, themed around RoR2. Tesla Trooper, Desolator, and Chrono Legionnaire
Preferred version: 3.0.12Dragonyck-SeekerTweaks
Adds a new set of skills, unlimited orbs, Sojourn with: damage timer indicator, directional input and cast skills during it, no QTE, targeted Unseen Hand, tranquility crosshair indicator, and more! Fully configurable.
Preferred version: 1.0.3Bog-Pathfinder
Adds The Pathfinder as a playable survivor. The Pathfinder is an interplanetary hunter who fights alongside his falcon, Squall.
Preferred version: 0.5.3Phreel-Phase_Round_Lightning
Gives Commando's default secondary a lightning AOE and boosts its damage.
Preferred version: 1.1.6TeamCloudburst-Cloudburst
A content mod with a new survivor, Custodian (fully multiplayer compatible), and a handful of items
Preferred version: 0.4.1rob_gaming-Driver
I don't have wheels on my car. It's one thing you should know about me.
Preferred version: 1.8.0Moffein-DefenseMatrixManager
Library that allows for mods to add entities that can block hitscan attacks on a per-team basis.
Preferred version: 1.0.2Nebby-VarianceAPI
VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.
Preferred version: 2.2.0Nebby-VariantPack_TheOriginal30
All of Rob's Variants, ported and modified to VarianceAPI
Preferred version: 2.1.0Nebby-VariantPack_NebbysWrath
Variants from MonsterVariantsPlus, Ported to VarianceAPI.
Preferred version: 2.1.0prodzpod-Downpour
Fighting Time itself: Custom difficulty and scaling overhaul mod that encourages faster gameplay. Highly configurable.
Preferred version: 1.0.12Phreel-GoldenCoastPlusRevived
Adds some things to Golden Coast in the hopes of making it a more interesting and fun environment to visit. Highly configurable.
Preferred version: 1.1.0KomradeSpectre-Aetherium
A mod that currently adds tons of all new items, equipment, artifacts, and more to ROR2! Inspect support!
Preferred version: 0.7.9Phreel-SneakySpawnAdjustment
Makes an enemy spawn on configurable stages. Pls don't tell hifu I did this mod I just like this small unfinished enemy as it is.
Preferred version: 1.0.0SandsweptTeam-Sandswept
A work in progress mod that aims to add a variety of unique and high quality content to the game.
Preferred version: 0.9.4Wolfo-VanillaArtifactsPlus
Updates a lot of vanilla Artifacts to make them more interesting.
Preferred version: 3.0.3rob_gaming-Tyranitar
Adds a new boss to the game, Tyranitar. Featuring a lore friendly version and now a custom boss item!
Preferred version: 1.2.2Thrayonlosa-ItemBlacklist
Blacklist items, equipment, and printers. Supports making default blacklists, in-run changing and modifying drop rates of specific pickups. Fixes several vanilla bugs
Preferred version: 1.3.0Moffein-Heretic
Adds the Heretic as a selectable survivor with stats balanced around the base cast. Grab all 4 Heresy items to power up!
Preferred version: 1.2.9EnforcerGang-HAND_OVERCLOCKED
Adds HAN-D, the classic robot janitor from Risk of Rain 1. Multiplayer-compatible!
Preferred version: 1.4.15Wolfo-WolfoQualityOfLife
Gives Merc Skins, Blight Acrid and REX colored effects. Adds a lot of information and visual Quality of Life. (This mod no longer affects game play)(Every player needs this mod)
Preferred version: 3.1.9tsuyoikenko-Seamstress
Adds the Seamstress, a fast paced health management survivor. Full base remodel update.
Preferred version: 1.4.3Nebby-LoadingScreenSpriteFix
API for adding new Loading Sprites to the Loading Screen, also fixes sprite overlapping
Preferred version: 2.0.0TeamMoonstorm-MoonstormSharedUtils
An API focused with the intention of working in an editor enviroment using ThunderKit, MSU is a modular API system designed for ease of use and simplicity.
Preferred version: 2.2.2viliger-BobombBattlefield
The smell of black powder fills the air. Let's-a go!
Preferred version: 1.0.7viliger-Catacombs
Ancient Lemurian burial ground. It was a mistake to crashland here...
Preferred version: 1.0.4DropPod-LookingGlass
A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
Preferred version: 1.9.10itsschwer-MeridianPrimePrime
[SotS : fix + tweak] Makes Prime Meridian less painful in multiplayer by adding a revival method; Fixes Geodes throwing NullReferenceException in multiplayer when a player is dead — [ server-side ]
Preferred version: 1.0.0RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.24.2Risky_Lives-Videogame_Mod_2_Unofficial
A restoration of the pre-SotV Videogame Mod 2. Compatible with the official Videogame Mod 2!
Preferred version: 0.21.8TeamMoonstorm-Starstorm2
A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!
Preferred version: 0.6.13viliger-Roomba
Is that... a roomba? Must've fallen out of UES Contact Light.
Preferred version: 1.0.7Risky_Lives-RiskyTweaks
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Preferred version: 1.3.12Orbital-SurvivorsReturn
Survivors gain their classic appearences from Risk Of Rain Returns. Added Loader and Engineer!
Preferred version: 1.3.0Goorakh-AttackDirectionFix
Fixes attacks not always aiming where your crosshair is. Also known as the "Pierce Bug".
Preferred version: 1.2.2The_Bozos-RobomandoMod
This mod adds everyone's least favorite survivor from Risk of Rain Returns, in all of his stupid glory. He's not a good survivor, but that's the point.
Preferred version: 1.0.8Risky_Sleeps-ClassicItemsReturns
Adds items and equipment from Risk of Rain and Risk of Rain Returns.
Preferred version: 3.1.19Phreel-PhreelsTinyContentPack
Currently adds in 1 white, 2 green and 2 red items. Rebalance update.
Preferred version: 0.2.4Wolfo-StormItemBuffs
Buffs and fixes many Seekers of the Storm items. Nerfs Twisted Elites. Buffs can be turned off if only fixes desired.
Preferred version: 1.1.9Smxrez-EclipsedShoresBaseMod
Contains a variety of tweaks and features designed for the modpack EclipsedShores.
Preferred version: 1.0.4Wolfo-DLCSpawnPoolFixer
Fixes wrong spawn pools being chosen often ever since Sots and many Sots spawn pools not being implemented.
Preferred version: 1.0.2Phreel-RobItems
Adds 9 items or something(?), ILSpied and reverse engineered the soundbank...
Preferred version: 1.1.2Wolfo-WLoopWeather
Adds more Sots-style loop weather variants and adds config for loop variants to happen pre-loop
Preferred version: 1.3.3Phreel-SoySauceRevived
Adds Soy Sauce, an item that has anti-synergy with proc chains. Attacking a single enemy will increase your damage, attacking another will reset the damage back to normal.
Preferred version: 1.0.2prodzpod-RealerHex3Mod
Adds 25 new items. Fully configurable, now with Risk Of Options!
Preferred version: 2.1.6itsschwer-DamageLog
Adds a damage log to the HUD to show what you have taken damage from recently — [ client-side ] — please read the README!
Preferred version: 1.2.5README
Everything that's new compared to base game + 2x DLCs
Table of Contents
- Gameplay Changes
- New Items
- New Equipment
- New Monsters
- New Survivors
- New Stages
- New Artifacts
- New Interactables
- New Skills
- New Elites
- Known Issues
Gameplay Changes
- Removed Gilded Elites (Halcyonites spawning from Halcyonite Shrines will still be Gildeds)
- Removed Gups, Gips and Geeps
- Removed Pocket ICBM, Bottled Chaos
- Reworked most of Seekers of the Storm items (using Wolfo's StormItemBuffs mod)
- Added Lunar Exploder, Lunar Golem, Lunar Wisp, Void Reaver, Alloy Worship Unit, Aurelionite, Void Barnacle, Void Jailer, Void Devastator, Void Infestor, Child, Scorch Wurm, Halcyonite, Mithrix, Voidling, Lunar Scavenger, False Son, Healing Core and Malachite Urchin to possible enemies list in Void Fields.
- Viscous Falls and Disturbed Impact can now be stage 1, Elder Lemurians are removed from their spawn pools if they are selected as stage 1.
- Reformed Altar, Treeborn Colony, Golden Dieback and Helminth Hatchery can now be encountered without the use of Green Portals.
- Gilded Coast now only requires 4 beacons to be activated instead of 7.
- Bazaar Between Time is expanded to include 5 optional chests. You can only buy 3 items per bazaar (at most you can buy 3 white items, 2 greens and 1 red)
- Special bosses such as Aurelionite will always spawn with at least 1x Elite Modifier.
- Commando's Phase Round Lightning now has an additional lightning AOE and deals more damage.
- Chef is reworked (using nickal's BetterChef mod)
- Elite Aspects are converted into stackable items, they can drop from the associated elite. (Exceptions are Gilded, Twisted and Empyrean elites, for now)
- You always have nearly infinite Lunar Coins.
- Old Guillotine is now a White item.
- Legendary chest on Abyssal Depths is replaced with a Direseeker bossfight.
- Heretic is now selectable in lobby.
- Shrine of Combat awards you with an item upon first completion, just like in Risk of Rain 1.
- Killing the teleporter boss will immediately charge up the teleporter if you are in it's zone.
- Defensive Microbots are obtainable red tier items.
- Most items and equipments can be dropped.
- Survivor variants exist, however most of them are reimagined versions of existing survivors.
- and finally, a new difficulty that has two variations, a more forgiving one and a harsher version. Typhoon.
- oh and, if you feel like unlocking everything feel free to right click the locks in logbook, right clicking cheats in the unlock.
New Items -> Tier 1
Icon | Name | Description | Mod Source |
---|---|---|---|
Armed Backpack | Chance on taking damage to fire a missile for 400% (+400% per stack) base damage. Chance scales with damage taken. | Starstorm 2 | |
Broken Blood Tester | Every 30 seconds, rapidly heal for 10 (+10 per stack) health for every 25 gold you currently have. Scales with time. | Starstorm 2 | |
Bitter Root | Increase base health regeneration by 3 hp/s for 2s (+2s per stack) after killing an enemy. Scales with level. | ClassicItemsReturns | |
Fire Shield | After taking more than 8% of your maximum health as damage, explode for 200% base damage. Additionally, enemies burn for 200% (+200% per stack) base damage. | ClassicItemsReturns | |
Life Savings | Generate 1 (+1 per stack) gold every 3 seconds. Scales with time. | ClassicItemsReturns | |
Mysterious Vial | Increase base health regeneration by +1 hp/s (+1 hp/s per stack). Scales with level. | ClassicItemsReturns | |
The Toxin | Infect enemies on contact for 3 (+1.5 per stack) seconds, causing them to receive 30% extra damage from all sources. | ClassicItemsReturns | |
Coffee Bag | 8% chance on hit to drop a coffee bean that grants 8% attack speed and movement speed for 5 (+5 per stack) seconds. | Starstorm 2 | |
Detached Stinger | On hit, you have a 9% chance (+9% per stack) to poison your target. | PhreelsTinyContentPack | |
Detritive Trematode | Enemies with less than 25% (+10% per stack) health receive permanent damage over time that deals 100% base damage (+100% per stack). | Starstorm 2 | |
Empty Diary | When entering a stage, gain 3 levels and consume this item. | Starstorm 2 | |
Fork | Increase your base damage by 8% (+8% per stack). | Starstorm 2 | |
Glass Harvester | Gain 5% critical strike chance. Critical Strikes deal an additional 40% damage (+30% per stack). Taking damage to below 25% health breaks this item and grants 15% of your current level's experience. | Cloudburst | |
Glass Shield | Blocks 1 (+1 per stack) instance of fatal damage. Breaks after use. | SivsContentPack | |
Medium Matroyshka | On next equipment use, cracks open for a white item. Gain Mini Matroyshka. | Augmentum | |
Nail Bomb | Attacks that deal 120% damage or more release a shrapnel grenade that explodes for 20x30% of your damage (+50% more per stack). Enemies hit that launched a nail bomb are granted 2 seconds of immunity to the effect. | Aetherium | |
Piggy Brine | Increases regeneration by 20% (+5% per stack) plus an additional +1 hp/s (+1 hp/s per stack). Taking damage to below 25% health breaks this item and gives 1 second of invincibility. | Augmentum | |
Prototype 3D Printer | On pickup, becomes a copy of a white item in your inventory | Augmentum | |
Safety Blanket | Increases oneshot protection by 5% (+2.5% per stack) of your health for a maximum of 75%. Increases invincibility frames by 1 (+0.25 per stack) seconds. | Augmentum | |
Sharp Anchor | After standing still for 1 second, create a zone that increases damage by 20% (+20% per stack) for all allies within 2.3m (+1.0m per stack). | StormyItems | |
Stinky Bomb | 10% chance on hit to poison all enemies in 10 meters for 180% (+110% per stack) TOTAL damage over 4 seconds. | ZeebsZitems | |
Doctor's Bag | Gain a 10% (+10% per stack) to 'Critically Heal', doubling your healing received. | TsunamiItems | |
Unassuming Tie | Gain a shield equal to 4% (+2% per stack) of your maximum health. Breaking your shield gives you a Second Wind for 5s, plus a bonus amount based on your maximum shield. Second Wind increases movement speed by 15% (+10% per stack). | Supply Drop | |
Salvaged Wires | Gain a shield equal to 4% (+2% per stack) of your maximum health. While shield is active, increases attack speed by 10% (+10% per stack). | Supply Drop | |
Malice | Your attacks deal 25% TOTAL damage to up to 1 (+1 per stack) additional enemies within 12m (+2.4m per stack). | Starstorm 2 | |
Molten Coin | 6% chance to ignite enemies on hit for 100% base damage (+100% per stack) and earn $1 (+$1 per stack. Money earned scales with stages cleared). | Starstorm 2 | |
Choc Chip | Increase the duration of positive status effects by 1s (+1s per stack). Reduce the duration of negative status effects by 0.2s (+0.2s per stack), cannot reduce below 1 second. | RealerMysticsItems | |
Ghost Apple | Increases health regeneration by 2 HP/s (+2 HP/s per stack, +20% per level) for the next 20 minutes. On exhaustion, turns into Apple Stem (always increases regen by 0.1 HP/s (+0.1 HP/s per stack, +20% per level)). Each stack has its own timer. | RealerMysticsItems | |
Cutesy Bow | Increases armor by 30 against 100 hits (+100 hits per stack). On exhaustion, turns into Frayed Bow (always increases armor by 2 (+2 per stack)). | RealerMysticsItems | |
Manuscript | Increase 1 (+1 per stack) random stat (maximum health/health regeneration/damage/movement speed/attack speed/crit chance/armor) by 10%. Hover over the item to see current stat bonuses. | RealerMysticsItems | |
Marwan's Ash | Hitting enemies causes them to take an additional hit for 2 (+0.4 (+25% per stack) per level) damage. Upgrades at level 17. | RealerMysticsItems | |
Scratch Ticket | Chance-based effects have +1% (+1% per stack) chance of triggering. Does not work on effects with less than 1% chance of triggering. | RealerMysticsItems | |
Needles | +4% chance on hit to guarantee critical strikes on an enemy for the next 3 (+3 per stack) hits. | Starstorm 2 | |
Strange Scrap, White | Does nothing. Prioritized when used with 3D Printers. Obtained from eradicating a white item from your run. | Suppression | |
Universal Charger | Every 18 seconds (-10% per stack), instantly refresh the cooldown of your next non-Primary skill. | Starstorm 2 | |
Uranium Horseshoe | Increases movement speed and jump height by 10% (+10% per stack). | Starstorm 2 | |
X-4 Stimulant | Reduces secondary skill cooldown by 10% (+10% per stack). Using your secondary skill increases base health regen by +2 hp/s (+1 hp/s per stack) for 3 seconds. | Starstorm 2 |
Tier 2
Icon | Name | Description | Mod Source |
---|---|---|---|
Gradius' Option Seed | Deploy 2 Option Seeds. Option Seeds copy the wielder's attacks for 20% (+5% per stack) of the damage dealt. | ChensGradiusMod | |
56 Leaf Clover | Elite enemies have a 4.5% chance (+1.5% chance per stack) to drop an item on death. Unaffected by luck. | ClassicItemsReturns | |
Arms Race | Drones periodically fire a barrage of 4 (+4 per stack) missiles that deal 100% damage. Recharges every 10 seconds. | ClassicItemsReturns | |
Golden Gun | Deal extra damage based on held gold, up to an extra +40% damage (+20% per stack) at 300 gold (+150 per stack). Scales with time. | ClassicItemsReturns | |
Prison Shackles | Shackle enemies on hit for -40% attack speed for 2s (+2s per stack) | ClassicItemsReturns | |
Royal Medallion | 10% chance on hitting a boss monster to drop a buffing orb that improves health regen, attack speed, move speed, and base damage for 10s (+6s per stack). | ClassicItemsReturns | |
Rusty Jetpack | Increase jump height by 20% (+20% per stack) and gain a short airhop. | ClassicItemsReturns | |
Smart Shopper | Enemies drop an extra 25% (+25% per stack) gold on kill. | ClassicItemsReturns | |
Cryptic Source | Upon ending your sprint, unleash a burst of energy in a 15m (+3m per stack) radius for 250% (+250% per stack) base damage. | Starstorm 2 | |
Trophy Hunter's Medallion | If an enemy is capable of dropping a yellow item, gain 1x30% chance to drop that item on kill. Consumed on use. | SivsContentPack | |
Hunter's Sigil | After standing still for at least 1 second, create a 8m zone granting 30 armor (+15 armor per stack) and 30% increased damage (+15% per stack). The zone lasts until you leave it. | Starstorm 2 | |
Adaptive Armor | After taking damage twice in 2 seconds, reduce all incoming damage by 25 (+10 per stack) for 10 (+1 per stack) seconds. Cannot be reduced below 1. Recharges after 20 seconds. | Augmentum | |
Brindel's Band | Hits that deal more than 400% damage also grant a temporary barrier for 25% (+7.25% per stack) of the TOTAL damage up to 20% (+12.5% per stack) max combined health. Recharges every 10 seconds. | Augmentum | |
Bloody Surgical Mask | For every 2 seconds spent in combat, gain a 5% chance to bleed enemies. The buff can be stacked 5 (+3 per stack) times. Upon getting hit lose all stacks and go on a 5 second cooldown | SpikeStrip 2.0 | |
Charged Urchin | Gain a shield equal to 10% of your maximum health. While you have a shield, taking damage shocks enemies for 80% (+80% per stack) damage. | StormyItems | |
Charm of Desires | At the start of each stage, discover 1 (+1 per stack) Essence. | Augmentum | |
Engineers Toolbelt | You have a 20% chance (+20% hyperbolically up to a maximum of 100% chance) to duplicate drones and turrets on purchase. Additionally, you have a 10% chance (+10% hyperbolically up to a maximum of 100% chance) to revive drones and turrets when they die. | Aetherium | |
Halda's Band | Hits that deal more than 400% damage also heal you for 20% (+5% per stack) of the TOTAL damage up to 15% (+15% per stack) max health. Recharges every 10 seconds. | Augmentum | |
Illegal Drone Coolant | Your drones are overclocked to gain +10% (+10% per stack) attack speed and a 20% chance to burn enemies for 100% (+50% per stack) base damage. | StormyItems | |
Liquid Nitrogen | Killing an enemy causes surrounding enemies to be slowed by 50% for 3 (+1.5 per stack) seconds. In addition, enemies have a 10% chance of exploding in ice, dealing 250% (+100% per stack) TOTAL damage and freezing surrounding enemies. | ZeebsZitems | |
Massive Matroyshka | On next teleporter activation, cracks open for a green item. Gain Medium Matroyshka. | Augmentum | |
Vintage Plague Hat | Increase your health permanently by 1% (+1% per stack) for every utility item you possess. | Supply Drop | |
Vintage Plague Mask | All healing is increased by 2% (+2% per stack) for every damage item you possess. | Supply Drop | |
Pocket Plutonium | Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 1000% (+500% per stack) base damage, plus an additional 300% (+200% per stack) of shields. | Sandswept | |
Smouldering Document | 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 15% (+10% per stack) and attack speed by 15% (+10% per stack). | Sandswept | |
Sun Fragment | 9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. | Sandswept | |
Universal VIP Pass | Category chests have a 45% chance of dropping 1 (+1 per stack) extra items. | Sandswept | |
Shark Teeth | 25% of damage taken (+25% per stack, hyperbolically) is distributed to you over 2 seconds as bleed damage | Aetherium | |
Shell Plating | Killing an enemy increases your armor permanently by 0.5, up to a maximum of 25 (+10 per stack) armor. | Supply Drop | |
Deck of Cards | Upon killing an enemy, you have a 5% (+5% per stack) chance to gain a random buff for 3 (+3 per stack) seconds. | TsunamiItems | |
Obsidian Fragment | Gain a 10% chance to ignite enemies on hit for 3 (+1 per stack) seconds. Attacks against ignited enemies give a buff that increases your critical chance by 20% (+10% per stack). | TsunamiItems | |
Ancestral Incubator | 7% chance (+1% per stack) on kill to summon an Ancestral Pod that distracts enemies. Once it fully grows, it will hatch into an allied Parent with 100% health (+100% per stack). | LaIncubadabraRevived | |
Prototype Jet Boots | Gain +1 extra jump that ignites enemies for 500% base damage in a 7.5m (+5m per stack) radius. Recharges 5 seconds after landing. | Starstorm 2 | |
Man-o'-War | On killing an enemy, create an electric discharge for 200% base damage on up to 3 (+2 per stack) targets within 20m (+4m per stack) meters. | Starstorm 2 | |
Low Quality Speakers | Chance when getting hit to stun enemies in a 13m (+7m per stack) radius. Chance starts at 10% and increases with low health. | Starstorm 2 | |
Vendetta | Increase attack speed by 100% and damage by 100% for 16s (+4s per stack) when an elly is killed by an enemy. | RealerMysticsItems | |
Ceremony of Perdition | Increase Critical Strike chance by 5%. Critical Strikes mark enemies. When a marked enemy is damaged, all other marked enemies take 10% (+10% per stack) of dealt damage. The mark lasts 10 seconds. | RealerMysticsItems | |
Spare Wiring | You and your drones occasionally drop electric sparks while in combat. Sparks dropped by drones deal 125% (+100% per stack) base damage on contact with an enemy, sparks dropped by players - 50% (+40% per stack). | RealerMysticsItems | |
Failed Experiment | Killing an elite enemy inflicts its elemental effect on all enemies in a 15m (+3m per stack) radius for 8s (+4s per stack). | RealerMysticsItems | |
Black Monolith | All Shrines can be used +1 (+1 per stack) more time. | RealerMysticsItems | |
Platinum Card | Making a purchase at a Multishop keeps other Multishop Terminals available 1 (+1 per stack) time on each stage and decreases their price by 75%. | RealerMysticsItems | |
Mystic Sword | Increase damage by 2% for each kill of an enemy with more than 1900 base health (with or without elite health multipliers) up to 40% (+20% per stack). | RealerMysticsItems | |
Metronome | A rhythm indicator appears over your skills. Using a Secondary, Utility or Special skill in time with rhythm grants +0.5% (+0.5% per stack) Critical Strike chance until the end of the stage. | RealerMysticsItems | |
Snow Ring | 33% chance on taking damage to freeze 1 (+1 per stack) random enemies within 15m (+1m per stack). | RealerMysticsItems | |
Nuclear Accelerator | Increase movement speed by 10%. Damage is increased by 0.25% (+0.25% per stack) for every 1% of movement speed increase (from items, buffs, etc.) | RealerMysticsItems | |
Faulty Spotter | Every 30 seconds, analyze 1 (+1 per stack) random enemy, increasing critical strike chance against it by 100% for 7 seconds. | RealerMysticsItems | |
Modular Thruster | Projectiles travel 20% faster (+7% per stack), have +30% better tracking, and deal an additional +15% (+5% per stack) TOTAL damage when landing a critical strike. | SivsContentPack | |
Strange Can | 8.5% (+5%) chance to intoxicate enemies, causing them to lose 2.5% of their current health every second for 5s. | Videogame Mod 2 Unofficial | |
Strange Scrap, Green | Does nothing. Prioritized when used with 3D Printers. Obtained from eradicating green items from your run. | Suppression | |
Police Tape | Hold-out zones deploy a safe area that increases the armor of all allies by 50 (+15 per stack). | SivsContentPack | |
Law Suit | At the beginning of the stage, upgrade a random chest to the next tier, with 0 (+1 per stack) 30% chance rolls for an additional chest to be upgraded. | SivsContentPack | |
Fabinhoru's Dagger | Gain 5% chance to bleed an enemy on hit. Striking enemies while they are bleeding reduces their armor by 30 (+15 per stack) | Cloudburst | |
Enigmatic Keycard | 4% chance on hit to spawn a seeking orb that hits nearby enemies for 140% base damage (+140% per stack) on impact. | Cloudburst | |
Jape's Cloak | Gain a buff that grants you +5 armor and 30% healing when picking up an item. Maximum cap of 3 buffs (+2 per stack). | Cloudburst |
Tier 3
Icon | Name | Description | Mod Source |
---|---|---|---|
Nuclear Cuisine | All instances of damage that are less than 10% (+10% per stack, diminishing returns) of your combined health are blocked. | SivsContentPack | |
Ceremonial Fireworks | 50% chance to launch 8 (+4 per stack) fireworks on enemy kill that deal 300% base damage | NewtDrop | |
Gradius' Option | Deploy 1 (+1 per stack) Option for each drone you own. Options will copy all the attacks of the drone for 100% of the damage dealt. | ChensGradiusMod | |
The Hit List | Randomly marks up to 1 (+1 per stack) enemy. Kiling a marked enemy permanently increases base damage by 0.5. | ClassicItemsReturns | |
Hyper-Threader | 100% chance on hit to fire a laser that deals 60% base damage and bounces to 2 (+1 per stack) enemies. | ClassicItemsReturns | |
Permafrost | 3% (+3% per stack) chance on hit to freeze for 2 seconds. | ClassicItemsReturns | |
Thallium | On hit, 10% chance to poison for 2x300% of the victim's base damage per second and slow for -100% movement speed for 3 seconds (+1.5 seconds per stack). | ClassicItemsReturns | |
Classified Access Codes | The Atlas Cannon appears each stage, activating deals 40% (+20% per stack) of maximum health as damage to the teleporter boss after it spawns. | ClassicItemsReturns | |
Devastator Chessboard | On hit, you have a 55% chance (+5% per stack) to inflict the Eclipse 8 Permanent Health debuff (+2 stacks of Curse per item stack) while also adding +10 stacks of stackable debuffs already on the enemy (+10 per stack) and decreasing their movement speed by 80% permanently. | PhreelsTinyContentPack | |
Composite Injector | Gain 1 (+1 per stack) extra equipment slots. Trigger all of your equipment simultaneously. | Starstorm 2 | |
Wicked Ring | Gain 5% critical chance. Critical strikes reduces all your cooldowns by 1s. | WickedRingRevived | |
Droid Head | Killing an elite enemy spawns a Security Drone (+100% base damage per stack) for 20s (+10s per stack). Spawned drones inherit the elite type of the slain elite. | Starstorm 2 | |
Erratic Gadget | Your lightning strikes twice. 10% chance on hit to fire chain lightning for 300% TOTAL damage on up to 1 (+1 per stack) targets. | Starstorm 2 | |
Green Chocolate | When damaged for at least 20% of your max HP, the excess damage is reduced by 50%, and also gain a stacking buff that grants +50% base damage and +20% critical chance for 6s (+3s per stack). | Starstorm 2 | |
Dragon Blood | Increases max health by 25% (+25% per stack). Your attacks deal bonus damage equal to 25% of your max health. | SivsContentPack | |
Ancient Scepter | Upgrade one of your skills. (Unique per character) Extra/Unusable pickups will reroll into other legendary items. | StandaloneAncientScepter | |
Ancient Scepter | Crack open for 15 Essences. Future Essence drops will come with 1 (+1 per stack) more. | Augmentum | |
Tome of Bloodletting | Convert 10% (+10% per stack) of the damage you take into damage boost of up to 20 (+10 per stack) for 4s. The boost duration is increased based on damage taken; every 10% max health that was depleted, up to 50%, increases the duration by +2s. | Supply Drop | |
Discovery Medallion | On pickup, discover a red item. Future discoveries come with 1 (+1 per stack) more choice. | Augmentum | |
Inspiring Drone | Bots that you own gain a 50% boost to each of their stats based on yours (+50% per stack, linearly). Some bots gain more ammo for their attacks based on the bonus to their attack speed, and have their ammo replenished twice as fast per additional Inspiring Drone. Finally, if one of your bots are too far away from you, it is teleported to you after a delay (40 seconds for Turrets, 30 seconds for Drones). | Aetherium | |
Mega Matroyshka | On next elite kill, cracks open for a red item. Gain Massive Matroyshka. Discover future Matroyshka rewards. | Augmentum | |
Quantum Shield Stabilizer | Gain a shield equal to 16% of your maximum health. If an attack exceeds your active shields, the excess damage is negated. This ability has a cooldown of 5s (-1s per stack). | Supply Drop | |
Ceremonial Jar | Link enemies on hit. Linking 3 enemies deals 1500% (+1500% per stack) base damage to each. Enemies become immune to getting linked for 5 seconds afterwards. | Sandswept | |
Geiger Counter | Every 10 non-primary skill uses cause you to explode for 1600% (+400% damage per stack) damage, applying Blight to enemies. | TsunamiItems | |
Witches Ring | Hits that deal 500% damage or more will trigger On Kill effects. Upon success, the ring must recharge for 10 seconds (-10% duration per stack, hyperbolically). | Aetherium | |
Insecticide | 100% chance to poison an enemy for 180% (+180% per stack) base damage. | Starstorm 2 | |
Hiker's Backpack | Add +1 maximum charge (+1 per stack) to all skills. Reduce skill cooldowns by 15%. Gain an extra jump. | RealerMysticsItems | |
Crystallized World | Freeze all nearby enemies for 5s during the Teleporter event. Enemies that are imune to freeze instead get crystallized, locking all of their skills and rooting them. Occurs 2 (+1 per stack) times. | RealerMysticsItems | |
Super Idol | Increase health up to 50% and armor up to 50 depending on current gold (up to 800$ (-50% per stack), scaling with time). | RealerMysticsItems | |
Devil's Cry | Increase Critical Strike Chance by 10%. Every 5 Critical Strikes, unleash a barrage of slashes, dealing 300x3% (+300x2% per stack) damage to enemies in a 6m (+1.2m per stack) radius. | RealerMysticsItems | |
Charger Upgrade Module | Gain a shield equal to 6% of your maximum health. Increase total shield by 100% (+100% per stack). Shield recharge and other out-of-danger effects start 50% (+50% per stack) sooner. | RealerMysticsItems | |
Treasure Map | Each stage contains a 7m treasure spot with a buried Legendary item. Standing inside the treasure spot for 120s (-25% per stack) digs up the item. | RealerMysticsItems | |
Nkota's Heritage | Receive 1 (+1 per stack) items upon level up. Rarity of items increases with level. | Starstorm 2 | |
Palm Tree | For each kill your base damage is increased by a flat 1 (+1 per stack) base damage. Further stacks count in already killed enemies. | PhreelsTinyContentPack | |
Portable Reactor | Gain full invulnerability and 100% movement speed for the first 80s (+40s per stack) of a stage. | Starstorm 2 | |
Purified Tonic | Whenever you kill an enemy, you have a 60% (+40% per stack) chance to use tonic without chance of debuff for 3s (+3s per stack). | NewtDrop | |
Strange Scrap, Red | Does nothing. Prioritized when used with 3D Printers. Obtained from eradicating red items from your run. | Suppression | |
Swift Skateboard | Sprint in any direction. Using skills grants a buff which provides +20% (+15% per stack) movement speed for 6 seconds, up to 4 stacks. | Starstorm 2 |
Boss Tier
Icon | Name | Drops from: | Description | Mod Source |
---|---|---|---|---|
Worker's Bond | Beetle | For each ally within 10m (+3m per stack), increase your health regeneration by +2.5 HP/s. | SivsContentPack | |
Titanic Greatsword | Aurelionite | 5% chance on hit to summon Aurelionite's sword to strike an enemy from undearneath for 1250% (+1250% per stack) TOTAL damage. | GoldenCoastPlusRevived | |
Bighorn Buckler | Bighorn Bison | Increase your sprinting speed by 20%. Sprint into an enemy for 275% (+185% per stack) damage, dealing more damage the faster you are moving. Recharges after 3 seconds. | SivsContentPack | |
Colossal Fist | Colossus | 8% chance on hit to summon a Colossal Fist that deals 500% (+500% per stack) TOTAL damage. | EnemiesReturns | |
Mourning Geode | Stone Golem | Gain a burst of armor and regeneration on kill, increasing armor by +15 (+15 per stack) and regeneration by +10 HP/s (+3.5 per stack) for 1 second. | SivsContentPack | |
First Design | Mithrix | All of your attacks cripple foes for 2 seconds (+2 per stack). On hit, fire shockwaves for 3x300% (+300% per stack) TOTAL damage that recharge every 5 seconds (scales with attack speed). Every 15 seconds (-50% per stack), summon a Lunar Chimera to aid you, up to 3 (+3 per stack). Gain a regenerating shield for 25% of your max health. Increase movement speed by 25%. | SivsContentPack | |
Golden Knurl | Aurelionite | Increase maximum health by +10% (+10% per stack), base health regen by +2.4 hp/s (+2.4 hp/s per stack), and armor by +20 (+20 per stack). | GoldenCoastPlusRevived | |
Living Furnace | Elder Lemurian | 10% chance on hit to ignite enemies, dealing 250% TOTAL damage over time for 2 seconds (+1 per stack). | SivsContentPack | |
Imp's Eye | Imp | Bleeding foes are slowed by 50% and take +0.5% (+0.5% per stack) bonus damage from all sources per stack of bleed. | SivsContentPack | |
Guardian's Eye | Aurelionite | Collecting gold will charge up a powerful laser and grant a stacking buff. At ten stacks of this buff, the laser will fire at all enemies within 30 meters, dealing 2500% (+2500% per stack) BASE damage. | GoldenCoastPlusRevived | |
Null Seed | Void Reaver | On kill, summon a Void Nova that obliterates all nearby characters within 10m. Recharges after 30 seconds (-15% per stack). | SivsContentPack | |
1UP | Trees on Bob-omb Battlefield | Revives on death. Will disappear on leaving Bob-omb Battlefield. | BobombBattlefield | |
Beta Constructs | Alpha Construct | Gain 1 (+1 per stack) orbiting Beta Construct that autonomously attacks nearby enemies for 200% damage. Rate of fire scales with your attack speed. | SivsContentPack | |
Haunted Lamp | Wayfarer | Every 5 primary uses, fire a haunted projectile for 200% (+200% per stack) base damage. | Starstorm 2 | |
Infernal Lantern | Ifrit | Killing large monsters spawns a fiery pillar. After 5s pillar explodes dealing 1000% (+1000% per stack) base damage in 80m radius. Killing elite monsters has 20% chance to cause the same effect. | EnemiesReturns | |
Frenzied Tarbine | Clay Templar | Landing 3 attacks within 0.25 seconds of each other starts up a tar barrage, damaging enemies for 80% (+20% per stack) damage per bullet. | SivsContentPack | |
Its Whispered Secrets | Adaptive Elites | Increases armor by 150 if you haven't been hit recently. Taking damage causes you to go invisible for 3 seconds and grants a speed boost for 12 seconds. Attacks apply 20 laceration on hit for 7.5 seconds, increasing damage taken by 0.1. | ZetAspects | |
Her Temper | Aragonite Elites | Occasionally unleash a burst of anger on hit. Emit an aura that empowers nearby allies. Increases movement speed and attack speed by 30% (+15% per stack). Grants nearby allies 20% increased movement speed and attack speed. Reduces skill cooldowns by 30% (+15% per stack). Grants nearby allies 20% reduction to skill cooldowns. | ZetAspects | |
Service for the Bulwark | Ironclad Elites | Spawn with full barrier that doesn't decay. Attacks root on hit, immobilizing the target. Increases armor by 30 (+15 per stack). | ZetAspects | |
Retaliation of the Planet | Invigorating Elites | Emit an aura that empowers you and nearby allies. Attacks rally you and nearby allies. Increases damage by 20% (+10% per stack). Grants you and nearby allies 30% increased movement speed and attack speed. | ZetAspects | |
Combined Efforts | Bismuth Elites | Barrier does not decay. Immune to knockback while barrier is active. Reduces damage taken by 30% (+15% per stack). Attacks apply a random debuff on hit. | ZetAspects | |
Another Mind | Onyx Elites | Attacks apply a mark on hit, detonating for 48 (+12 per level) damage when 7 stacks are applied. Increases damage by 20% (+10% per stack). | ZetAspects | |
Betrayal of the Bulwark | Blighted Elites | Gain 2 random Elite Affixes. Increases maximum health by 20% (+10% per stack). Increases damage by 20% (+10% per stack). Reduces skill cooldowns by 20% (+10% per stack). | ZetAspects | |
Silence Between Two Strikes | Overloading Elites | Attacks sap on hit for 4 seconds, reducing damage by 10%. Convert 20% of health into regenerating shield. Gain 20% (+10% per stack) of health as extra shield. Attacks attach a bomb that explodes for 20% (+10% per stack) TOTAL damage after 1 second. | ZetAspects | |
The Third Wish | Arenaceous Elites | Surrounded by a sandstorm that damages enemies on contact. Attacks blind on hit for 4 seconds, reducing hit chance by 25%. (Vision range is reduced to 15m). 10% (+10% per stack) chance to dodge incoming damage. (Dodge chance is unaffected by luck). Increases movement speed and attack speed by 20% (+10% per stack). | ZetAspects | |
His Reassurance | Mending Elites | Heal nearby allies. Increases health regeneration by 1% hp/s. Attack poach on hit for 4 seconds, reducing attack speed by 10%. (Hits against poached enemies heal for 10% of damage dealt). Heal for 10% (+10% per stack) of the damage you deal. | ZetAspects | |
Frenzied Aspect | Frenzied Elites | Increases movement speed and attack speed by 20% (+10% per stack). Reduces skill cooldowns by 20% (+10% per stack). | ZetAspects | |
Coven of Gold | Gold Elites | Attacks grant gold on hit. Increases health regeneration by 12 hp/s (+6 hp/s per stack). Bonus health regeneration based on quantity and tier of items owned. Item score regen multiplier of 100% (+50% per stack). | ZetAspects | |
Curse of Greed | Pillaging Elites | Attacks steal gold on hit. Increases health regeneration by 12 hp/s (+6 hp/s per stack). Bonus health regeneration based on quantity and tier of items owned. Item score regen multiplier of 100% (+50% per stack). | ZetAspects | |
Spectral Circlet | Celestine Elites | Emit an aura that cloaks nearby allies. Attacks shred on hi for 4 seconds, reducing armor by 20. Increases armor by 60 (+30 per stack). Grants nearby allies 20 additional armor. | ZetAspects | |
Invasion from the Red Plane | Erythrite Elites | Enemies looking directly at you are marked, increasing damage taken. Attacks impale on hit, periodically dealing heavy damage. Increases damage over time multiplier by 20% (+10% per stack). | ZetAspects | |
Shared Design | Perfected Elites | Periodically fire projectiles while in combat. Attacks cripple on hit for 4 seconds, reducing armor by 20 and movement speed by 50%. Increases movement speed by 20% (+10% per stack). Convert 100% of health into regenerating shield. Gain 20% (+10% per stack) extra shield from conversion. At least 100% of health regeneration applies to shield. | ZetAspects | |
Wrath of the Rock | Magnetic Elites | Attacks pull down airborne enemies on hit. Steal the money of nearby enemies. Kills grant 20% (+10% per stack) more gold. Increases health regeneration by 12 hp/s (+6 hp/s per stack). | ZetAspects | |
John Hopoo | Motivating Elites | Emit an aura that empowers you and nearby allies. Attacks rally nearby allies. Increases damage by 20% (+10% per stack). Grants you and nearby allies 25% increased movement speed and attack speed. | ZetAspects | |
Bulwark's Absence | Nocturnal Elites | Attacks apply darkened vision on hit for 4 seconds, reducing hit chance by 35%. (Vision range is reduced to 20m). Increases movement speed by 20% (+10% per stack). Increases attack speed by 10% (+10% per stack). Gain 40% increased movement speed and 20% increased attack speed while out of danger. | ZetAspects | |
Titanic Pause | Oppressive Elites | Emit an aura that increases gravity for nearby enemies. Attacks pull down airborne enemies on hit. (Jumping is disabled by pull down). Gain +1 maximum jump count. Increases movement speed by 20% (+10% per stack). | ZetAspects | |
Artificial Void | Osmium Elites | Emit an aura that increases gravity for nearby enemies. Reduce the effectiveness of attacks from far away enemies. (Incoming Damage factor: 75%). Reduces skill cooldowns by 20% (+10% per stack). Immune to knockback. | ZetAspects | |
Alloy of Subservience | Plated Elites | Gain defensive plating that mitigates heavy damage. Attacks stifle on hit for 8 seconds, reducing damage dealt. Increases armor by 30 (+15 per stack). Reduce all incoming damage by 20 (+10 per stack). (Incoming damage cannot be reduced below 1) | ZetAspects | |
N'kuhana's Retort | Malachite Elites | Periodically releases spiked balls that sprout spike pits from where they land. Attacks ruin on hit for 4 seconds, increasing damage taken by 15%. (Ruin prevents health recovery). Increases maximum health by 400 (+200 per stack). | ZetAspects | |
Collision of Dimensions | Realgar Elites | Create a red fissure that spews projectiles. Attacks scar all enemies on hit, dealing damage over time. Increases damage over time multiplier by 20% (+10% per stack). | ZetAspects | |
Ifrit's Distinction | Blazing Elites | Leave behind a fiery trail that damages enemies on contact. Gain +1 maximum jump count. Increases movement speed by 20% (+10% per stack). Attacks burn on hit for 20% (+10% per stack) TOTAL damage over 4 seconds. | ZetAspects | |
Bloody Fealty | Sanguine Elites | Attacks bleed on hit for 120% (+60% per stack) base damage over 4 seconds. Increases damage over time multiplier by 20% (+10% per stack). | ZetAspects | |
Neural Link | Tinkering Elites | Spawn up to 3 Tinkerer's Drones that become stronger with scrap. (Tinkerer's Drones steal scrap on hit). Drones deal 20% (+10% per stack) increased damage. Your drones have damage taken reduced by 20% (+10% per stack). | ZetAspects | |
Curse of Obscurity | Veiled Elites | 25% chance to dodge incoming damage. (Dodge chance is unaffected by luck). Increases movement speed by 20%. Attacks grant elusive on hit. (Elusive grants 40% movement speed and 60% dodge chance). Elusive effect of 100% (+25% per stack). (Elusive effect decays by 25% every second). | ZetAspects | |
Entropic Fracture | Voidtouched Elites | Blocks incoming damage once. Recharges after a delay. Increases maximum health by 20% (+10% per stack). Increases damage by 20% (+10% per stack). Attacks collapse on hit for 20% (+10% per stack) TOTAL damage after 3 seconds. | ZetAspects | |
Volatile Aspect | Volatile Elites | Occasionally fire a seeking missile. Attacks explode on hit, dealing 20% (+10% per stack) TOTAL damage. | ZetAspects | |
Misplaced Faith | Warped Elites | Occasionally deflect nearby projectiles. Attacks levitate on hit for 4 seconds. Reduces skill cooldowns by 20% (+10% per stack). Reduces fall damage by 50% (+25% per stack). Reduces knockback by 50% (+25% per stack). | ZetAspects | |
First Sighting of the Stormy Petrel | Aquamarine Elites | Block every 3rd hit. Attacks imprison enemies in a bubble on hit. Reduces skill cooldowns by 20% (+10% per stack). | ZetAspects | |
Her Biting Embrace | Glacial Elites | Attacks chill on hit for 4 seconds, reducing movement speed by 80%. Attacks have a 6% (+6% per stack) chance to freeze for 2 seconds. Attacks fire a blade that deals 20% (+10% per stack) TOTAL damage. | ZetAspects | |
Essence of Tar | Shrine of Tar | Become tar, disabling normal healing. Attacking enemies leeches their health. Removing will result in instantaneous death | Forgotten_Relics | |
Relic of Energy | Relic of Energy on the Ground | Seems to do nothing. Might be useful somehow...? | Forgotten_Relics | |
Sage's Book | Sage's Shrine | Your past will be familiar... | Forgotten_Relics |
Void Tier 1
Icon | Name | Description | Mod Source |
---|---|---|---|
Abyssal Talon | Being in the air increases your damage by 15% (+15% per stack). Corrupts all Sharp Anchors. | StormyItems | |
Abyssal Cartridge | Prevent 10 debuffs before breaking. Each debuff prevented has a 10% chance to grant you a Blessing, increasing ALL stats by 3%. Corrupts all Medkits. | SpikeStrip 2.0 | |
Abyss-Touched Adze | Deal up to +30% (+30% per stack) damage to enemies with lower health. Corrupts all Crowbars. | VanillaVoid | |
Clockwork Mechanism | Gain 3 (+1 per stack) items at the start of the next stage. Taking damage to below 25% health breaks a random item, with a cooldown of 3 seconds. Corrupts all Delicate Watches. | VanillaVoid | |
Supercritical Coolant | Killing an enemy slows all enemies within 10m (+2.5m per stack) for 15% (+15% per stack) base damage, which lasts for 4 (+2 per stack) seconds. Upon applying 3 stacks of slow to an enemy, they are frozen. Freezing is less effective on bosses. Corrupts all Gasolines. | VanillaVoid | |
Enhancement Vials | Taking damage to below 25% health consumes this item, upgrading another item. At the start of each stage, 1 stack regenerates. Corrupts all Power Elixirs. | VanillaVoid | |
Executioner's Burden | Your On-Kill effects occur 1 (+1 per stack) additional times upon killing an elite. Additionally causes a 12m explosion, dealing 100% base damage. Corrupts all Old Guillotines. | VanillaVoid | |
Extraterrestrial Exhaust | Upon activating a skill, fire a rocket for every 2 seconds of the skill's cooldown, dealing 80% (+40% per stack) base damage. Corrupts all Bundles of Fireworks. | VanillaVoid |
Void Tier 2
Icon | Name | Description | Mod Source |
---|---|---|---|
Ceaseless Cornucopia | A special delivery containing items (31.6% for white, 8% for green, 0.4% for red, 47.4% for void white, 12% for void green, 0.6% for void red) will appear in a random location on each stage. (Increases rarity chances of the items per stack). Corrupts all Shipping Request Forms. | VanillaVoid | |
Quasitemporal Quill | Jumping while midair performs an airdash. Gain 1 (+1 per stack) maximum airdashes. Corrupts all Hopoo Feathers. | VanillaVoid |
Void Tier 3
Icon | Name | Description | Mod Source |
---|---|---|---|
Lens-Maker's Orrery | Non-critical hits grant a stacking buff that increases damage by 10%, that is cleared upon landing a critical hit. Stacks up to 5 (+5 per stack) times. Corrupts all Laser Scopes. | VanillaVoid | |
Empyrean Braces | Float while charging up a gravity shockwave, forcing enemies into the air for 200-2000% base damage. Then create a 30m radius anti-gravity zone for 15 seconds. Recharges in 20 (-50% per stack) seconds. Corrupts all H3AD-5T v2s. | Forgotten_Relics |
Core Tier (New!)
Icon | Name | Description | Mod Source |
---|---|---|---|
Essence of Acuity | Increase Critical Strike chance by 4% (+4% per stack). | Augmentum | |
Essence of Ferocity | Increase attack speed by 7% (+7% per stack). | Augmentum | |
Essence of Life | Gain 4% (+4% per stack) maximum health. | Augmentum | |
Essence of Resilience | Gain 4 (+4 per stack) armor. | Augmentum | |
Essence of Strength | Increase damage by 4% (+4% per stack). | Augmentum | |
Essence of Totality | Gain all essence effects and their stacking bonuses. | Augmentum | |
Essence of Velocity | Increase movement speed by 8% (+8% per stack). | Augmentum | |
Mini Matroyshka | On next chest purchase, cracks open for an Essence. | Augmentum |
Highlander Tier (New!)
Can only have one at a time, does not stack.
Icon | Name | Description | Mod Source |
---|---|---|---|
Augmented Contact | Increase Critical Strike damage by 20% and Critical Strike chance by 20%. | Augmentum | |
Chal's Band | Reduces Band cooldowns by 50%. Hits that deal more than 350% damage deal 50% more. | Augmentum | |
Curved Horn | Increase your damage by 30%. Gain 50% more Primary skill charges. | Augmentum | |
Tlaloc's Band | Band effects trigger twice. Hits that deal more than 400% damage deal 50% more. | Augmentum | |
Horse Hoof | Increase movement speed by 20%, sprint speed by 20%, and jump height by 25%. | Augmentum | |
Overclocked Pacemaker | When using your Special skill, increase your total damage by 10% for every second of cooldown. Lasts 5 seconds. | Augmentum | |
Platinum Fists | While using your Primary skill, gain 4% attack speed and 1 armor every second up to 20 seconds. After using a different skill, quickly lose the bonus until the primary skill is used again. | Augmentum | |
Second Death | On-Kill effects trigger twice. Bosses trigger On-Kill effects every 25% of health lost. | Augmentum |
Sibylline Tier (New!)
Icon | Name | Drops from: | Description | Mod Source |
---|---|---|---|---|
Remuneration | Nemesis Mercenary | A choice between three powerful items appears at the start of each stage. | Starstorm 2 | |
Stirring Soul | Nemesis Commando | Slain monsters leave a soul which has a 0.5% (+0.5% per unsuccessful roll, resetting on success) chance to spawn an item on pickup. | Starstorm 2 | |
Condemned Bond | Void Fields Interactable | Be hunted by Nemesis Survivors. | Starstorm 2 |
Lunar
Icon | Name | Tier/Rarity | Description | Mod Source |
---|---|---|---|---|
Alien Magnet | Enemies hit by your attacks will be pulled towards you, starting at 3x force (+2x force multipler per stack). | Aetherium | ||
Glass Veil | Gain a veil which blocks damage then gives you 5 seconds of invincibility. Recharges after 120 seconds. Ignore indirect damage. Discover replacements for useless items. Set max health to 1. | Augmentum | ||
Relic of Force | All attacks strike 1 (+1 per stack) additional time for 5% TOTAL damage. Consecutive strikes to the same enemy increase damage dealt by 5%, up to a maximum of 100% TOTAL damage dealt. Reduce attack speed and increase skill cooldowns by 40% (-40% per stack). | Starstorm 2 | ||
Relic of Mass | Increase maximum health by 100% (+100% per stack). Reduce acceleration and deceleration by a factor of 8 (+8 per stack). | Starstorm 2 | ||
Relic of Termination | Every 30 seconds, grants a buff which marks the next spawning enemy. If defeated within 30 seconds (-10% per stack), they drop an item (item rarity scales with stacks); if not, they drop nothing and delay the next mark. Marked enemies have significantly increased stats. | Starstorm 2 |
New Equipment
Icon | Name | Description | Cooldown | Mod Source |
---|---|---|---|---|
Back Thruster | For 8 seconds, rapidly build up to 200 movement speed when moving in a straight line. | 25s | Starstorm 2 | |
Jar of Souls | Creates 3 ghost duplicates of an enemy with 100% damage. Large enemies are duplicated once. Lasts 25 seconds. | 100s | ClassicItemsReturns | |
Drone Repair Kit | All drones are repaired to full health and empowered for 8 seconds. Summons a unique drone. | 60s | ClassicItemsReturns | |
Prescriptions | You enter a drug-induced frenzy for 8 seconds. Increases damage by 25% and attack speed by 50%. | 60s | ClassicItemsReturns | |
Gigantic Amethyst | Reset all skill cooldowns. | 12s | ClassicItemsReturns | |
Cloaking Headband | Become invisible and gain +40% movement speed for 16 seconds. | 45s | Starstorm 2 | |
Bell Totem | On use, spawn an interactable bell totem at the chosen position. When activated, trigger a shockwave with a radius of 25m that stuns and sends enemies flying away from it. Additionally, any On Shrine Use effects will be activated. 2 seconds between equipment uses, 1 second between totem activations, and only one totem can be spawned per player. | 20s | Aetherium | |
Impulse Frost Shield | Interrupts an enemy as it readies an attack, freezing it for 4s, and causing it to take 10% max hp in damage. | 30s | SpikeStrip 2.0 | |
Jar of Reshaping | On activation, absorb projectiles in a 20m radius for 3 seconds. Upon success, fire all of the projectiles out of the jar upon next activation. The damage traits of each projectiles fired from the jar depends on the bullets you absorbed. After all the projectiles have been fired from the jar, it will need to cool down. | 20s | Aetherium | |
Courier Sphere | Target all monsters in view with the Courier Sphere, dealing 700 damage to each. | 30s | SpikeStrip 2.0 | |
The Sand Sweeper | Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. | 30s | Sandswept | |
Stone Gauntlet | Summon 8 titan fists in a circle around you, each dealing 2000% damage. | 60s | ZeebsZitems | |
Cryo Canister | Release a shockwave of frost, dealing 500% damage and freezing enemies hit by it for 2 seconds. | 20s | TsunamiItems | |
Greater Warbanner | Place a greater warbanner which grants +50% health regeneration, 20% critical strike chance, and 50% skill cooldown reduction. Can place up to 1 at a time. | 55s | Starstorm 2 | |
M.I.D.A.S. | Sacrifice 50% of your current health, gaining either the amount of health lost or the price of a standard chest as gold, depending on which is higher. | 75s | Starstorm 2 | |
Regurgitator | Aim at Equipment to decompose it into 3 pieces of Item Scrap (80% for white scrap, 16% for green scrap, 1% for red scrap and 3% for yellow scrap). | 80s | RealerMysticsItems | |
Mechanical Arm | Critical Strike chance is increased by 5% while carrying this equipment. Swing in front for 100% damage + 200% damage for each Critical Strike dealt while equipment is on cooldown. | 20s | RealerMysticsItems | |
Vintage Microphone | Deafen enemies in front of you for 15 seconds, reducing their movement speed by 50%, armor by 20, attack speed by 50% and damage by 30%. Boost yourself in the opposite direction if used mid-air. | 60s | RealerMysticsItems | |
From Omar With Love | Hack a chest or a shrine to reduce its cost to $0. Limited to 1 use per stage, limit is increased with additional equipment charges. | 60s | RealerMysticsItems | |
Wirehack Wrench | Receive 1 copy of a 3D Printer's item for free, then destroy the printer, permanently making it unusable. | 45s | RealerMysticsItems | |
Warning System | Deploy an auto-charging Siren Pole that acts as a Teleporter, triggering any On Teleporter Event effects, and summons weak enemies at every 25% charged. Takes 45s to charge. Cannot be used if an uncharged Siren Pole already exists. | 75s | RealerMysticsItems | |
White Flag | Place a white flag that disables skill usage within 25m. Lasts 15 seconds. | 45s | Starstorm 2 |
New Monsters/Enemies
Name | Tier/Rarity | Description | Mod Source |
---|---|---|---|
Cannonball Jellyfish | Normal | Jellyfish variant that headbutts the player, does not zap however. | Sandswept |
Tinkerer's Drone | Unique | Does not spawn normally, only alongside a Tinkering elite, it occasionally fires a laser beam at the player. | EliteVariety |
Follower | Normal | A streetlamp-like ghost enemy. | Starstorm 2 |
Assassin | Normal | Technically not a new enemy since it is in base game files, it's a masked humanoid figure utilizing shuriken attacks and invisibility. | Recovered and Reformed |
Lively Pot | Normal | Inspired by a certain Elden Ring enemy, this is a moving tar pot that explodes upon death. | SpikeStrip 2.0 |
Clay Man | Normal | Just like Assassin, Clay Man is also part of base game but never spawns, it's a clay humanoid figure. | Clay Men |
Crimson Raptor | Normal | Ripped from League of Legends, a fast-shooting somewhat tanky big bird. | TitansOfTheRiftRevived |
Bob-omb | Normal | Only spawns on the new stage 5, Bob-omb Battlefield. Explodes if it's too close to the player, small fodder enemy from Mario games. | BobombBattlefield |
Rushrum | Normal | Some might say they are keemstar. Small fast running mushrooms. | Starstorm 2 |
Dwarf Mushrum | Normal | Stationary mushrum enemies equal to a beetle. | DwarfMushrum |
Spitter | Normal | Faithful port of the original Spitter from Risk of Rain Returns | EnemiesReturns |
Sentinel | Normal | Fast and tanky, ripped from League of Legends. A melee golem also known as "blue buff" | TitansOfTheRiftRevived |
Mother Mushrum | Normal | A stationary mushroom enemy that has damaging spores. | RealerRisingTides |
Sigma Construct | Normal | A fidget-spinner attacking construct enemy. | SpikeStrip 2.0 |
Coil Golem | Normal | Have you ever wondered what it's like to fuse a Magma Worm and a Stone Golem? This is that enemy. | Forgotten_Relics |
Frost Wisp | Normal | A wisp frozen over, as tanky as a Greater Wisp. | Forgotten_Relics |
Archaic Wisp | Normal | Also an unused enemy in base game files, a bit more aggressive Greater Wisp. | Archaic Wisp |
Sanctum Wisp | Normal | Greatly buffs enemies near it, a more sanctified version of Greater Wisp. | Forgotten_Relics |
Rek'Sai | Normal | The League of Legends champ in itself. Often burrows itself underground to strike it's victims, is giving away loud noises to let players know it spawned. | TitansOfTheRiftRevived |
Wayfarer | Boss | A streetlamp-like giant ghost enemy that buffs nearby enemies' attack speeds. | Starstorm 2 |
Iota Construct | Boss | A larger stationary version of Xi Construct, has a massive beam attack that has unlimited range. The main body is protected by a shield which you can't attack through. | Recovered and Reformed |
Steel Mechorilla | Boss | A mechanical giant monkey. | Steel Mechorilla |
Rift Herald | Boss | Ripped from League of Legends, faithful port of the Rift Herald. | TitansOfTheRiftRevived |
Direseeker | Unique | Activating 4-5 buttons on the Abyssal Depths stage will spawn this boss. A hellfire infused Elder Lemurian. | Direseeker |
Ifrit | Boss | A faithful port of Ifrit from Risk of Rain Returns | EnemiesReturns |
Ancient Wisp | Boss | Yet another unused enemy from base game files, a large wisp enemy that has tons of slow AOE attacks. | Ancient Wisp |
Baron Nashor | Boss | Ripped straight from League of Legends, a large stationary enemy with some AOE attacks. | TitansOfTheRiftRevived |
Brass Monolith | Boss | A colossal sized brass entity that has solid walls you can't damage. | Forgotten_Relics |
Stone Gigas | Boss | A buffed up golem that oddly resembles a pokemon. | Regigigas |
Colossus | Boss | A faithful port of the Colossus golem boss from Risk of Rain Returns | EnemiesReturns |
King Bob-omb | Boss | As the name says, it is that. | BobombBattlefield |
Secret Boss | Boss | Really stupid port of a Kirby character. | Enforcer |
Nemesis Invaders | Normal | Commando, Mercenary and Enforcer has so-called "Nemesis" variants, they invade your runs after clearing Void Fields or taking the Condemned Bond item from Void Fields and exiting afterwards. | Starstorm 2 & Enforcer |
New Survivors
Icon | Name | Description | Mod Source |
---|---|---|---|
HAN-D | HAN-D is a tanky melee survivor who can heal himself and his allies to stay in the fight. His melee attacks have high knockback, and comboing them properly will allow him to knock away even the heaviest enemies! | HAND OVERCLOCKED | |
Enforcer | Enforcer from Risk of Rain 1 | Enforcer | |
Nemesis Enforcer | Nemesis Variant of Enforcer | Enforcer | |
Sniper | The Sniper is a long-range DPS who uses powerful charged attacks to take down big targets. His Spotter drone allows him to analyze enemies, causing heavy attacks to transfer their damage to nearby enemies when hit. | SniperClassic | |
Miner | Miner from Risk of Rain 1 | MinerUnearthed | |
Nemesis Commando | Nemesis Variant of Commando | Starstorm 2 | |
Deputy | The Deputy is a hyper-aggressive speed demon who dispenses justice via her twin revolvers and lethal kick attacks. | Deputy | |
Driver | An original character based on Ryan Gosling. Enemies drop weapon crates that grant this survivor temporary weapons. | Driver | |
Submariner | Submariner is close range combatant that regenerates health quickly as she fights more enemies. Positioning properly is important to managing her regeneration and movespeed bonuses. | Submariner | |
Cadet | A long-lost survivor that specializes on the timing of gun reloads. | Cadet | |
Interrogator | A survivor that hurts himself and allies to increase his damage. | Interrogator | |
Seamstress | A half-imp survivor who uses her health for damage. Stack health items to gain more base damage. Managing her needles, weapons, and health are all apart of her complex kit. | Seamstress | |
Scout | A speedy survivor that combos his trusty bat and scattergun. | Scout | |
Spy | A squishy melee assassin who excels at killing high priority targets with ease. | Spy | |
Paladin | A tanky melee hybrid survivor who uses a combination of powerful melee attacks and long range spells. Writing these descriptions is time consuming so just try the character out for yourself and find out what works. He's got enough skills and flexibility to support a myriad of different playstyles. | PaladinMod | |
Nemesis Mercenary | Nemesis Variant of Mercenary | Starstorm 2 | |
Wanderer | A mobile survivor with lethal combos. | Wanderer | |
Pathfinder | A glass cannon melee survivor who commands a robotic falcon, Squall. Together, they can dish out tremendous DPS, and take down any game. Squall can be commanded to focus on selected enemies, or return to you when necessary. | Pathfinder | |
Executioner | The Executioner's goal is to spill as much blood as possible in the shortest amount of time. Bullets loaded, ion manipulators charged. | Starstorm 2 | |
Chirr | Chirr is a mystical creature who holds a pure connection with the planet. | Starstorm 2 | |
Ravager | An aggressive blood-driven melee survivor that siphons health from it's victims. | Ravager | |
Mortician | The Mortician is a slow, yet durable melee necromancer who excels at controlling territory with his army of undead. | Mortician | |
Ranger | The Ranger is a versatile character with two distinct forms. Her base form excels at burst damage from any range using electricity, while the other is much more resource managing focused with high risk, but extremely high damage fire attacks. | Sandswept | |
Cyborg | Technology was to reach its moral bounds when the Cyborg was created. It's hard to know how much humanity is left inside them. | Videogame Mod 2 Unofficial | |
Pyro | The Pyro will stop at nothing to burn down everything in sight. | Videogame Mod 2 Unofficial | |
Nucleator | The Nucleator is a radioactive juggernaut with rad-proof armor, which allows him to manipulate nuclear components for long periods of time. | Videogame Mod 2 Unofficial | |
Tesla Trooper | The Tesla Trooper can construct Tesla Towers to help him fry enemies. | Red Alert | |
Desolator | The Desolator spreads large spheres of radiation everywhere in his wake. | Red Alert | |
Chrono Legionnaire | The Chrono Legionnaire teleports around and vanishes enemies from existence. | Red Alert | |
Rocket | A survivor that is inspired by Team Fortress 2's Soldier, utilizing AOE damage and rocket jumping. | Rocket | |
Dancer | She uses soul-ties as a way to deal more damage, the more enemies are tied to eachother, the more damage they receive. Melee survivor. | Dancer | |
Celestial War Tank | A tank, which is customizable in hundreds of many ways. A physics-based survivor that is capable of using environments and armor to its advantage! | Celestial War Tank | |
Robomando | Everyone's least favorite survivor from Risk of Rain Returns, in all of his stupid glory. He is not a good survivor, but that's the point. | RobomandoMod | |
Sorceress | A short-ranged survivor that specializes in AOE based attacks for controlling large crowds of enemies, along with movement abilities for engaging more distant enemies. | SorceressMod | |
Custodian | His gameplay involves manipulating enemies' gravity to his advantage. Use your Grav-Broom and MAID to float enemies up higher and higher, then spike them down for heavy impact damage! | Cloudburst | |
Pilot | A faithful port of Pilot from Risk of Rain Returns! | Pilot |
New Stages
Icon | Tier/Rarity | Description | Mod Source |
---|---|---|---|
Stage 2 | Ancient Lemurian burial ground. | Catacombs | |
Stage 2 | A tar realm left abandoned not too far from the aqueduct. | Forgotten_Relics | |
Stage 3 | Fogbound Lagoon is an alternate Stage 3 which intends to bring a new experience to the game with its water mechanics, unique enemy pool, and atmosphere. | FogboundLagoon | |
Stage 5 | Rock formations are orbiting a large pedestal of some sort here... | Forgotten_Relics | |
Stage 5 | A port of Super Mario 64's Bob-omb Battlefield, has unique enemies such as Bob-omb and King Bob-omb. | BobombBattlefield | |
Hidden Realm | Repair a broken teleporter and proceed through it, here you'll find several teleporters and a large one that's different from the others. Messing with it may result in strange interactions with stage order... | Forgotten_Relics |
New Artifacts
Icon | Name | Description | Mod Source |
---|---|---|---|
Artifact of Cognation | Enemies leave behind temporary duplicates on death. | Starstorm 2 | |
Artifact of Conquest | Highlander drops are no longer random. They now drop at the end of the teleporter event of every even stage. | Augmentum | |
Artifact of Spoils | Highlanders will always drop as void potentials. | Augmentum | |
Artifact of the Tyrant | Any time a route-ending boss (Mithrix, Lunar Scavengers, Voidling, False Son) spawns they will be given 1 random elite modifier. | Aetherium | |
Artifact of Wrath | Calls down fury from the sky. | SpikeStrip 2.0 |
New Interactables
Name | Description | Mod Source |
---|---|---|
Buff Brazier | A shrine that allows you to purchase flaming orbs containing a buff or a debuff. These orbs are consumed once you activate the teleporter and they spread their effects out in the teleporter's radius. | Aetherium |
Cloaked Shrine | A shrine that upon purchasing it, drops a cloaked orb that can be any item including lunars or voids. | SpikeStrip 2.0 |
Shrine of Tribulation | A chance shrine except it has a 95% chance to fail, and 5% chance to give you a legendary item. | SpikeStrip 2.0 |
Crimson Shrine of the Mountain | A variant of Mountain Shrine. The boss will be approximately 5x stronger BUT you'll get a red item | MoreMountains |
Amber Shrine of the Mountain | A variant of Mountain Shrine. The boss will be approximately 4x stronger BUT you'll get an additional yellow item | MoreMountains |
Shrine of the Sky | A red item drops in addition to the green drops, BUT the boss is guaranteed to be elite. | RealerExtraChallengeShrines |
Shrine of the Core | 3 white items will drop instead of 1 green, BUT the boss is guaranteed to be Horde of Many. | RealerExtraChallengeShrines |
Shrine of the Wind | Select the boss that you want to fight and increase the yellow drop chance. | RealerExtraChallengeShrines |
Shrine of Tar | Only spawns on Dry Basin. Upon activation, receive a yellow item that disables natural HP regen, dealing damage heals you however. Attempting to remove this item will result in your imminent demise. | Forgotten_Relics |
Sage's Shrine | Upon activation, receive a yellow item that fixates the run seed, if you win with the item in your inventory, the next run will be unaffected. If you lose, you'll have to play the same run until you win with the item. | Forgotten_Relics |
Relic of Energy on the Ground | Upon activation, receive a yellow item that seemingly does nothing...? | Forgotten_Relics |
Broken Teleporter | You can activate it by using a Relic of Energy, initiates a teleporter event, where you'll have to protect the Relic until the fight is over. Does not drop rewards, but will drop an Empty Relic. It leads to the Forgotten Haven hidden realm. | Forgotten_Relics |
Refabricator | Scrap a drone you own for a random item. | Starstorm 2 |
Shrine of the Legend | Exchange all of your items for half of current item count x red items. | RealerMysticsItems |
New Skills
Character | Slot | Name | Description | Mod Source |
---|---|---|---|---|
Commando | Primary | 「Weave』 | Entangling. Rapidly shoot an enemy for 50% damage. | SpikeStrip 2.0 |
Commando | Primary | SFG-900 | Stunning. Fire a slow energy blast for 700% damage in an explosion. Has strong recoil. | ChaoticSkills |
Commando | Primary | Heavy Bullets | Slowly shoot an enemy for 320% damage. | Skillsmas |
Commando | Primary | Burst Fire | Shoot an enemy at an extremely high fire rate for 100% damage. Has 60 ammo. | Skillsmas |
Commando | Secondary | Combat Knife | Slash enemies for 360% damage, wounding and stunning enemies. Wounded enemies take 50% more damage. | SkillsReturns |
Commando | Secondary | Barrage | Stunning. Fire a barrage of targeted rockets for 400% damage. | ChaoticSkills |
Commando | Secondary | Phase Beam | Shoot through enemies for 280% damage, knocking them back. | Skillsmas |
Commando | Utility | Tactical Lift-Off | Ignite. Launch upwards, dealing 500% damage. | Skillsmas |
Commando | Special | Point-Blank | Stunning. Fire a Shotgun Blast for 6x200% damage. | SkillsReturns |
Commando | Special | Sweeping Barrage | Automatically fire at all enemies in front of you for 380% damage per shot. | SweepingBarrage |
Commando | Special | Stim Shot | Administer a cocktail which instantly heals for 20% of missing health and boosts attack and move speed by 25%. | PassiveAggression |
Commando | Special | Frost Grenade | Freezing. Toss an ice grenade that erupts into a freezing blast. | ChaoticSkills |
Huntress | Passive | Momentum | Sprinting gives stacks of Momentum. At 10 stacks, the next attack is a Critical Strike. | HuntressMomentum2 |
Huntress | Secondary | Tracker Glaive | Throw a glaive for 640% damage. Homing arrows will also attack the enemy struck by the glaive. | Skillsmas |
Huntress | Utility | 「Network』 | Enter the Void, draining your health over time. Attacks integrate enemies, inflicting 50% damage per second. | SpikeStrip 2.0 |
Huntress | Special | Destroyer | Overdriven. Charge up a piercing blade, dealing 900%-3900%. Upon fully charging, release a stunning shockwave. | ChaoticSkills |
Huntress | Special | Take Aim | Toggle manual aiming mode. Your Primary skill will charge up an arrow for 100%-800% damage that ignites on full charge. | Skillsmas |
Bandit | Passive | Standoff | All attacks on enemies that are attacking are Critical Strikes. | PassiveAggression |
Bandit | Passive | Sadism | Your attacks strike an additional time for each debuff on the target, dealing 50% TOTAL damage. | ChaoticSkills |
Bandit | Secondary | Dynamite Toss | Toss a bomb that ignites for 390% damage. Drops bomblets for 6x120% damage. Can be shot midair for bonus damage. | Bandit Dynamite Toss |
Bandit | Utility | Flashbang | Toss a flash grenade, stunning and blinding enemies. Blinded enemies have reduced mobility and take 25% more damage. | SkillsReturns |
Bandit | Utility | Starch Bomb | Stunning. Deal 75% damage, nearby allies are cleansed from a debuff. | PassiveAggression |
Bandit | Utility | Feign | Agile. Negate the next instance of damage, and warp behind the attacker. Your next attack deals quadruple damage. | ChaoticSkills |
Bandit | Utility | Smoke Machine | Create a lasting smoke zone that grants invisibility to allies in its range. | Skillsmas |
Bandit | Special | Murder Party | Slayer. Fire a revolver shot for 600% damage. Kills reset the cooldown and start a Kill Chain. | Skillsmas |
Bandit | Special | Bloodbath | Fire 6 revolver shots for 600% damage at hemorrhaging enemies in vision. | Skillsmas |
MUL-T | Primary | Auto-Nailblast | Overdriven. Fire a stream of shotgun blasts for 6x90% damage. | ChaoticSkills |
MUL-T | Primary | Heat Flush | Ignite. Spout 3 molten slag balls that slow and deal 180% damage. Sets terrain ablaze. | ChaoticSkills |
MUL-T | Secondary | Shipping Crate | Toss a crate for 400% damage. Can be pushed around, used as a platform or to block projectiles. | Skillsmas |
MUL-T | Utility | Update Mode | Harmless. Enter an Update state for 2 seconds, then recover 10% HP and gain +50% attack speed for 7 seconds. | Skillsmas |
Engineer | Passive | Field Tinkering | Scrap in inventory provides mechanical allies with increased stats. | PassiveAggression |
Engineer | Primary | Cascading Resonance | Focus on an enemy to blow them up for up to 4000% damage, requires unbroken line of sight. | PassiveAggression |
Engineer | Primary | Thermal Blast | Agile. Ignite. Fire dual flamethrowers for 600% damage. | ChaoticSkills |
Engineer | Primary | Energy Shield | Agile. Create a wall that deals 400% damage per second and blocks attacks. | Skillsmas |
Engineer | Primary | Laser Focus | Release two beams of energy for 2x150% damage. Damage increases the longer a target is focused upon. | SpikeStrip 2.0 |
Engineer | Utility | Overdrive Boost | Agile. Stunning. Resilient. Launch into the air and burst forward after a delay, dealing 100%-2500% damage upon impact scaling with fall speed. | ChaoticSkills |
Engineer | Utility | Rapid Displacement | Stunning. Move forward, pushing any entities in the way for 200% damage. | SpikeStrip 2.0 |
Engineer | Special | BFT-9000 | Place a turret that inherits all your items. Fire a giant fucking laser for 13567.5% damage on a long cooldown. Can place only 1. | ChaoticSkills |
Engineer | Special | Constructor Pylon | Place a Constructor Pylon that constructs clones of it's targets. Can place only 1. | ChaoticSkills |
Engineer | Special | PM-30 Support Turret | Place a mobile turret that inherits all your items. Heals it's owner and grants invulnerability and guaranteed crits for 8 seconds after healing enough. Can place only 1. | ChaoticSkills |
Engineer | Special | TR-80 Sniper Turret | Place a turret that inherits all your items. Fires a long-range piercing bolt for 900% damage per shot that slows. Can place only 1. | ChaoticSkills |
Artificer | Passive | Unorthodox Rituals | Whenever a tick of bleed occurs nearby, heal 1 health. | PassiveAggression |
Artificer | Passive | Overcharged Jetpack | Hold jump to fly into the air. Flying drains fuel. Fuel passively regenerates when not flying. | ChaoticSkills |
Artificer | Primary | Cryo Bolt | Freezing. Fire a short-range bolt for 280% damage. Hold up to 4. | Skillsmas |
Artificer | Primary | Geode Bolt | Crystallize. Fire a bolt for 280% damage. Hold up to 4. | Skillsmas |
Artificer | Primary | Water Bolt | Revitalizing. Fire a bolt for 280% damage that has slight homing. Hold up to 4. | Skillsmas |
Artificer | Primary | Fast Flame Bolts | Fire smaller Flame Bolts for 2x110%. Fires more bolts with attack speed. | FastArtificerBolts |
Artificer | Primary | Excise | Blood Siphon. Fire a bolt for 100% damage that bleeds enemies. | PassiveAggression |
Artificer | Primary | Flamerang | Agile. Ignite. Swing a flaming saw for 400% damage per second. | ChaoticSkills |
Artificer | Primary | Fracture | Agile. Charge up a lunar bolt for 300%-1100% damage. | ChaoticSkills |
Artificer | Secondary | Lit Nano-Rocket | Ignite. Charge up a superfast nano-rocket that deals 400%-2000% damage. | Skillsmas |
Artificer | Secondary | Moulded Nano-Boulder | Crystallize. Charge up a rolling nano-boulder that deals 400%-2000% damage. | Skillsmas |
Artificer | Secondary | Concentrated Nano-Stream | Revitalizing. Charge up a continuous nano-stream that deals 400%-2000% damage. | Skillsmas |
Artificer | Secondary | 「Choke』 | Crushing. Create a Binding Maelstrom for 150% damage per second that lasts 10s. Then mark enemies to be pulled into it with Void Bolts. | SpikeStrip 2.0 |
Artificer | Utility | Brimstone | Ignite. Create a screen that hurts enemies for 100% damage per second and ignites ally projectiles. | Skillsmas |
Artificer | Utility | Thunderbolt | Stunning. Create a pillar that periodically hurts nearby enemies for 100% damage. | Skillsmas |
Artificer | Utility | Tectonic Shift | Crystallize. Create a platform below yourself that hurts enemies for 200% damage at the moment of creation. | Skillsmas |
Artificer | Utility | Cumulonimbus | Revitalizing. Create a rain cloud that hurts enemies for 100% damage per second. | Skillsmas |
Artificer | Utility | M1A2 SEPV3 Main Battle Tank | Deploy a rideable M1A2 SEPV3 Main Battle Tank. | ChaoticSkills |
Artificer | Special | Flash Frost | Freezing. Create a cold blast around yourself for 800% damage and gain 12% temporary barrier per frozen character. | Skillsmas |
Artificer | Special | Superbolide | Crystallize. Drop a meteor that deals 2000% damage and petrifies enemies for 4s. | Skillsmas |
Artificer | Special | Crashing Wave | Revitalizing. Surf forward, dealing damage equal to 150% of your maximum health on landing. | Skillsmas |
Artificer | Special | Snowsculpt | Encase yourself in a body of snow, protecting you from harm until it is broken or you burst out in a wave of frost. | PassiveAggression |
Artificer | Special | Conclude | Inflict Pain on an enemy, triggering all of their remaining DoTs at once. | PassiveAggression |
Mercenary | Passive | Momentum Capacitors | Kills while airborne grant a stacking 10% damage boost. All stacks reset upon touching the ground. | ChaoticSkills |
Mercenary | Primary | Phantom Strike | Agile. Unleash 3 phantom mercenaries that slash for 200% damage. | ChaoticSkills |
Mercenary | Secondary | Focused Strike | Ready your blade, release before an incoming strike to parry enemy attacks for 500%-1500% damage to all nearby enemies. | Parry |
Mercenary | Secondary | Fluorescence | Agile. Overdriven. Drag targets towards you, dealing 15% damage repeatedly and slowing them. | ChaoticSkills |
Mercenary | Secondary | Riptide | Roll forward for up to 7 seconds, dealing 220% damage. Rolling duration affects cooldown. | SpikeStrip 2.0 |
Mercenary | Special | Crossing Storms | Perform a large diagonal slash for 1000% damage. Can hold up to 2. | Skillsmas |
REX | Primary | Petal Storm | Quickly launch piercing petals for 190% damage. Costs 5% HP when fired repeatedly. | SpikeStrip 2.0 |
REX | Primary | Uprooting | 5% HP. Attack with spiky roots for 240% damage. Heals for every target hit. | Skillsmas |
REX | Special | DIRECTIVE: Stimulate | Harmless. Heal nearby allies for 20% HP per second. | Skillsmas |
Loader | Secondary | 「Conduit』 | Charge a N?ULL beam for 500% damage per second. Finish with a destructive blast for 800% damage. | SpikeStrip 2.0 |
Loader | Secondary | Zip Fist | Fire your gauntlet forward, quickly pulling you to the target after immediately retracting the gauntlet. | Skillsmas |
Loader | Special | Reinforce | Stop barrier decay and increase attack speed by 40% for 7 seconds. | Skillsmas |
Acrid | Passive | 「Deeprot』 | Attacks that apply Poison apply stacking Deeprot instead, slowing speed by 10%. At 5 stacks, the enemy is afflicted with SOULR?OT. | SpikeStrip 2.0 |
Acrid | Passive | Pathosis | Poisonous attacks instead apply Pathosis. Enemies afflicted with Pathosis share damage taken with other nearby afflicted enemies. | ChaoticSkills |
Acrid | Utility | Autonomous Organism | Poisonous. Create a slowly-moving bubble that deals 200% damage per second to nearby enemies. | Skillsmas |
Acrid | Special | Carrier Pathogen | Release a pathogen that deals 85% damage and spawns a disease per every debuff on the target. The disease spreads up to 20 targets, carrying a random debuff from its last host. | PassiveAggression |
Acrid | Special | Neutropenia | Release a deadly disease that clears enemy poison to spread it up to 20 targets for 4x duration. | Skillsmas |
Captain | Passive | Offensive Microbots | Gain combatant microbots that fire bursts of slowing lasers for 360% damage alongside you. | ChaoticSkills |
Captain | Primary | Spark Cannon | Channel an electric beam for 340% damage per second. Deals critical hits after 3 seconds. | ChaoticSkills |
Captain | Secondary | EMP Charge | Shocking. Aim a grenade that deals 300% damage and applies heavy force to ALL characters in the vicinity. | SpikeStrip 2.0 |
Captain | Secondary | Helping Hand | Give Defensive Microbots to an ally for 10 seconds. | Skillsmas |
Captain | Utility | Crash Remote | Call down reinforcements from the UES Safe Travels. Lasts 30 seconds. | ChaoticSkills |
Captain | Special | Integrated Beacon Uplink | Channel the effects of a Supply Beacon through your prosthetics. Can only be invoked twice per stage. | PassiveAggression |
Captain | Special | Reuseable Supply Beacon | Request a permanent Supply Beacon. Alternates between the two of your chosen beacons. | Skillsmas |
Captain | Misc | Beacon: Design | Knocks back and cripples ALL nearby characters. | ChaoticSkills |
Captain | Misc | Beacon: Void | V??oid Fo??g slowly damages targets within the beacon radius. | ChaoticSkills |
Railgunner | Passive | Micro-Missile Foundry | All Critical Strike Chance is converted into damage for missiles that fire on critical hits. | PassiveAggression |
Railgunner | Primary | HR-30 Redirector | Agile. Toss a device that reflects shots into nearby enemies when struck, amplifying their damage. | ChaoticSkills |
Railgunner | Secondary | 「Torpor』 | Dormant. Awaken slumbering energy, transforming your weapon into a piercing 8x200% damage plasma shotgun. | SpikeStrip 2.0 |
Void Fiend | Passive | 「Incessant Infestation』 | At full Corruption, burst out a gaggle of infestors. | PassiveAggression |
Void Fiend | Utility | 「T?ea?r』 | Tear open a portal through the void, leading to the target location. | PassiveAggression |
Void Fiend | Special | 「J??oker ?M?ode』 | Become Corrupted... BUT take 25% more damage and reduce base damage by 25%. Disables passive Corruption. | Joker Mode |
Seeker | Primary | Mantra Ray | Channel a beam to deal 360% damage per second. Each hit applies Resolve. | SeekerTweaks |
Seeker | Utility | Sojourn Spirit | Stunning. Transform and take flight as a volatile flame, becoming immune for the duration. | SeekerTweaks |
Seeker | Utility | Spirit Veil | Teleport to an ally's location and grant both of you 20% barrier based on your max health. | SeekerTweaks |
Seeker | Special | Dhamma | Create beams that hurt nearby enemies for 400% damage per second, and beams that heal nearby allies for 5% max health per second. Grants Tranquility. The 7th Tranquility makes healing beams map wide, and consumes all Tranquility stacks. | SeekerTweaks |
Chef | Primary | Better Dice | Throw a cleaver through enemies for 250% damage. Dealing 375% damage on the return trip. | BetterChefPrimary |
New Elites
Icon | Name | Tier | Description | Mod Source |
---|---|---|---|---|
Adaptive | T1 | Aspect of Evolution. Once hit, they go invisible gaining movespeed and armor. | Augmentum | |
Arenaceous | T1 | Aspect of Sand. If approached, they inflict a blinding debuff on the player, on touch they damage per tick. | RealerEliteVariety | |
Frenzied | T1 | Aspect of Frenzy. Much faster than your average T1 elite and occasionally teleports besides the player. | MoreElites | |
Gold | T1 | Aspect of Fortune. They steal gold on hit, much less overall HP and higher regen than Gilded elites. They only spawn on Gilded Coast. | GoldenCoastPlusRevived | |
Invigorating | T1 | Aspect of Battle. Carries a warbanner that buffs nearby allies. Temporarily changes Warbanner buff to Frenzy on hit. | RealerEliteVariety | |
Ironclad | T1 | Aspect of Durability. Spawns with full barrier that doesn't decay. Roots on hit. | RealerEliteVariety | |
Magnetic | T1 | Aspect of Polarity. They will drain your gold if you get too close to them, and drop only a portion of their money on death. Getting hit by one will send you straight down if you're mid-air! | RealerRisingTides | |
Motivating | T1 | Aspect of Inspiration. Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. | Sandswept | |
Nocturnal | T1 | Aspect of Darkness. They'll chase you like a shadow if left unharmed, will blind you on hit. | RealerEliteVariety | |
Oppressive | T1 | Aspect of Domination. Creates a small cylindrical area that increases gravity around it. On hit, disables jump completely for a short period. | Nemesis Rising Tides | |
Pillaging | T1 | Aspect of Theft. Steals gold from nearby allies. Steals gold from the victim on hit. | RealerEliteVariety | |
Plated | T1 | Aspect of Endurance. Gains defensive plating that mitigates heavy damage. On hit, attacks stifle for 8 seconds, reducing damage dealt. | SpikeStrip 2.0 | |
Sanguine | T1 | Aspect of the Red Plane. Occasionally dash in dire situations, all attacks inflict bleed. | Aetherium | |
Tinkering | T1 | Aspect of Automatization. Spawns up to 3 Tinkerer's Drones every few seconds that become stronger with the amount of Item Scrap in the inventory. Steal the victim's Item Scrap on hit. | RealerEliteVariety | |
Veiled | T1 | Aspect of Obfuscation. Gain high chance of dodging attacks, initially spawns as invisible, once hit they become visible. All projectiles are invisible. | SpikeStrip 2.0 | |
Volatile | T1 | Aspect of Volatility. Occasionally fires a seeking missile, additionally all attacks explode. | MoreElites | |
Warped | T1 | Aspect of Gravity. Occasionally deflect nearby projectiles, all attacks levitate opponents. | SpikeStrip 2.0 | |
Aquamarine | T2 | Aspect of Alterability. Releases a zone where every 3rd hit against the enemies in that area becomes nullified. | Nemesis Rising Tides | |
Aragonite | T2 | Aspect of Fury. Occasionally unleash a burst of anger on hit. Emit an aura that empowers nearby allies. On death, unleashes a large cluster of anger. | SpikeStrip 2.0 | |
Bismuth | T2 | Aspect of Unity. They are granted a full HP bar of barrier that does not decay. They inflict a random debuff on hit and are immune to knockback. | RealerRisingTides | |
Blighted | T2 | Aspect of Decay. They gain 2x random T1 elite modifiers and have massively increased health and damage. | BlightedElites | |
Erythrite | T2 | Aspect of Violence. Targets looking at this elite will take more damage the longer they look at it. Impales on hit, causing to periodically take high damage over 60 seconds. | RealerEliteVariety | |
Onyx | T2 | Aspect of Invasion. Attacks apply a mark on hit, detonating for some damage when 7 marks are present. | RealerRisingTides | |
Osmium | T2 | Aspect of Singularity. Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. | Sandswept | |
Realgar | T2 | Aspect of Extrinsicality. Creates a red fissure that spews projectiles. All attacks scar opponents on hit, dealing damage over time. | RealerRisingTides | |
Empyrean | T3 | Aspect of Harmony. Has a unique spawn animation, and a boss healthbar as it gains all T1 elite modifiers with astronomically increased damage and health. | Starstorm 2 |
Known Issues
- Man-O'-War on the ground throws a lot of errors until it's picked up, related to it's flickering lights on it's model.
- The two chests north from Aurelionite's spawn sometimes throw errors. This is a vanilla bug.
- Chance Doll, Law Suit, Universal VIP Pass and partially Sale Star do not function with Sacrifice Artifact enabled.
- Mercurial Rachis throws one big error in the bazaar, harmless in the long run, but likely related to a broken buff added by a mod.
- Tinkerer's Drone's model is entirely white, the author of EliteVariety does not know why, it most likely is related to vanilla issues.